elsid
|
ee60d4bcea
|
Remove unused ItemStack::stacks
|
2020-04-24 20:38:55 +02:00 |
|
Capostrophic
|
688e804548
|
Fix simple water with radial fog enabled
|
2020-04-24 13:52:53 +03:00 |
|
psi29a
|
3b9a51b8ac
|
Merge branch 'bzzt_1_waterculling' into 'master'
waterculling
See merge request OpenMW/openmw!184
|
2020-04-24 10:38:16 +00:00 |
|
Bret Curtis
|
55afa444a9
|
Merge pull request #2797 from Capostrophic/changelog
Remove issue that hasn't been solved properly from the changelog
|
2020-04-24 08:47:07 +02:00 |
|
Bret Curtis
|
e7795f2bf7
|
Merge pull request #2775 from Capostrophic/dooractivation
Only disarm traps with keys when the door/container is locked (bug #5370)
|
2020-04-24 08:46:24 +02:00 |
|
Bret Curtis
|
ed970f4d17
|
Apply suggestion to components/terrain/terraingrid.hpp
|
2020-04-24 06:26:08 +00:00 |
|
Alexei Dobrohotov
|
10d323e32c
|
Merge pull request #2798 from elsid/log_shader_name
Log shader template name on parse error
|
2020-04-23 22:48:48 +03:00 |
|
elsid
|
7aaec5e989
|
Log shader template name on parse error
|
2020-04-23 19:52:17 +02:00 |
|
Bret Curtis
|
756ec7117b
|
make mGrid (and friends) private again, create accessor method to return bool of mGrid.empty()
|
2020-04-23 17:40:10 +02:00 |
|
Capostrophic
|
89ff1974ee
|
Remove issue that hasn't been solved properly
|
2020-04-23 13:14:48 +03:00 |
|
Bret Curtis
|
48713915cb
|
re-use bzzts waterplane overlay for debug; makes it easier to test. To use this, set the env OPENMW_WATER_CULLING_DEBUG=1; You will see blue rectangles corresponding to water outlines. Once there are no more outlines, water is culled. You can further see this by pressing F3 3 times to check the the amount of quads. Before culling it should be around 1600, after culling it should drop to 0.
|
2020-04-23 11:12:10 +02:00 |
|
Bret Curtis
|
407fbe320e
|
cleanup and use C++ version of FLT_MAX
|
2020-04-23 10:10:50 +02:00 |
|
bzzt
|
ed20d869b4
|
waterculling for both terrain
|
2020-04-23 08:53:21 +02:00 |
|
Bret Curtis
|
e791e65684
|
Merge pull request #2793 from Capostrophic/distancebias
Pick the correct aggressive actor in fight distance bias calculation
|
2020-04-23 00:09:36 +02:00 |
|
Bret Curtis
|
a4d1068d1a
|
Merge branch '13' into 'master'
terrainshadowclusterculling
See merge request OpenMW/openmw!141
|
2020-04-22 21:42:50 +00:00 |
|
David Cernat
|
65a669344b
|
Merge branch 'magic_numbers' into 'master'
compromise on magic numbers making things easier to follow
See merge request OpenMW/openmw!181
|
2020-04-22 19:29:19 +00:00 |
|
David Cernat
|
728b92c4d8
|
Merge branch 'bzzt_6_fix_shadows_in_screenshot_with_octreeoclusion' into 'master'
fix shadows in save game screenshot
See merge request OpenMW/openmw!183
|
2020-04-22 19:24:43 +00:00 |
|
Bret Curtis
|
c359406473
|
taking anyoldname3 review comments to heart; typo fixes plus rebase
|
2020-04-22 20:29:50 +02:00 |
|
AnyOldName3
|
ac256f05ff
|
Close graphics context while it still exists
|
2020-04-22 19:20:48 +01:00 |
|
bzzt
|
1cd4b9ee68
|
fixes shadows on savegame screenshot
|
2020-04-22 20:18:29 +02:00 |
|
Bret Curtis
|
6316227594
|
hpp not cpp; review
|
2020-04-22 15:57:24 +02:00 |
|
Capostrophic
|
40766d746c
|
Pick the correct aggressive actor in fight distance bias calculation
|
2020-04-22 16:06:42 +03:00 |
|
Bret Curtis
|
68549828b4
|
create static functions to set/get hidden node mask; compromise on magic numbers to make things easier to understand
|
2020-04-22 13:34:19 +02:00 |
|
Bret Curtis
|
e1a5435531
|
Merge commit '8a8107e8'
|
2020-04-22 13:22:54 +02:00 |
|
Bret Curtis
|
9fa4136575
|
Merge branch 'gl_shared_windows_runners' into 'master'
[PoC] give shared windows runners a try
See merge request OpenMW/openmw!180
|
2020-04-22 10:29:15 +00:00 |
|
Bret Curtis
|
6f1767c374
|
just get the thing working and leave it up to someone with more win10 knowledge than myself :)
|
2020-04-22 10:36:11 +02:00 |
|
Andrei Kortunov
|
9dfa43866d
|
Merge pull request #2792 from Capostrophic/fatalerror
Fix outdated bug tracker links
|
2020-04-22 08:29:43 +04:00 |
|
Capostrophic
|
9106e3646c
|
Fix outdated bug tracker links
|
2020-04-22 01:45:11 +03:00 |
|
Bret Curtis
|
b38459e505
|
powershell hell 2
|
2020-04-22 00:30:08 +02:00 |
|
Bret Curtis
|
0021dabd8e
|
powershell hell
|
2020-04-22 00:22:48 +02:00 |
|
Bret Curtis
|
ade265ec6b
|
give shared windows runners a try
|
2020-04-21 23:44:55 +02:00 |
|
AnyOldName3
|
53b9b41159
|
Rely on existing alpha test for non-blended shadow casting
|
2020-04-21 18:18:55 +01:00 |
|
Bret Curtis
|
a205c924b6
|
Merge pull request #2791 from Capostrophic/animspeed
Consider the first person movement sneaking if it's actually sneaking
|
2020-04-21 12:24:45 +02:00 |
|
Capostrophic
|
6731843691
|
Consider the first person movement sneaking if it's actually sneaking
|
2020-04-21 09:32:34 +03:00 |
|
Alexei Dobrohotov
|
8fc56e4614
|
Merge pull request #2788 from Capostrophic/pickup
Make sure non-carriable light sources can't be picked up
|
2020-04-20 23:54:20 +03:00 |
|
Alexei Dobrohotov
|
96dce1a1c9
|
Merge pull request #2789 from Capostrophic/changelog
Fix changelog particle lighting entry
|
2020-04-20 23:53:21 +03:00 |
|
Capostrophic
|
af335d7127
|
Fix changelog particle lighting entry
|
2020-04-20 23:51:00 +03:00 |
|
Chris Djali
|
71c46204ec
|
Merge pull request #2781 from mp3butcher/partsysfix
Particle System shading and lighting (fixing bug#3676 and #4949)
|
2020-04-20 21:29:50 +01:00 |
|
Julien Valentin
|
886fd5efc9
|
enable particle shading and force particle normal to (0.3,0.3,0.3)
and update changelog
|
2020-04-20 22:15:34 +02:00 |
|
Capostrophic
|
dab09180ae
|
Make sure non-carriable light sources can't be picked up
|
2020-04-20 22:13:37 +03:00 |
|
Bret Curtis
|
8a8107e837
|
as it says; revert vismask and uncomplicate openmw
|
2020-04-20 20:57:38 +02:00 |
|
AnyOldName3
|
02b8dffdd0
|
Merge branch 'floattest' into 'master'
Use approximate comparison for floating point in test
See merge request OpenMW/openmw!163
|
2020-04-20 18:25:17 +00:00 |
|
p4r4digm
|
0741fe5b80
|
removed path configuration and made screenshots just save in a folder
|
2020-04-20 09:22:50 -07:00 |
|
Bret Curtis
|
63bdc84f91
|
Merge branch 'remove_evil_const_cast' into 'master'
clean up code; purge const_cast
See merge request OpenMW/openmw!175
|
2020-04-20 09:22:34 +00:00 |
|
p4r4digm
|
2b54e6216b
|
Added setting to change the directory screenshots are stored in
|
2020-04-19 16:38:57 -07:00 |
|
Bret Curtis
|
7ade0cb2c3
|
Merge pull request #2784 from Capostrophic/specular
Disable specular lighting for 4.0.0.2 and earlier files
|
2020-04-19 22:21:20 +02:00 |
|
Bret Curtis
|
dcb3992cd3
|
Merge branch 'fix-partial-build' into 'master'
Fix build of standalone OpenMW
See merge request OpenMW/openmw!176
|
2020-04-19 20:19:59 +00:00 |
|
Alexey Sokolov
|
ddab86d940
|
Use approximate comparison for floating point in test
This fixes test suite on my machine
|
2020-04-19 19:11:38 +01:00 |
|
fredzio
|
0630cc482c
|
Compile helpviewer in components only when USE_QT is defined
It fixes build of OpenMW alone (wihtout launcher or OpenCS)
|
2020-04-19 19:37:40 +02:00 |
|
Bret Curtis
|
91c2dea2a7
|
use OSG 3.6.5 from our PPA
|
2020-04-19 17:35:01 +02:00 |
|