Commit Graph

23 Commits (32b837ebd401fb167a6246460099e4a25c321c70)

Author SHA1 Message Date
scrawl 42883ec64b cleanup 12 years ago
scrawl 492e0f2ccf Switched objects shaders to vertex lighting, to accomodate badly placed lights in morrowind.
Fixed a very obvious land <-> water seam.
12 years ago
scrawl 3772cd9257 Refraction can be disabled separately now 12 years ago
scrawl bd8d793fec Removing gamma correction due to caused inconsistencies. 12 years ago
scrawl 111e38ef25 Revert "fog now distance based instead of depth"
This reverts commit 7ee038fdd7.
12 years ago
scrawl 9f821e5df2 fix shaders 12 years ago
scrawl 7ee038fdd7 fog now distance based instead of depth 12 years ago
scrawl d9f6072f02 gamma correct rendering & adjustment setting 12 years ago
scrawl 37c7becb07 some potential compability fixes 13 years ago
scrawl 3feb4ce61b terrain lod morph fix 13 years ago
scrawl 8c8228a15c fix terrain num lights setting 13 years ago
scrawl f0b3142966 switch to glsl 1.2 13 years ago
scrawl 6bfcf2bc1b - exchanged the preprocessor again, no warnings now
- disable line directives for now, causing some trouble
13 years ago
scrawl f5ffea4d4b new button, water timescale 13 years ago
scrawl e077814a8c water 13 years ago
scrawl 9d7470e14c temp commit 13 years ago
scrawl 739455e6f8 new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc 13 years ago
scrawl 778e59ee37 terrain as it was before, with about 4x less code 13 years ago
scrawl 29f91753f7 correction 13 years ago
scrawl 93c641efa7 terrain albedo 13 years ago
scrawl 16c2ea3a75 terrain colourmap 13 years ago
scrawl 7731e9a6fa finished cleaning up sky 13 years ago
scrawl b8384162b6 merge 13 years ago