madsbuvi
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2b7f94aa5d
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GCC fixes
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2021-01-10 17:26:38 +01:00 |
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madsbuvi
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81064043f7
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Bad order of setting cull flags was masking out the sky.
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2021-01-10 12:24:08 +01:00 |
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madsbuvi
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11a3961d65
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Merge remote-tracking branch 'remotes/origin/directx_swapchains' into openxr_vr_geometryshader_feature_branch
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2021-01-01 19:50:52 +01:00 |
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Mads Buvik Sandvei
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74806e4893
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Better use of osg stereo, avoids redundant synchronization.
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2020-12-19 15:15:58 +01:00 |
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Mads Buvik Sandvei
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4c9278522e
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Misc practical fixes from integrating with vr. Reordered construction. Added more callbacks.
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2020-12-16 20:59:10 +01:00 |
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Mads Buvik Sandvei
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76fc1a8f84
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Stereo now initializes before anything is drawn. Added option to add initial/pre/post draw callbacks to stereo.
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2020-12-10 21:29:56 +01:00 |
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Mads Buvik Sandvei
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1bebe51c29
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Make use of shared shadow maps in the brute force method
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2020-12-08 21:37:27 +01:00 |
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Mads Buvik Sandvei
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5056ca8cd8
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missing include
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2020-10-11 18:16:45 +02:00 |
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Mads Buvik Sandvei
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2952463112
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Configurability. Brute force option.
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2020-09-19 20:55:06 +02:00 |
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Mads Buvik Sandvei
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943fe06173
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Cleaned up update callbacks. Rescued floating point accuracy of gl_Position
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2020-09-14 23:09:44 +02:00 |
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Mads Buvik Sandvei
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9c171869cb
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Geometry shader stereo functional
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2020-09-14 22:17:07 +02:00 |
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