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									 scrawl | c004fb778f | Get rid of underscore defines. They are reserved by the standard. | 2014-01-05 18:22:29 +01:00 |  | 
				
					
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									 scrawl | ac4fa1941d | Fix the frame update not getting called on the first frame | 2013-05-13 20:08:12 +02:00 |  | 
				
					
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									 scrawl | 8845c0cee1 | Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. | 2013-05-07 17:38:24 +02:00 |  | 
				
					
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									 scrawl | d7c4a622cf | Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack | 2013-03-08 23:46:25 +01:00 |  | 
				
					
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									 scrawl | 31f760ccce | Fixing issues from last commit: restored input and occlusion queries | 2013-02-05 20:26:13 +01:00 |  | 
				
					
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									 scrawl | 15e51b76de | Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth | 2013-02-03 15:46:23 +01:00 |  | 
				
					
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									 Marc Zinnschlag | cdd0182912 | Merge remote branch 'scrawl/occlusionquery' Reduced cout spam
Conflicts:
	apps/openmw/mwrender/occlusionquery.cpp | 2012-04-02 11:33:16 +02:00 |  | 
				
					
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									 scrawl | ee754eda6c | don't create sky until entering an exterior cell | 2012-04-01 15:07:41 +02:00 |  | 
				
					
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									 scrawl | 80456778be | fix for pickup up transparent objects, workaround for doors | 2012-04-01 14:22:04 +02:00 |  | 
				
					
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									 scrawl | c08a2b2942 | fix 3 | 2012-03-31 19:12:02 +02:00 |  | 
				
					
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									 scrawl | f8d45eae52 | fix #1 | 2012-03-31 19:08:05 +02:00 |  | 
				
					
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									 scrawl | e5a19209a4 | remove the timeout stuff | 2012-03-29 00:05:48 +02:00 |  | 
				
					
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									 scrawl | e398c51f8a | remove unneeded render queue workaround | 2012-03-27 13:13:28 +02:00 |  | 
				
					
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									 scrawl | bb3f3ce1db | bugfix | 2012-03-26 21:52:38 +02:00 |  | 
				
					
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									 scrawl | 4ee03cd61f | handle timeout | 2012-03-26 00:31:03 +02:00 |  | 
				
					
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									 scrawl | 53d4be5cf6 | object pickup should work everywhere | 2012-03-25 20:52:56 +02:00 |  | 
				
					
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									 scrawl | 9d30a139cc | added api | 2012-03-24 20:41:23 +01:00 |  | 
				
					
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									 scrawl | e212a32350 | bugfix | 2012-03-24 18:38:58 +01:00 |  | 
				
					
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									 scrawl | 743ea0c9be | use hardware occlusion query for sun glare effect | 2012-03-24 17:59:26 +01:00 |  | 
				
					
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									 scrawl | f4898539e9 | added some code that doesn't do anything yet, waiting for ogre 1.8 | 2012-03-24 13:06:01 +01:00 |  |