Andrei Kortunov
34fe896f4e
Merge pull request #2400 from Capostrophic/colorcode
...
Escape number signs in cell/region names (bug #5047 )
2019-06-02 08:06:40 +04:00
Andrei Kortunov
1ce370e7fa
Make console to do not hide other GUI windows (bug #1515 )
2019-05-29 17:10:57 +04:00
Capostrophic
9a19af5b33
Escape number signs in cell/region names (bug #5047 )
2019-05-28 23:02:30 +03:00
Capostrophic
4c2b694b29
Make SayDone return 1 on the frame speech is started (bug #4879 )
2019-05-26 18:00:50 +03:00
Andrei Kortunov
fae5843347
Setup the ICO settings only once instead of every loading (bug #5025 )
2019-05-24 08:04:20 +04:00
Andrei Kortunov
ab03b9ac1c
Do not sort the Land store every savegame load - it is static anyway (bug #4844 )
2019-05-24 08:04:20 +04:00
Andrei Kortunov
add3b9dcea
Merge pull request #2390 from Capostrophic/launcher
...
Launcher: Clone content list button (feature #4784 )
2019-05-18 09:04:50 +04:00
Capostrophic
3f73766304
Make enchanting make more sense (bug #5038 )
2019-05-15 18:40:52 +03:00
Capostrophic
686049679c
Launcher: Clone content list button (feature #4784 )
2019-05-15 18:17:57 +03:00
Andrei Kortunov
7023e86d19
Merge pull request #2388 from Capostrophic/animation
...
Hardcode the correct first person sneaking anim speed (bug #4787 )
2019-05-15 09:02:53 +04:00
Capostrophic
1de984364a
Hardcode the correct first person sneaking anim speed (bug #4787 )
2019-05-15 01:46:55 +03:00
Alexei Dobrohotov
3d3e9f373c
Merge pull request #2384 from akortunov/ranks
...
Fix RaiseRank/LowerRank script functions
2019-05-15 01:42:59 +03:00
Andrei Kortunov
f775f7977b
Fix RaiseRank/LowerRank script functions (feature #4316 )
2019-05-14 21:43:19 +04:00
Capostrophic
485ed903c4
Enchanting window stays open after a failed attempt (feature #5034 )
2019-05-14 17:16:37 +03:00
Capostrophic
555e43855d
Allow scripted faction leaving using PCLowerRank (feature #5036 )
2019-05-12 20:57:54 +03:00
Capostrophic
144b1b9b06
Magic armor mitigation for creatures (feature #5033 )
2019-05-11 19:21:49 +03:00
Capostrophic
62482657fc
GetWeaponType returns -2 for picks and -3 for probes (feature #5031 )
2019-05-11 14:18:29 +03:00
Capostrophic
9d191055bf
Make offered price caps barter-specific (bug #5028 )
2019-05-09 21:19:10 +03:00
Capostrophic
cb9d16cf5f
Support negative effect magnitude in spell/ingredient/potion tooltips
2019-05-05 21:27:48 +03:00
Alexei Dobrohotov
e4ef7e8d3f
Merge pull request #2355 from akortunov/transparency
...
Use the StateSetUpdater to modify alpha for Animation objects
2019-05-04 20:24:01 +03:00
Alexei Dobrohotov
1bfe0e43af
Merge pull request #2360 from akortunov/guifixes
...
Do not track resolution settings changes in the InputManager
2019-05-04 20:23:03 +03:00
Alexei Dobrohotov
632e7b973b
Merge pull request #2349 from akortunov/pinning
...
Allow to maximize windows via Shift + Double Click
2019-05-04 20:21:30 +03:00
Alexei Dobrohotov
74112976b2
Merge pull request #2085 from akortunov/herbalism
...
Native graphics herbalism support
2019-05-03 20:58:22 +03:00
Andrei Kortunov
5876a417c3
Use the StateSetUpdater to modify alpha for Animation objects (bug #5001 )
2019-05-03 08:18:52 +04:00
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
2019-05-02 23:03:47 +04:00
Andrei Kortunov
0cd8d4b842
Do not track resolution settings changes in the InputManager (bug #4902 )
2019-05-02 19:00:47 +04:00
Andrei Kortunov
c5ac580e74
Allow to maximize windows via Shift + Double Click (feature #3999 )
2019-05-01 20:15:11 +04:00
Capostrophic
b42f981200
Make Drop and soulgem instruction behavior closer to vanilla (bug #4999 )
2019-04-30 19:06:02 +03:00
Andrei Kortunov
c3fdccac1f
Do not use the xbase_anim.kf as a fallback for werewolves (bug #5004 )
2019-04-30 17:51:38 +04:00
Alexei Dobrohotov
70421819b2
Update changelog
2019-04-28 23:59:19 +03:00
Andrei Kortunov
c610a58cf0
Improve reset of idle animations (bug #4847 )
2019-04-28 22:28:24 +04:00
Andrei Kortunov
1832f1759d
AI: use a consistent check if a target is hidden (bug #4920 )
2019-04-28 16:41:10 +04:00
Alexei Dobrohotov
b77bd9cf9b
Merge branch 'issue-4971' into 'master'
...
Bug #4971 : OpenMW-CS: Make rotations display as degrees instead of radians
See merge request OpenMW/openmw!100
2019-04-26 14:20:52 +00:00
Nat Meo
a3b7a12fe7
Bug #4971 : OpenMW-CS: Make rotations display as degrees instead of radians
2019-04-25 14:26:28 -04:00
Andrei Kortunov
8e48493264
Make pinnable windows hiding persistent (feature #4994 )
2019-04-25 21:05:43 +04:00
Bret Curtis
e0edecf1f2
Merge pull request #2341 from Capostrophic/scripting
...
Allow using functions in non-conditional expressions (bug #3725 )
2019-04-24 12:05:07 +02:00
Capostrophic
f2638b58c1
Tweak object VFX scaling (bug #4989 )
2019-04-22 21:27:33 +03:00
Capostrophic
3d64a46df2
Allow using functions in non-conditional expressions (bug #3725 )
2019-04-22 20:37:32 +03:00
Andrei Kortunov
6a01e4cd8a
Fix arguments order for raytracing in the getHitContact() (bug #4990 )
2019-04-22 20:46:38 +04:00
Alexei Dobrohotov
53d704fec8
Merge pull request #2335 from akortunov/guifixes
...
Allow to shrink tooltip width to its actual text width
2019-04-22 19:44:17 +03:00
Andrei Kortunov
3bea5691ae
Add missing changelog entries
2019-04-21 21:59:53 +04:00
Andrei Kortunov
626a05f825
Merge pull request #2128 from Capostrophic/blood
...
Support all eight possible blood types (feature #4958 )
2019-04-21 21:14:30 +04:00
Andrei Kortunov
7e0bf40dbe
Allow to shrink tooltip width to its actual text width (bug #3812 )
2019-04-21 08:27:14 +04:00
Andrei Kortunov
5508e67aad
Apply looping particles when adding spell to existing actor (bug #4918 )
2019-04-20 09:52:15 +04:00
Andrei Kortunov
8cb4898ae7
Merge pull request #2330 from Capostrophic/spells
...
Only collect every unique magic bolt sound once (bug #4964 )
2019-04-19 12:34:50 +04:00
Michael Stopa
670b0d2365
Made some clarifications in the changelog regarding [Bug#4748]( https://bugs.openmw.org/issues/#4748 )
2019-04-18 17:02:06 +00:00
Capostrophic
f0433704b4
Only collect every unique magic bolt sound once (bug #4964 )
2019-04-17 19:23:50 +03:00
Alexei Dobrohotov
89a0b2d2d4
Merge branch 'issue-4805' into 'master'
...
Bug #4805 : NPC movement speed calculations do not take race Weight into account
See merge request OpenMW/openmw!89
(cherry picked from commit 98f52fa8ad8d8746786c529373db81f8602135df)
61682570 Bug #4805 : NPC movement speed calculations do not take race Weight into account
0c8308bc Revert "Bug #4805 : NPC movement speed calculations do not take race Weight into account"
4b43e91f Change to only affect movement speed and not animation speed
a66ae118 Use adjustScale() to adjust movement calculation instead of using race weight
6295eadc Make sure height is also factored into movement speed
fde0ca8b Remove height from movement calculation and factor in cell reference scale
2019-04-17 14:28:49 +00:00
Andrei Kortunov
e534153d00
Use friendly hits only for player's followers (bug #4984 )
2019-04-16 17:12:37 +04:00
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
2019-04-14 18:48:31 +03:00