Commit Graph

28724 Commits (341ca691fc8a465a81b48d7953fc800a887b46fd)
 

Author SHA1 Message Date
psi29a dd197765c8 cmake check to enforce that if someone uses OSG 3.6, that it is at least 3.6.5 4 years ago
unknown 7d756d997e Rebuild the cache in readState 4 years ago
CedricMocquillon 7fa67ff675 Use same distance for all lod instances of a chunk 4 years ago
Bret Curtis f92fbc2acd workaround shadow issue on macOS, https://gitlab.com/OpenMW/openmw/-/issues/6057 4 years ago
AnyOldName3 9bae89cc95 Merge branch 'macos_shadow_quickfix' into 'master'
Workaround shadow issue on macOS

See merge request OpenMW/openmw!937
4 years ago
Bret Curtis 868a5b35e3 workaround shadow issue on macOS, https://gitlab.com/OpenMW/openmw/-/issues/6057 4 years ago
psi29a 4d995a6be6 Merge branch 'update_mac_deps' into 'master'
update mac deps to include latest OSGoS 3.6, mygui 3.4.1 and multi-threaded bullet

See merge request OpenMW/openmw!936
4 years ago
Bret Curtis 91e1898aa2 make use of gitlab openmw-deps 4 years ago
Bret Curtis 49ce26361e update mac deps to include latest OSGoS 3.6, mygui 3.4.1 and multi-threaded bullet 4 years ago
psi29a 036a344eae Merge branch 'aoe_arrow' into 'master'
#6084: Cast spell even if target Ptr is empty.

See merge request OpenMW/openmw!934
4 years ago
fredzio 7d0483d7ad Cast spell even if target Ptr is empty. It happens when enchanted arrows
hit water or ground.
4 years ago
David Cernat 767287ae51 [General] Track stacking spells in SpellsActive packets 4 years ago
David Cernat da16c211a4 [Client] Make potion effects work with SpellsActive packets, part 2 4 years ago
Evil Eye 90fa8dca35 Do not assume the bound item cache is valid after loading a save 4 years ago
Evil Eye 89e0bfd1a4 Purge summon effects on dispose 4 years ago
psi29a c7f8a4faae Merge branch 'sizeof_float' into 'master'
Use sizeof(GLfloat) instead of sizeof(GL_FLOAT)

See merge request OpenMW/openmw!928
4 years ago
jvoisin 7f4f2c042e Use sizeof(GLfloat) instead of sizeof(GL_FLOAT)
GL_FLOAT is an enum, with the value 0x1406, while GLFloat is the actual type.
Source: https://www.khronos.org/opengl/wiki/OpenGL_Type
4 years ago
David Cernat 5a852fe6db [Client] Fix warnings related to declarations 4 years ago
Evil Eye 004660be3d Don't unsummon creatures not found within the active cells 4 years ago
David Cernat 1f0cb09933 Add OpenMW commits up to 1 Jun 2021
# Conflicts:
#   .travis.yml
#   README.md
4 years ago
psi29a b2791fd487 Merge branch 'irc' into 'master'
Update IRC links to libera

See merge request OpenMW/openmw!920
4 years ago
Alexey Sokolov 3e4340338f Update IRC links to libera
In README, in OpenCS about dialog, in Travis notification
4 years ago
Evil Eye 4026082494 Merge branch 'fix_sync' into 'master'
Fix what GitHub broke

See merge request OpenMW/openmw!918
4 years ago
psi29a 9058fa9f60 Merge branch 'fix_launcher_ui' into 'master'
Make launcher Advanced/Visuals tab look more like other

See merge request OpenMW/openmw!908
4 years ago
psi29a a487295d39 Merge branch 'fix_new_game_guard' into 'master'
Consider time to destination when try to avoid collision

See merge request OpenMW/openmw!914
4 years ago
psi29a 7330921bd6 Merge branch 'statuesque' into 'master'
Use modified paralyze magnitude to fall and float

Closes #6063

See merge request OpenMW/openmw!915
4 years ago
psi29a a5bf056860 Merge branch 'fix_configure_light_buffer_layout' into 'master'
Avoid resetting buffer object when configuring light buffer layout (#6064)

Closes #6064

See merge request OpenMW/openmw!913
4 years ago
David Cernat 86630b048f [General] Add creature attack values to RecordDynamic packets 4 years ago
Evil Eye b8472e1303 Use modified paralyze magnitude to fall and float 4 years ago
elsid d4f28ac979
Avoid resetting buffer object when configuring light buffer layout
Otherwise this casues RaceSelectionPreview to have no light until first change.
4 years ago
psi29a 9dfba37ce9 Merge branch 'fix_big_object_navmesh_update' into 'master'
Fix overwhelming recast mesh and navmesh updates for big rotating objects (#6060)

Closes #6060

See merge request OpenMW/openmw!911
4 years ago
elsid e9433a91fb
Add more tests for TileCachedRecastMeshManager 4 years ago
psi29a 825ac6100f Merge branch 'fix_loading_screen' into 'master'
Always center loading screen progress bar by height when there is active message box (#6059)

See merge request OpenMW/openmw!910
4 years ago
psi29a 1ec9d471a2 Merge branch 'specifically_insensitive' into 'master'
Use ciEqual to determine actor-specific answers

Closes #6055

See merge request OpenMW/openmw!912
4 years ago
Evil Eye 1a1085272a Use ciEqual to determine actor-specific answers 4 years ago
elsid 4a6961b365
Trigger navmesh update on moved player only when player tile has been changed 4 years ago
elsid ed91cf9397
Replace unordered_map by map for storing objects
For small amount of items it gives better performance for find by key
for update.
4 years ago
elsid 22c2f106b7
Store object tiles position as sorted vector instead of set 4 years ago
elsid f4f9fa4701
Limit oscillating recast mesh object AABB by tile bounds
AABB change outside recast mesh tile should not affect navmesh for this tile.
4 years ago
elsid d122e184cc
Report navmesh change for not posted tiles
Corresponding recast mesh tiles can be updated but navmesh tiles may never
appear for them. Report back zero navmesh version to allow oscillating recast
objects detection to work. This version is always less than any generated
navmesh tile version so any report for generated navmesh will override it.
If zero navmesh version is reported after recast mesh tile got report about
generated navmesh tile it is a no-op since generated version is always greater
than zero.
4 years ago
elsid 3915e5d2cc
Always center loading screen progress bar by height when there is active message box
To fix all possible situations when active message box overlaps with loading
screen progress.

The only used condition to center loading screen progress by height is
number of message boxes > 0. No need to pass it through interface.
LoadingScreen can check it inside setLabel function.
4 years ago
madsbuvi 16ea254fc1 Fix compilation error for openmw target 4 years ago
madsbuvi abee6ca841 Fix #109 also fixes lack of motion controller interaction during main menu and load game. 4 years ago
David Cernat 44d037c078 [General] Add creature soul values to RecordDynamic packets 4 years ago
AnyOldName3 4c4218f70d Merge branch 'hangup-fix' into 'master'
Fix hangup on savegame after manual screenshots.

See merge request OpenMW/openmw!905
4 years ago
Mads Buvik Sandvei d906ec773a Fix hangup on savegame after manual screenshots. 4 years ago
psi29a 05c5688e3a Merge branch 'slider' into 'master'
Make the light distance slider de/increment by 128

Closes #6052

See merge request OpenMW/openmw!904
4 years ago
Dobrohotov Alexei f12a52c603 Make the light distance slider de/increment by 128 4 years ago
Alexei Dobrohotov 6a7bc208de Merge branch 'dont_assign' into 'master'
Don't assign a variable passed by value

See merge request OpenMW/openmw!897
4 years ago
David Cernat 8c7b07b9c8 [Client] Make potion effects work with SpellsActive packets 4 years ago