Marc Zinnschlag
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3fa4a194a7
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Merge remote-tracking branch 'scrawl/master'
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2013-07-29 09:59:23 +02:00 |
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scrawl
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6164e5bae6
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Restored window resizing
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2013-07-29 02:32:08 +02:00 |
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Chris Robinson
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3744850545
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Fix hand-to-hand health damage reduction
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2013-07-28 16:07:09 -07:00 |
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Chris Robinson
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39507e3f0f
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Decrease armor condition on successful hits
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2013-07-28 15:51:17 -07:00 |
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Chris Robinson
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1af48ab6e0
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Decrease weapon condition on successful hits
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2013-07-28 15:17:01 -07:00 |
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Chris Robinson
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465f4d2063
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Properly handle starting an animation at the end
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2013-07-28 09:56:03 -07:00 |
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Marc Zinnschlag
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82958e6514
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added custom creator for cell records
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2013-07-28 18:08:57 +02:00 |
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Chris Robinson
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54f91d4b3a
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Implement hand-to-hand attacks
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2013-07-28 06:48:25 -07:00 |
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Marc Zinnschlag
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899e18b2cf
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report ID errors also via input field tool tips
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2013-07-28 15:28:35 +02:00 |
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Marc Zinnschlag
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5ec9d370cb
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check if ID is already in use when creating new IDs
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2013-07-28 15:27:15 +02:00 |
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Marc Zinnschlag
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124a70906f
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added creator edit lock
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2013-07-28 14:51:47 +02:00 |
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Marc Zinnschlag
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32c697abc6
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validate IDs entered by the user
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2013-07-28 14:40:11 +02:00 |
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Marc Zinnschlag
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4f6e99c391
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more compact layout for the bottom box
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2013-07-28 14:00:26 +02:00 |
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Marc Zinnschlag
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00fcb79f08
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moved record creation to GenericCreator class (now taking ID from user instead of using a procedurally generated one)
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2013-07-28 13:43:16 +02:00 |
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Marc Zinnschlag
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2d46a1db2f
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changed CreateCommand to work directly on the model instead of the proxy
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2013-07-28 13:39:33 +02:00 |
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Chris Robinson
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b7e81dbc5b
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Ignore controllers on the root NiNode
I wonder if we should ignore the root NiNode completely.
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2013-07-28 04:20:33 -07:00 |
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Chris Robinson
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a34f0de3e1
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Play the correct medium armor foot sounds
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2013-07-28 04:17:36 -07:00 |
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Chris Robinson
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db4f34b332
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Play hit sounds when hitting creatures and NPCs
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2013-07-27 11:20:39 -07:00 |
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Chris Robinson
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1a40d01afa
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Fix NPC armor rating calculation and reduce redundant lookups
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2013-07-27 09:31:16 -07:00 |
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Chris Robinson
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f73008546f
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Keep a sound updated with its object's position
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2013-07-27 07:24:18 -07:00 |
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Chris Robinson
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c94653dc49
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Implement the ModRegion script function
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2013-07-27 07:10:18 -07:00 |
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Marc Zinnschlag
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f93af52486
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handling down a reference to Data and the undo stack to the creators
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2013-07-27 13:28:12 +02:00 |
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Chris Robinson
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1174b85ac8
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Implement Disable/EnableTeleporting script functions
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2013-07-27 00:14:55 -07:00 |
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Marc Zinnschlag
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fee748d4b5
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added creator bar UI and cancel button
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2013-07-26 21:09:23 +02:00 |
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Chris Robinson
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3298eb1b37
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Implement HitOnMe script function
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2013-07-26 10:50:23 -07:00 |
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Chris Robinson
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5379e607cb
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Handle the OnPCHitMe script variable
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2013-07-26 10:50:23 -07:00 |
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Chris Robinson
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f215d2cc30
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Only raise weapon skills for the player
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2013-07-26 10:50:23 -07:00 |
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Chris Robinson
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bec420c69b
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Add Class::onHit for creatures
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2013-07-26 10:50:23 -07:00 |
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Chris Robinson
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dd6edd21f8
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Add a separate on-hit method to handle objects being hit
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2013-07-26 10:50:23 -07:00 |
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Marc Zinnschlag
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b8ac45defe
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added creator to bottom box layout and re-routed add record event to bottom box
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2013-07-26 18:22:31 +02:00 |
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Marc Zinnschlag
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d899cbb449
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removed some junk
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2013-07-26 18:14:34 +02:00 |
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Marc Zinnschlag
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72ab7926af
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update changelog
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2013-07-26 14:02:41 +02:00 |
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Marc Zinnschlag
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ed83e2e70a
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added creator to bottom box; more cleanup
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2013-07-26 12:51:45 +02:00 |
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Marc Zinnschlag
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6c4bdc0101
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minor cleanup; less pointer usage
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2013-07-26 12:42:15 +02:00 |
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Marc Zinnschlag
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ba5ca5beed
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replaced createAndDelete flag with a new class hierarhy (Creator)
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2013-07-26 12:35:17 +02:00 |
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Emanuel Guevel
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aa14656ff2
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esmtool: fix swapped comparison operators
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2013-07-26 10:24:15 +02:00 |
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Emanuel Guevel
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e7459a04b1
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Fix always false comparison
SDL_GetWindowWMInfo result of type SDL_bool (SDL_TRUE = 1 or
SDL_FALSE = 0) should not be compared to -1.
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2013-07-26 10:24:15 +02:00 |
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Marc Zinnschlag
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3fbbbdc64b
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Merge remote-tracking branch 'scrawl/master'
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2013-07-26 08:06:53 +02:00 |
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Chris Robinson
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a569ae367e
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Fix hit chance calculation
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2013-07-25 13:09:26 -07:00 |
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Chris Robinson
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6195062d72
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Try to figure out what gets hit
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
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2013-07-25 12:58:43 -07:00 |
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Chris Robinson
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b3a057d679
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Handle hit chance and damage calculation
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
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2013-07-25 08:15:42 -07:00 |
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Marc Zinnschlag
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4327b81bc3
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fixed column handling in table (had problems with filtered out columns before)
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2013-07-25 14:38:53 +02:00 |
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Marc Zinnschlag
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55e7e71c11
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added optional per-subview status bar
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2013-07-25 14:29:56 +02:00 |
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Chris Robinson
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1dcc893703
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Merge remote-tracking branch 'zini/master' into combat
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2013-07-25 01:16:49 -07:00 |
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Chris Robinson
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4ad28ed369
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Don't play a weapon-down sound when unreadying a spell
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2013-07-25 00:46:20 -07:00 |
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Chris Robinson
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92cc566fdc
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Rename the Class::attack method to Class::hit
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2013-07-25 00:30:01 -07:00 |
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Chris Robinson
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fb0ee7f2fc
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Improve constness of the Nif RecordPtr structs
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2013-07-24 23:58:35 -07:00 |
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Chris Robinson
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8e24cab935
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Strip trailing whitespace from textkeys
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2013-07-24 23:21:19 -07:00 |
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Chris Robinson
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0db02af807
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Set up the weapon state in the CharacterController constructor
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2013-07-24 21:08:16 -07:00 |
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Chris Robinson
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d9a9c3d6bd
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Handle the "land" soundgen type
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2013-07-24 10:36:04 -07:00 |
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