Andrei Kortunov
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065ed5138e
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Use emplace_back instead of push_back
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4 years ago |
Assumeru
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72549651e0
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Rework container resolution (#3006)
* Rework container resolution
* add optional argument to getCount
* remove now-redundant changes
* undo worldimp changes
* move save-fixing code to InventoryState
* replace Rng instances with Seeds
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4 years ago |
Andrei Kortunov
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e6ca95174a
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Optimize characters data in savegame
|
5 years ago |
scrawl
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a5da3a269e
|
Fix shadowing warnings
|
8 years ago |
MatthewRock
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3b254ad631
|
Allows the same item to have multiple ancestors
|
9 years ago |
MatthewRock
|
aa721fe1f6
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Fix bug 2952 with merchant and levelled items
|
9 years ago |
MatthewRock
|
a662a00c62
|
Fixing bug for merchant
|
9 years ago |
scrawl
|
67bd6cd708
|
Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
|
10 years ago |
scrawl
|
79d2eebe54
|
Store selected enchant item in savegame (Fixes #1702)
|
10 years ago |
scrawl
|
9014dc48ee
|
Don't require the object type id for reading references from savegames
This is redundant, since we can look it up from the RefID.
|
10 years ago |
scrawl
|
235683e449
|
Remove LightState from openmw save format to streamline inventory loading
|
10 years ago |
scrawl
|
e2346d7c37
|
Store permanent magic effects in savegame (Fixes #1648)
|
10 years ago |
scrawl
|
4e71db7081
|
Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs.
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11 years ago |
scrawl
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a872c9f83a
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Feature #1323: handle restocking levelled items
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11 years ago |
Marc Zinnschlag
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dd674566a2
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store content of containers in saved game files
|
11 years ago |