Capostrophic
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372697489b
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Fix Equip command infinite loop (bug #3072)
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6 years ago |
Bret Curtis
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dcd381049c
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Merge pull request #1872 from akortunov/extended_logging
Use new logging system
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6 years ago |
Bret Curtis
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fa1f3ec51b
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Merge pull request #1873 from Capostrophic/advanced
Remove an outdated checkbox from the advanced page of the launcher
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6 years ago |
Capostrophic
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37f9d45182
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Remove an outdated checkbox from the advanced page
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6 years ago |
Bret Curtis
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758d9ca122
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Merge branch 'desynced' into 'master'
Desynced
See merge request OpenMW/openmw!34
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6 years ago |
Bret Curtis
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4cb9b52b81
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fix rebase issue
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6 years ago |
Andrei Kortunov
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5a4d0cec3a
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Use new logging system for game itself
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6 years ago |
Marc Zinnschlag
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ffb103f7c5
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updated credits file
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6 years ago |
Yohaulticetl
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4ff6f64ecd
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Added entry to the changelog.
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6 years ago |
Yohaulticetl
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640b32da56
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Fixed merge conflicts
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6 years ago |
Yohaulticetl
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d6f607e823
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Fixed wrong starting index
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6 years ago |
Yohaulticetl
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7e9ce99062
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Made the werewolf check optional
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6 years ago |
Yohaulticetl
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18e51e0e98
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Added check for werewolves
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6 years ago |
Yohaulticetl
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d19cbdb652
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Factored strength into hand-to-hand combat
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6 years ago |
Andrei Kortunov
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c7a5548475
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Use new logging system for editor
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6 years ago |
Andrei Kortunov
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1452684d9e
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Use new logging system for components
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6 years ago |
Bret Curtis
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c0e50b2c02
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Merge pull request #1865 from elsid/material_race_condition
Fix race condition (bug #4584)
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6 years ago |
Bret Curtis
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d25147a930
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Merge pull request #1863 from Capostrophic/aiming
Use the correct spell projectile speed GMST in AI aiming (bug #3948)
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6 years ago |
Bret Curtis
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6a32a4aed0
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Merge pull request #1810 from akortunov/weaponfix
Use fallbacks for missing weapon animations
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6 years ago |
Bret Curtis
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f7715db25f
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Merge pull request #1871 from akortunov/extended_logging
[Regression] Move cerr initialization out of 'try' block
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6 years ago |
Andrei Kortunov
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9a5b016293
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Move crashcatcher initialization to components
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6 years ago |
Andrei Kortunov
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5e172ed831
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Move cerr initialization out of 'try' block
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6 years ago |
Bret Curtis
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d7989ac778
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Merge pull request #1063 from Allofich/drain
Drain and Fortify fixes
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6 years ago |
Allofich
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94d941cabc
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Update changelog
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6 years ago |
Allofich
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fd89fa415a
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Do modifiers for dynamic stats before attributes
(Fixes #4231)
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6 years ago |
Allofich
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2cc1b52baf
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Drain and fortify fixes for dynamicStats
(Fixes #3049)
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6 years ago |
Bret Curtis
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61b34124e2
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Merge pull request #1847 from akortunov/extended_logging
Improve console logging
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6 years ago |
Bret Curtis
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f7bc862476
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Merge pull request #1867 from akortunov/spelldetection
Add zero-duration spells effects to effect list (bug #3533)
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6 years ago |
Andrei Kortunov
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8de3383612
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Add zero-duration spells effects to effect list (bug #3533)
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6 years ago |
Andrei Kortunov
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307e0103dc
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Use fallbacks for missing weapon animations (bug #4470)
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6 years ago |
Andrei Kortunov
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7d6e3673e0
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Implement advanced logging system (feature #4581)
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6 years ago |
elsid
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c2b8c7086a
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Fix race condition
Values are accessed from main thread and cell preloader threads.
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6 years ago |
Bret Curtis
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52d4e25314
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Merge pull request #1851 from akortunov/launcherfix
Init SDL2 before Qt4 to avoid crash on Linux
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6 years ago |
Bret Curtis
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953e3a4eba
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Merge pull request #1864 from elsid/nifbullet_tests
Add unit tests for BulletNifLoader
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6 years ago |
elsid
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2de38142e2
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Replace raw pointers by unique_ptr
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6 years ago |
elsid
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f2a63bcf35
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Add unit tests for BulletNifLoader
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6 years ago |
elsid
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6afc1dc3a0
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Support build with coverage for components and test suite
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6 years ago |
elsid
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ef631a0961
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Add dependency for GMock
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6 years ago |
Capostrophic
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3527f3800e
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Use the correct spell projectile speed GMST in AI aiming
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6 years ago |
Marc Zinnschlag
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1cfc1f9bdb
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Merged pull request #1666
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6 years ago |
Marc Zinnschlag
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0aedb3aada
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Merged puil request #1808
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6 years ago |
Marc Zinnschlag
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b67b17010d
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Merged pull request #1826
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6 years ago |
Marc Zinnschlag
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24212d58e8
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Merged pull request #1861
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6 years ago |
Andrei Kortunov
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ec9a1b0d05
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Handle RootCollisionNode, attached to non-root node (bug #4311)
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6 years ago |
Andrei Kortunov
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cde95979d0
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Fix combat engagement for creatures
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6 years ago |
Andrei Kortunov
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780648b584
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Do not reset idle animations if we do not have ammo
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6 years ago |
Andrei Kortunov
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df577babe9
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Increase priority of 1st-person weapon animations to avoid issues with animation blending
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6 years ago |
Andrei Kortunov
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71bcc11ba5
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Apply only crossbow reload animation to upper body
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6 years ago |
Andrei Kortunov
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a0d0e5d2db
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Give jumping animations higher priority than movement ones
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6 years ago |
Andrei Kortunov
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6a03aa6fdb
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Reduce jittering during turning animations for player
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6 years ago |