scrawl
369f881170
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
2013-02-27 09:25:44 +01:00
scrawl
9b0ac4e299
NPCs / creatures can now emit ripples
2013-02-27 09:20:42 +01:00
Marc Zinnschlag
70b6b68005
Merge remote-tracking branch 'sergeyshambir/BBfix'
2013-02-26 22:37:45 +01:00
Marc Zinnschlag
5911991b4a
Merge remote-tracking branch 'pvdk/credits2'
2013-02-26 20:53:15 +01:00
pvdk
6b86db6b6f
Forgot the release manager and added the license terms of EB Garamond
2013-02-26 20:49:20 +01:00
Chris Robinson
35e2b6942a
Merge remote-tracking branch 'zini/master' into misc-cleanup
2013-02-26 10:21:28 -08:00
Chris Robinson
ceafcc2ebb
Support float samples with ffmpeg
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Requires the AL_EXT_FLOAT32 extension in OpenAL
2013-02-26 10:19:33 -08:00
Nathan Jeffords
21f502e3dd
properly handle potentially non 16 bit planar audio formats
2013-02-26 09:37:18 -08:00
pvdk
cd99e9d952
Updated credits.txt and corrected license info in readme.txt
2013-02-26 17:28:39 +01:00
Marc Zinnschlag
fb990b5e69
updated credits file
2013-02-26 17:08:34 +01:00
vorenon
b1ca719d61
Added click sound to OK button for message boxes
2013-02-26 16:37:59 +01:00
vorenon
1a43d86d9e
Close messages boxes with the activation key (Bug #589 )
2013-02-26 15:58:32 +01:00
scrawl
d4264353a3
Merge branch 'z-up' into graphics
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Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
2013-02-26 14:54:53 +01:00
Marc Zinnschlag
dc445844d2
Merge remote-tracking branch 'scrawl/z-up'
2013-02-26 14:37:50 +01:00
scrawl
b9912a19e0
Z-up conversion: fix player arrow direction on global map
2013-02-26 14:31:30 +01:00
scrawl
cd68012498
Z-up conversion: raycasts
2013-02-26 14:28:35 +01:00
scrawl
cc9b72b9b1
Removing some leftovers of mwRoot node
2013-02-26 14:01:10 +01:00
scrawl
341f9b96e2
Local map: restore zHigh
2013-02-26 13:53:23 +01:00
scrawl
284ba58e1e
Z-up conversion: global map, shader fix
2013-02-26 13:52:01 +01:00
scrawl
2e7bc1a368
Z-up conversion: local map, fix tcg
2013-02-26 13:39:10 +01:00
scrawl
5c0c5854e8
Unrelated change: we always want the XAutoRepeat workaround, regardless of using exclusive input or not
2013-02-26 12:01:10 +01:00
scrawl
3ef952172d
Z-up conversion: water, sky
2013-02-26 10:38:48 +01:00
scrawl
3cb3ec91c0
Z-up conversion: camera
2013-02-26 09:12:35 +01:00
scrawl
a5451eb9d9
Z-up conversion: terrain, objects
2013-02-26 08:30:06 +01:00
Chris Robinson
955e2713a9
Fix encumbrance term calculation
2013-02-25 17:29:32 -08:00
Chris Robinson
a576e9e430
Set the race selection character preview in a valid (idle) pose.
2013-02-25 16:40:08 -08:00
Chris Robinson
aefd12dfe0
Don't create meshes for collision shapes
2013-02-25 15:44:59 -08:00
Chris Robinson
9679daa6a4
Merge remote-tracking branch 'zini/master' into misc-cleanup
2013-02-25 13:10:21 -08:00
Chris Robinson
429bc23cf6
Convert the 0-1 glossiness parameter to 0-255 for shininess
2013-02-25 13:08:40 -08:00
Chris Robinson
da575b181e
Use the correct GMST for the race menu
2013-02-25 13:04:17 -08:00
Marc Zinnschlag
a535d51cbf
Merge branch 'brokenendfix'
2013-02-25 19:52:22 +01:00
Marc Zinnschlag
bd9884b244
Merge remote-tracking branch 'chris/misc-cleanup'
2013-02-25 19:45:09 +01:00
Chris Robinson
000128d084
Merge remote-tracking branch 'zini/master' into misc-cleanup
2013-02-25 10:38:08 -08:00
Marc Zinnschlag
08f13ef5ab
Merge remote-tracking branch 'greye/master'
2013-02-25 19:34:03 +01:00
Marc Zinnschlag
fa45def475
Merge remote-tracking branch 'scrawl/master'
2013-02-25 19:30:30 +01:00
Chris Robinson
5f2c897001
Better handle which collision shapes to load
2013-02-25 10:29:48 -08:00
greye
661fd73c6e
fix rotation for objects in inactive cells and forced vanity mode
2013-02-25 22:00:50 +04:00
Chris Robinson
48271e49ec
Properly update the Ptr object in the mechanics manager when moving across cells
2013-02-25 09:57:34 -08:00
scrawl
8aff033a0c
Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog
2013-02-25 18:29:11 +01:00
scrawl
b1fc68d44d
Merge branch 'master' into graphics
2013-02-25 17:36:33 +01:00
scrawl
355390429e
Fix World::isUnderwater to use dynamic waterlevel
2013-02-25 17:27:50 +01:00
Chris Robinson
ff1ecb85c6
Don't bother storing the shape name for the submesh name
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The submesh name Ogre has is completely useless to us
2013-02-25 08:22:57 -08:00
Marc Zinnschlag
88e8659a49
minor cleanup
2013-02-25 16:52:31 +01:00
Chris Robinson
5d5d28c06c
Increase the ID cache to 40
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Helps improve performance with Tribunal and Bloodmoon's scripts
2013-02-25 07:43:56 -08:00
scrawl
73d48a95f6
Add message box when the player tries to move when being overencumbered.
2013-02-25 16:31:48 +01:00
scrawl
cacdb33b42
Merge branch 'master' into graphics
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Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/sky.cpp
2013-02-25 15:12:03 +01:00
Marc Zinnschlag
cd40d167ce
Merge remote-tracking branch 'chris/animation2'
2013-02-25 14:56:03 +01:00
Marc Zinnschlag
151ecaad04
workaround for garbage after an end statement
2013-02-25 10:32:38 +01:00
scrawl
dfe29db9cb
Fix bug #591 : Don't allow opening new windows (main menu, console) if there's any modal widget active. Also made some windows modal that should be (character creation)
2013-02-25 06:57:32 +01:00
Chris Robinson
53eb553c57
Be a little more aggressive when looking to skip generating a skeleton
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This is needed to handle the insane number of nodes and trishapes in
in_prison_ship.nif, as Ogre has a 256-bone limit for skeletons. This is a bit
sketchy, but it works.
2013-02-24 18:12:15 -08:00