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19 commits

Author SHA1 Message Date
David Cernat
4e86d8781f [Client] Clean up & simplify logic for DedicatedPlayer cell transitions 2017-04-23 14:01:13 +03:00
David Cernat
8ebe7ed683 [Client] Remove isLocalActor (no longer needed) from LiveCellRefBase 2017-04-16 07:54:44 +03:00
David Cernat
d4a12856ee [Client] Enable AI for LocalActors 2017-04-06 04:59:55 +03:00
David Cernat
a58601fb2b [Client] Delineate tes3mp-only code more clearly, part 1 2017-02-26 16:59:53 +02:00
David Cernat
ac666edebd Add a CellRef to WorldEvent 2016-10-20 22:15:47 +03:00
davidcernat
3c8543bfaf Make player references cross exterior cells only when called by server
Previously, clientside representations of players were able to move to a new exterior cell once during their movement tick and then again when sending a cell change packet to the server. Besides causing crashes in CellRef because of a messy cell-changing record, this also led to major desyncs.

Clientside representations of players can now only change their cells when a server-sent cell change packet specifically allows it.
2016-07-20 03:26:25 +03:00
scrawl
1212c07266 Pass a string by reference 2015-12-18 17:08:26 +01:00
scrawl
039398c8ae Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
Alexander "Ace" Olofsson
e50a393de4 Fix linking issues on Windows using MSVC. 2014-02-02 23:59:57 +01:00
Marc Zinnschlag
dd674566a2 store content of containers in saved game files 2014-01-31 13:25:32 +01:00
Marc Zinnschlag
c300cd9375 loading/saving of some player state (cell/coordinates and some other bits) 2014-01-16 12:03:23 +01:00
Marc Zinnschlag
c22e38f825 removing 255 content file limitation 2013-12-17 21:19:05 +01:00
Chris Robinson
21121d5ba5 Store the object class in the LiveCellRef 2013-08-16 04:18:48 -07:00
Chris Robinson
86f2cd5848 Use dynamic_cast to get the LiveCellRef 2013-08-14 20:26:50 -07:00
Chris Robinson
74f855e948 Move common LiveCellRef fields to the base class 2013-08-14 01:55:51 -07:00
Chris Robinson
b6d2888c48 Avoid using boost::any in MWWorld::Ptr
Reduces dependency on Boost, and should improve performance a bit when
copying or constructing Ptr objects.
2013-08-14 00:45:27 -07:00
Marc Zinnschlag
5244362fba some cleanup 2013-04-04 12:23:06 +02:00
Marc Zinnschlag
8c7d578ddc moved the CellRef struct to its own header 2013-04-04 12:13:15 +02:00
Marc Zinnschlag
e8c32d0c3d MWWorld::Player cleanup 2013-04-04 12:05:03 +02:00