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64 commits

Author SHA1 Message Date
MiroslavR
dfc62c99b4 Show correct class image in level-up dialog (Fixes #3443) 2016-06-26 03:22:58 +02:00
scrawl
44582fe3b3 Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
2015-06-21 17:28:18 +02:00
Alexander "Ace" Olofsson
d3128a12b6 Remove a large include form mwbase/windowmanager.hpp 2015-02-09 16:23:41 +01:00
scrawl
f0b1d889c0 ESSImport: import player skill progress 2015-02-06 01:27:17 +01:00
scrawl
ae77eacd7e Skill progress refactoring 2015-02-06 01:27:16 +01:00
scrawl
2346c3528d Remove NpcStats::mProfit and store it in the script instead
Also use the Profit label when the "minimumProfit" script variable exists, rather than hardcoding to NPCs.
2015-01-31 22:40:40 +01:00
scrawl
431f540791 ESSImport: fix NPC factions 2015-01-27 23:12:21 +01:00
scrawl
eede2c8e55 ESSImport: convert breath meter and skill increases 2015-01-20 19:30:39 +01:00
scrawl
14aacf9a72 Add comment 2015-01-17 00:10:49 +01:00
scrawl
1869d37cfc Remove unused mLastDrowningHit 2015-01-17 00:10:45 +01:00
scrawl
c4fa671381 Don't allow raising faction rank if the next rank has no name (Fixes #1975) 2014-10-05 16:47:55 +02:00
scrawl
40587f984d Implement price-based mercantile skill progress (Fixes #1947), thanks Hrnchamd
Correct barter formula (removed erroneous clamping)
2014-09-25 13:02:42 +02:00
scrawl
7714192e28 Remove wrong comment 2014-08-26 02:09:23 +02:00
scrawl
4138c3e966 Reuse health of previous level rather than recalculating initial health (Fixes #1787) 2014-08-10 17:09:14 +02:00
scrawl
1dc9e151cb Count werewolf kills (Fixes #1525) 2014-06-18 16:56:36 +02:00
scrawl
6cc691115b Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
Jeffrey Haines
940c88d2ec Cleaned up code, implemented crime ids
There is a problem with my game freezing. ToggleAi stops my character
2014-04-05 10:26:14 -04:00
Marc Zinnschlag
b0532e0c85 store NPC state in saved game files 2014-02-16 15:51:45 +01:00
scrawl
cc40cec395 Move levelup to NpcStats
The code came from back in the days where NpcStats did not derive from CreatureStats.
2014-01-29 15:37:26 +01:00
scrawl
13646a651b Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats. 2014-01-19 13:32:58 +01:00
scrawl
69ca03c308 Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons. 2014-01-19 09:43:41 +01:00
scrawl
da3295d69c Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 2014-01-15 14:53:29 +01:00
scrawl
19d63f392f Clean up the NpcStats expelled interface. Show message box when expelled. 2014-01-08 18:59:00 +01:00
scrawl
f4517c8221 For dialogue filtering, use the Vampirism magic effect instead of the untouched NpcStats::mVampire 2014-01-04 20:50:18 +01:00
scrawl
b42240be6d Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences. 2014-01-03 03:48:43 +01:00
scrawl
32ff3b530c Change all instances of skill/attribute values to use an appropriate typedef. 2014-01-03 01:59:15 +01:00
Chris Robinson
39af9a13fa Remove some unused functions 2013-08-27 17:13:49 -07:00
Chris Robinson
ae183cb3e4 Handle werewolf stats 2013-08-09 05:14:58 -07:00
Chris Robinson
46bc7bd9c8 Some cleanup since NpcStats is now also CreatureStats
This isn't a thorough cleaning, so keep an eye out for more
2013-08-09 01:14:08 -07:00
Chris Robinson
75b6515915 Inherit NpcStats from CreatureStats 2013-08-08 23:28:02 -07:00
PLkolek
8f4506f5b6 Implemented drowning.
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
2013-08-07 16:46:46 +02:00
Chris Robinson
cc8e8c1272 Use the attack strength as determined by how long the attack was held 2013-07-24 03:18:53 -07:00
scrawl
b0199c703c Companion UI 2013-03-31 13:13:46 +02:00
Marc Zinnschlag
9669eed083 Issue #219: added last missing function filters 2012-11-15 20:00:27 +01:00
Marc Zinnschlag
77ba8c5117 Issue #219: implemented rank requirement filter 2012-11-12 13:23:25 +01:00
Marc Zinnschlag
75f64aa38b Merge branch 'master' into dialogue
Conflicts:
	apps/openmw/mwdialogue/dialoguemanagerimp.hpp
	apps/openmw/mwmechanics/npcstats.cpp
	apps/openmw/mwmechanics/npcstats.hpp
2012-11-10 15:44:44 +01:00
Marc Zinnschlag
7e8d4bb3c9 Issue #219: added various creature and NPC stats; implemented respective filters 2012-11-10 13:21:38 +01:00
Marc Zinnschlag
e97f3003ab Issue #219: added expelled status tracking; implemented expelled filter 2012-11-10 12:28:40 +01:00
Marc Zinnschlag
a752536cea Issue #219: added function decoding and moved same faction function from DialogueManager to Filter 2012-11-10 09:35:50 +01:00
scrawl
33b4b29fbc persuasion mechanics, added reputation 2012-11-10 00:29:36 +01:00
scrawl
ace9ee9c83 persuasion dialog 2012-11-09 20:18:38 +01:00
Marc Zinnschlag
0727d943b1 Merge branch 'next' into bountydisease
Conflicts:
	apps/openmw/mwmechanics/npcstats.cpp
2012-11-09 18:04:44 +01:00
scrawl
d53a7ade1e method names, disposition uint->int 2012-11-09 14:42:09 +01:00
Marc Zinnschlag
39ff2f06ce added bounty to NpcStats 2012-11-09 14:31:38 +01:00
gugus
f72f898bd9 implement barterOffer. It's used for travel only.
I've started to implement disposition, but it's very basic for now.
2012-11-05 11:07:43 +01:00
Marc Zinnschlag
a34bdb9623 per NPC ID interaction tracking 2012-09-25 10:48:57 +02:00
scrawl
f5237ff1a6 skill gain from books 2012-09-15 19:06:56 +02:00
scrawl
76b494100e finished? 2012-09-15 17:12:42 +02:00
Marc Zinnschlag
0d8150f4bd Issue #324: added useSkill function to NpcStats (adjust skill level according to use) 2012-07-09 21:15:52 +02:00
Marc Zinnschlag
fe86ce5a2c DrawState workaround 2012-07-07 20:53:19 +02:00