Commit Graph

15 Commits (341ca691fc8a465a81b48d7953fc800a887b46fd)

Author SHA1 Message Date
Andrei Kortunov 065ed5138e Use emplace_back instead of push_back 4 years ago
Assumeru 72549651e0
Rework container resolution (#3006)
* Rework container resolution

* add optional argument to getCount

* remove now-redundant changes

* undo worldimp changes

* move save-fixing code to InventoryState

* replace Rng instances with Seeds
4 years ago
Andrei Kortunov e6ca95174a Optimize characters data in savegame 5 years ago
scrawl a5da3a269e Fix shadowing warnings 8 years ago
MatthewRock 3b254ad631 Allows the same item to have multiple ancestors 9 years ago
MatthewRock aa721fe1f6 Fix bug 2952 with merchant and levelled items 9 years ago
MatthewRock a662a00c62 Fixing bug for merchant 9 years ago
scrawl 67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
scrawl 79d2eebe54 Store selected enchant item in savegame (Fixes #1702) 10 years ago
scrawl 9014dc48ee Don't require the object type id for reading references from savegames
This is redundant, since we can look it up from the RefID.
10 years ago
scrawl 235683e449 Remove LightState from openmw save format to streamline inventory loading 10 years ago
scrawl e2346d7c37 Store permanent magic effects in savegame (Fixes #1648) 10 years ago
scrawl 4e71db7081 Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs. 11 years ago
scrawl a872c9f83a Feature #1323: handle restocking levelled items 11 years ago
Marc Zinnschlag dd674566a2 store content of containers in saved game files 11 years ago