Andrei Kortunov
9d254aefb3
Merge pull request #2731 from Capostrophic/gender
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Fix Gender column filtering (bug #4601 )
2020-03-23 17:27:41 +04:00
Bret Curtis
6410f57b42
Merge pull request #2733 from OpenMW/windows_sdl2012
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give sdl2 2.0.12 for windows a try
2020-03-22 23:41:09 +01:00
Bret Curtis
444d667d22
give sdl2 2.0.12 for windows a try
2020-03-22 23:07:07 +01:00
Bret Curtis
a7e77d74eb
Merge pull request #2732 from OpenMW/travis_ci_bionic
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bump to bionic; gcc-9 and clang-10
2020-03-22 23:05:14 +01:00
Bret Curtis
3fc5c499fb
another try for system clang
2020-03-22 21:41:15 +01:00
Bret Curtis
42640b7811
no need to re-map when using system default
2020-03-22 21:34:46 +01:00
Bret Curtis
0a96f4c847
get the default...
2020-03-22 21:27:44 +01:00
Bret Curtis
f2f5b1104f
try clang-6 since that is officially in repo
2020-03-22 21:20:31 +01:00
Bret Curtis
5091e2c371
bump to bionic; gcc-9 and clang-10
2020-03-22 20:56:48 +01:00
Capostrophic
18bfc6f2c5
Fix Gender column filtering (bug #4601 ) and correct filter descs
2020-03-22 22:09:38 +03:00
Andrei Kortunov
ed06fc2aa8
Merge branch 'data_files_refresh' into 'master'
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Implement a refresh button on data files page
See merge request OpenMW/openmw!166
2020-03-21 19:35:20 +00:00
James Moore
a37bdfd492
Implement a refresh button on data files page
2020-03-21 19:35:20 +00:00
Andrei Kortunov
d2a2c74e08
Trace down dead persistent actors underwater (regression #5317 )
2020-03-21 10:41:35 +04:00
Andrei Kortunov
f4ace20885
Merge pull request #2726 from Assumeru/robe
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Make robes cover the chest slot
2020-03-21 10:24:36 +04:00
Andrei Kortunov
3d20df883e
Merge pull request #2727 from akortunov/guifixes
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Make slider control in the wait window to be a more intuitive
2020-03-21 10:11:20 +04:00
Andrei Kortunov
6de1c0d0d3
Merge branch 'alchemyfilter' into 'master'
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Filters for ingredients & effects in alchemy window
See merge request OpenMW/openmw!106
2020-03-21 05:35:07 +00:00
Andrei Kortunov
90508237b1
Make slider control in the wait window to be a more intuitive
2020-03-20 11:58:22 +04:00
fredzio
e1b5dd97b8
Add a filter in the alchemy window.
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A button allow to switch between ingredient name and magic effect.
Switching reset the filter.
The default filter can be set in the layout file.
The player can show only ingredients whose either name or effect
match the filter
Only effect that are known to the player (via alchemy skill) are
taken into account
2020-03-20 06:35:57 +01:00
Evil Eye
4f4982545a
make robes cover the chest slot
2020-03-19 21:30:22 +01:00
Nelsson Huotari
793ea8566f
Fix typo
2020-03-19 12:14:10 +02:00
Nelsson Huotari
17cb3414d8
clean-up, improve formatting
2020-03-19 11:18:54 +02:00
Bret Curtis
d8e1a6b286
Merge pull request #2725 from akortunov/factions
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Do not write empty trade time
2020-03-18 17:02:02 +01:00
Andrei Kortunov
e20d156904
Do not write empty trade time
2020-03-18 13:31:26 +04:00
Nelsson Huotari
75f6577f61
Remove unneeded include
2020-03-18 11:26:11 +02:00
Nelsson Huotari
41aa90bfa7
Add helper class for safer mask handling
2020-03-18 11:18:18 +02:00
Nelsson Huotari
af434cffba
fix numeric limits min() to lowest(), fix correct drop height
2020-03-18 11:18:18 +02:00
Nelsson Huotari
035d5205d9
Use collision boxes to calculate dropping height, variable naming
2020-03-18 11:18:18 +02:00
Nelsson Huotari
b8e6257beb
Add changelog
2020-03-18 11:18:18 +02:00
Nelsson Huotari
54738e1e32
Handle mask disabling better
2020-03-18 11:17:22 +02:00
Nelsson Huotari
711dc59f09
Implement four different functions for dropping
2020-03-18 11:17:22 +02:00
Nelsson Huotari
f063eeb36e
Drop objects with a keyboard shortcut
2020-03-18 11:17:22 +02:00
Bret Curtis
79517f3f42
Merge pull request #2724 from akortunov/factions
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Cleanup ownership for items in containers
2020-03-18 10:00:36 +01:00
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
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Support for radial fog
2020-03-17 22:35:10 +03:00
Andrei Kortunov
02444add2a
Support for radial fog (feature #4708 )
2020-03-17 23:09:28 +04:00
Alexei Dobrohotov
af4e0d59f8
Merge pull request #2723 from akortunov/casts
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Do not use dynamic casts when using ObjectState
2020-03-17 21:11:20 +03:00
Andrei Kortunov
ea30e27370
Cleanup ownership for items in containers
2020-03-17 17:22:39 +04:00
Andrei Kortunov
dea2018d9f
Do not use dynamic casts when using ObjectState
2020-03-17 15:18:40 +04:00
Alexei Dobrohotov
1fadf259a9
Merge pull request #2619 from elsid/togglerecastmesh
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Support recast mesh rendering
2020-03-16 18:58:26 +03:00
elsid
5168f2059f
Compare revisions by equality to support overflow
2020-03-14 09:38:24 +01:00
elsid
7ae7cb181d
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
Andrei Kortunov
f603daecdc
Merge pull request #2720 from Capostrophic/getitemcount
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Accept an extra numerical argument in GetItemCount
2020-03-11 22:30:20 +04:00
Capostrophic
c1f1e367fa
Accept an extra numerical argument in GetItemCount
2020-03-11 20:56:46 +03:00
Roman Siromakha
b1ed7a433e
Merge pull request #2718 from akortunov/storage
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Keep an AiWanderStorage when cloning an actor
2020-03-11 18:54:22 +01:00
Alexei Dobrohotov
7e6a533a29
Merge pull request #2695 from elsid/aiwander_check_destination
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Add more destination checks for AiWander without pathgrid
2020-03-11 20:48:22 +03:00
Bret Curtis
7096ecdcf2
Merge pull request #2719 from Capostrophic/capofixes
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Fixes of my mistakes
2020-03-11 09:05:12 +01:00
Bret Curtis
3502b28045
Merge pull request #2714 from Capostrophic/bumpmapping
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Add bump-mapping support (feature #5304 )
2020-03-11 09:00:42 +01:00
Capostrophic
d3244dc777
Don't save space in compressed BSA hash generation
2020-03-10 23:47:39 +03:00
Capostrophic
aef6cd7006
Fix handling of empty strings in NIF string tables
2020-03-10 23:04:20 +03:00
Andrei Kortunov
9f27a0d095
Keep an AiWanderStorage when cloning an actor (bug #5267 )
2020-03-10 12:22:21 +04:00
Chris Djali
d9f147272c
Merge pull request #2717 from akortunov/map_texture
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Don't unnecessarily copy global map texture during savegame loading
2020-03-08 21:09:05 +00:00