Commit Graph

348 Commits (365f485e8d3af609c4ddcddde9ecb042e24edc39)

Author SHA1 Message Date
David Cernat 5f6ddcfc59 [General] Rework container sync to prevent item duping
A main priority in TES3MP development is to avoid making major changes to OpenMW code, so as to avoid merge conflicts in the future. Whenever avoiding potential conflicts seems especially difficult for the proper implementation of a particular multiplayer feature, that multiplayer feature is often put off until later or partially implemented with the intent of being revisited in the future.

Container sync is the perfect example. Previously, the OpenMW code for container actions was kept exactly as it was, with clients unilaterally accepting their own container changes as per singleplayer-specific code, with only the addition that clients sent container packets every time they made a change in a container, packets which were then forwarded unquestioningly by the server to other players. This meant that two players clicking on the same item in a container at the same time both managed to take it, thus duplicating the item.

Immediately after the packets were already forwarded, server scripts were able to check for incorrect changes, such as the removal of more items than should have existed in a container, but they had to send their own packets that attempted to fix what had already been accepted on the initial client and then forwarded to all clients, which was quite onerous in some scenarios, such as when a player on a slow connection immediately dropped items in the world after taking them from a container (which is why the default TES3MP serverside scripts made no attempt at sending corrective packets at all, preferring to expect the matter to be solved in a later C++ implementation).

This commit fixes item duping in containers by preventing container actions from initially running on clients and by ending the automatic forwarding of container packets by the server. Instead, clients now send container packets that act as requests for container actions, and serverside scripts have to forward these requests themselves. In other words, without a matching Container event in the server's Lua scripts, players are completely unable to affect containers for themselves or for others.

To forward a received Container packet, the following line must be used in a Container event in the Lua scripts:

tes3mp.SendContainer(true, true)

When an invalid action count is used in a container request, the serverside scripts can amend it using the following new function:

tes3mp.SetReceivedContainerItemActionCount(objectIndex, itemIndex, actionCount)

Thus, the serverside scripts are able to allow only container actions that are correct based on their own recorded contents for that container.

The OpenMW code allowing unilateral container actions in mwgui/container.cpp is now prevented from executing. When a player's container request is returned to them, code in mwmp/WorldEvent.cpp simulates those container actions instead.
7 years ago
David Cernat b249162ca1 [General] Implement setting of enforced client log level in GameSettings
Certain servers do not want the players to have debug information about the locations and actions of other players, so a client's log level can now be enforced by the server via the GameSettings packet.
7 years ago
David Cernat 60f686ee43 [General] Implement setting of physics framerate as part of GameSettings 7 years ago
David Cernat 74765b3ace [General] Implement selected spell sync as part of PlayerMiscellaneous 7 years ago
David Cernat 029dfc56ba [General] Implement player scale as part of PlayerShapeshift 7 years ago
David Cernat 66078bfea7 [General] Implement Mark location sync as part of PlayerMiscellaneous 7 years ago
David Cernat 989f6e6b51 [General] Implement PlayerReputation packet 7 years ago
David Cernat 3d80e2db62 [General] Add placeholders for new packet types, part 2 7 years ago
David Cernat 02af7f6ba1 [General] Add placeholders for new packet types 7 years ago
David Cernat 420dab10e1 [General] Track objects directly placed by players in ObjectPlace
This allows the OnPCDrop variable to get set correctly even when object placements have to go through the server first in order to gain a unique multiplayer index (mpNum).

Among other things, this makes it possible to roll marijuana joints in the popular mod "Tribunal Code Patch".
7 years ago
David Cernat 613adf6b30 [General] Update version to 0.6.3 7 years ago
David Cernat 28f47c4f81 [General] Update version to 0.6.2-hotfixed 7 years ago
David Cernat 9935f56d46 [General] Use doubles instead of ints for enchantmentCharge
Additionally, include enchantmentCharges for items  in PlayerEquipment packets.
7 years ago
David Cernat cac2c6c1e8 Merge pull request #360 from TES3MP/0.6.1-openmw-updates while resolving conflicts 7 years ago
David Cernat 993081ba1e [General] Add enchantmentCharge to worldObjects and items 7 years ago
David Cernat c9c363ebef [General] Allow GameSettings to set bed & wilderness resting separately 7 years ago
David Cernat 3508a16836 [General] Use GameSettings packet to set ability to rest and wait 7 years ago
David Cernat 6668b9ab42 [General] Implement ConsoleCommand packet 7 years ago
David Cernat 2ca4017371 [Client] Force position updates for players in animations 7 years ago
David Cernat be25decee2 [General] Implement PlayerSpeech packet 7 years ago
David Cernat 605b06c303 [General] Find actor speech captions instead of sending them in packets 7 years ago
David Cernat 413893aa51 [General] Implement PlayerAnimPlay packet 7 years ago
David Cernat 50d5fffb7f [General] Add and implement PlayerQuickKeys packet 7 years ago
David Cernat 8c47d63b08 [General] Update version to 0.6.2 7 years ago
David Cernat 182f8c1f06 [General] Print client version on startup 7 years ago
David Cernat 61b1a59814 [General] Move server's version printing method to Utils 7 years ago
David Cernat ccb15cc09e [Client] When players die, make guards willing to arrest them again 7 years ago
Koncord f5e23d5fc6 [General] Empty strings should be sent too 7 years ago
Koncord d904628103 [General] Avoid limitation of 512 symbols in RakString Ctor 7 years ago
David Cernat 08df8f8d83 [General] Update version to 0.6.1 7 years ago
David Cernat 98a7769b91 Merge branch 'master' into 0.6.0 7 years ago
Koncord 54f5104345 [General] Escape format for strings 7 years ago
David Cernat cca4991e74 [Utils] Use consistent names for utility functions added by tes3mp 7 years ago
David Cernat 0e2038f045 [General] Record and get player positions before their last cell change 8 years ago
Koncord 1aabcdd09c [General] Add *_WITH_ACK_RECEIPT to master server packets 8 years ago
Koncord 8384a8aa8a [General] Return sent packet number 8 years ago
Unknown bfbfbeac43 Added networking and saving for custom spells 8 years ago
David Cernat f61664ff6d [General] Update version to 0.6.0 8 years ago
David Cernat 4db64e1721 [Client] Synchronize spellcasting for non-bipedal creatures 8 years ago
David Cernat 8b79cdd4f4 [Server] Document script functions, part 3
Also reorder functions in Cells and CharClass so they are consistent with the rest.
8 years ago
David Cernat 43a3daf0aa [General] Add & implement PlayerShapeshift packet for werewolf states 8 years ago
David Cernat ad9fa0631a [General] Rename jailText to jailEndText and add jailProgressText in PlayerJail 8 years ago
David Cernat e36c0afc59 [General] Send faction reputation via PlayerFaction packets 8 years ago
David Cernat be93ec8ef6 [General] Implement ObjectState packet 8 years ago
David Cernat 083b46394d [General] Add ignoreJailSkillIncreases to PlayerJail packets 8 years ago
David Cernat 5962570c48 [General] Add jailText to PlayerJail packets 8 years ago
David Cernat 3280f0c5ee [General] Implement PlayerJail packet
Rework server's DeathFunctions into MechanicsFunctions

Remove connection between PlayerResurrect and jailing
8 years ago
David Cernat 3529f9b090 [General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand 8 years ago
David Cernat 4e74910fdb [General] Disable automatic sync for PlayerJournal and PlayerFaction
Simplify PlayerFaction packets by removing BOTH action
8 years ago
David Cernat 2c05b7f747 [Server] Rename InitiateEvent() into InitializeEvent() for consistency 8 years ago