Chris Robinson
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30973352e8
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Implement ShowVars (SV) console function
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2013-08-13 04:54:41 -07:00 |
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Chris Robinson
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2353ac1739
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Properly implement SetWerewolfAcrobatics
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2013-08-13 04:54:41 -07:00 |
|
Emanuel Guevel
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37ea0f3fb9
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Display refusal message when weapon/magic icons are clicked as werewolf
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2013-08-12 15:36:16 +02:00 |
|
Emanuel Guevel
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997f37700d
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Display HUD icons for hidden windows
|
2013-08-12 15:06:09 +02:00 |
|
Emanuel Guevel
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c27c33f542
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Fix pinned windows hiding
They were always displayed in console mode and in game (even if they
were force hidden).
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2013-08-12 15:04:41 +02:00 |
|
Chris Robinson
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1ad02d68a7
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Merge remote-tracking branch 'zini/master' into werewolf
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2013-08-11 00:56:38 -07:00 |
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Chris Robinson
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6fd4cdb5fb
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Play randomized werewolf sounds
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2013-08-11 00:53:17 -07:00 |
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Chris Robinson
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00d6690b4d
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Ignore encumbrance in werewolf form
According to UESP, inventory weight is ignored. Not sure if this
includes feather and burden effects.
|
2013-08-10 20:25:18 -07:00 |
|
Marc Zinnschlag
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1884c6054e
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Merge remote-tracking branch 'lazaroth/layout_updates_2'
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2013-08-10 10:12:43 +02:00 |
|
Lars Söderberg
|
317d565133
|
Larger area for window corner diagonal arrows
|
2013-08-10 08:15:58 +02:00 |
|
Chris Robinson
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180f0d0fe9
|
Restart from the loop point if replaying the same animation
|
2013-08-09 21:25:28 -07:00 |
|
Lars Söderberg
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5b060ffe8d
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Varios standardizations, fixes and optimizations
|
2013-08-09 23:21:25 +02:00 |
|
Lars Söderberg
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73fb682718
|
Made the alchemy window resizable
|
2013-08-09 23:20:51 +02:00 |
|
scrawl
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6dc216af3d
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Fix a typo, caused occasional white spots on local map render
|
2013-08-09 21:29:43 +02:00 |
|
Chris Robinson
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5968165de0
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Merge remote-tracking branch 'zini/master' into werewolf
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
|
2013-08-09 07:00:00 -07:00 |
|
Chris Robinson
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a28c36de17
|
Don't count as running if not actually moving along (local) X/Y
|
2013-08-09 06:53:07 -07:00 |
|
Chris Robinson
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c2d8eb377f
|
Play some appropriate sounds in werewolf form
|
2013-08-09 06:40:16 -07:00 |
|
Chris Robinson
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db1036e5e5
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Handle SetWerewolfAcrobatics
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2013-08-09 05:37:56 -07:00 |
|
Chris Robinson
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ae183cb3e4
|
Handle werewolf stats
|
2013-08-09 05:14:58 -07:00 |
|
Chris Robinson
|
72a399054f
|
Don't assume only players activate doors
|
2013-08-09 01:35:29 -07:00 |
|
Chris Robinson
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46bc7bd9c8
|
Some cleanup since NpcStats is now also CreatureStats
This isn't a thorough cleaning, so keep an eye out for more
|
2013-08-09 01:14:08 -07:00 |
|
Marc Zinnschlag
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fb0b57efaa
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Merge remote-tracking branch 'vorenon/bug876'
|
2013-08-09 09:38:10 +02:00 |
|
Chris Robinson
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75b6515915
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Inherit NpcStats from CreatureStats
|
2013-08-08 23:28:02 -07:00 |
|
Chris Robinson
|
89c7f5bc70
|
Handle object activation as a werewolf
|
2013-08-08 22:34:53 -07:00 |
|
Chris Robinson
|
6110a0ee3b
|
Don't allow resting as a werewolf
|
2013-08-08 18:30:47 -07:00 |
|
Chris Robinson
|
75131e6a48
|
Rebuild the actor after switching between werewolf forms
|
2013-08-08 17:16:24 -07:00 |
|
Chris Robinson
|
5fbfce6d1e
|
Don't show WerewolfRobe objects in the inventory
Pretty ugly hard-coding, but this is likely what vanilla does since it
has no option to mark clothes or armor as unplayable like Oblivion does.
|
2013-08-08 16:05:26 -07:00 |
|
Chris Robinson
|
d77d60cbc2
|
Remove an unneeded forceUpdate method
|
2013-08-08 15:37:08 -07:00 |
|
vorenon
|
a718a62ef5
|
Fix for bug 876
|
2013-08-09 00:06:34 +02:00 |
|
PLkolek
|
86020ad94d
|
Added underwater and drowning sounds.
|
2013-08-08 20:57:15 +02:00 |
|
Chris Robinson
|
e3d5a1b38d
|
Dialog function 72 is not player-specific
It's used to force any NPC in werewolf form to play the appropriate
growls for combat.
|
2013-08-08 06:02:16 -07:00 |
|
Chris Robinson
|
0de4a34d75
|
Merge remote-tracking branch 'zini/master' into werewolf
|
2013-08-08 04:41:42 -07:00 |
|
Chris Robinson
|
960ea3d96c
|
Add/remove a WerewolfRobe when werewolf form is toggled
|
2013-08-08 04:40:31 -07:00 |
|
Chris Robinson
|
3cff7b1e42
|
Don't assume icons have a period in their filename
|
2013-08-08 04:40:31 -07:00 |
|
Chris Robinson
|
1f6055d54b
|
Don't try to apply body skins for werewolves
They instead use a hidden WerewolfRobe object for their body
|
2013-08-08 04:40:31 -07:00 |
|
Chris Robinson
|
946ca7f931
|
Return the appropriate name for werewolf NPCs
|
2013-08-08 04:40:31 -07:00 |
|
Chris Robinson
|
dfdd2dc308
|
Handle swimleft and swimright soundgen keys
|
2013-08-08 04:40:31 -07:00 |
|
Chris Robinson
|
109df46590
|
Fix werewolf claw damage multiplier
|
2013-08-08 04:40:31 -07:00 |
|
Chris Robinson
|
9694b18d1b
|
Update part skeletons immediately when added
|
2013-08-08 04:40:30 -07:00 |
|
Chris Robinson
|
f73578a832
|
Remove unnecessary mBodyPrefix field
|
2013-08-08 04:40:30 -07:00 |
|
Chris Robinson
|
5051544144
|
Remove some duplicate code
|
2013-08-08 04:40:30 -07:00 |
|
Chris Robinson
|
ceed2e30b8
|
Handle NPCs being a werewolf in NpcAnimation
Note that the body mesh comes from having a WerewolfRobe force-equipped.
|
2013-08-08 04:40:30 -07:00 |
|
Chris Robinson
|
5ac82a50b7
|
Remove unused function
|
2013-08-08 04:40:30 -07:00 |
|
Lars Söderberg
|
97345ee7f0
|
Updated Alchemy Window
|
2013-08-08 04:40:30 -07:00 |
|
Lars Söderberg
|
5798dff2cb
|
Standardize align values
Updates all align attributes, so all layout files uses the same (new)
system plus fixes a couple of misspellings.
|
2013-08-08 04:40:29 -07:00 |
|
Marc Zinnschlag
|
e9521dc8f1
|
Merge remote-tracking branch 'potatoesmaster/pinning'
|
2013-08-08 13:06:58 +02:00 |
|
Marc Zinnschlag
|
bf839d19cf
|
Merge branch 'columns'
|
2013-08-08 12:50:57 +02:00 |
|
Marc Zinnschlag
|
0944338c27
|
avoid the use of hardcoded column numbers
|
2013-08-08 12:49:30 +02:00 |
|
Emanuel Guevel
|
1cbfcc3910
|
Fix HUD weapon icon when turning from werewolf to normal
The werewolf hand icon remained until the inventory menu was opened.
|
2013-08-08 10:56:44 +02:00 |
|
Emanuel Guével
|
8bde8d7c11
|
Merge pull request #1 from kcat/werewolf
Update to latest master
|
2013-08-08 01:38:15 -07:00 |
|