Commit Graph

19995 Commits (372697489bf3af4c636c59c6f6654fb6424c033e)
 

Author SHA1 Message Date
Capostrophic 372697489b Fix Equip command infinite loop (bug #3072) 6 years ago
Bret Curtis dcd381049c
Merge pull request #1872 from akortunov/extended_logging
Use new logging system
6 years ago
Bret Curtis fa1f3ec51b
Merge pull request #1873 from Capostrophic/advanced
Remove an outdated checkbox from the advanced page of the launcher
6 years ago
Capostrophic 37f9d45182 Remove an outdated checkbox from the advanced page 6 years ago
Bret Curtis 758d9ca122 Merge branch 'desynced' into 'master'
Desynced

See merge request OpenMW/openmw!34
6 years ago
Bret Curtis 4cb9b52b81 fix rebase issue 6 years ago
Andrei Kortunov 5a4d0cec3a Use new logging system for game itself 6 years ago
Marc Zinnschlag ffb103f7c5 updated credits file 6 years ago
Yohaulticetl 4ff6f64ecd Added entry to the changelog. 6 years ago
Yohaulticetl 640b32da56 Fixed merge conflicts 6 years ago
Yohaulticetl d6f607e823 Fixed wrong starting index 6 years ago
Yohaulticetl 7e9ce99062 Made the werewolf check optional 6 years ago
Yohaulticetl 18e51e0e98 Added check for werewolves 6 years ago
Yohaulticetl d19cbdb652 Factored strength into hand-to-hand combat 6 years ago
Andrei Kortunov c7a5548475 Use new logging system for editor 6 years ago
Andrei Kortunov 1452684d9e Use new logging system for components 6 years ago
Bret Curtis c0e50b2c02
Merge pull request #1865 from elsid/material_race_condition
Fix race condition (bug #4584)
6 years ago
Bret Curtis d25147a930
Merge pull request #1863 from Capostrophic/aiming
Use the correct spell projectile speed GMST in AI aiming (bug #3948)
6 years ago
Bret Curtis 6a32a4aed0
Merge pull request #1810 from akortunov/weaponfix
Use fallbacks for missing weapon animations
6 years ago
Bret Curtis f7715db25f
Merge pull request #1871 from akortunov/extended_logging
[Regression] Move cerr initialization out of 'try' block
6 years ago
Andrei Kortunov 9a5b016293 Move crashcatcher initialization to components 6 years ago
Andrei Kortunov 5e172ed831 Move cerr initialization out of 'try' block 6 years ago
Bret Curtis d7989ac778
Merge pull request #1063 from Allofich/drain
Drain and Fortify fixes
6 years ago
Allofich 94d941cabc Update changelog 6 years ago
Allofich fd89fa415a Do modifiers for dynamic stats before attributes
(Fixes #4231)
6 years ago
Allofich 2cc1b52baf Drain and fortify fixes for dynamicStats
(Fixes #3049)
6 years ago
Bret Curtis 61b34124e2
Merge pull request #1847 from akortunov/extended_logging
Improve console logging
6 years ago
Bret Curtis f7bc862476
Merge pull request #1867 from akortunov/spelldetection
Add zero-duration spells effects to effect list (bug #3533)
6 years ago
Andrei Kortunov 8de3383612 Add zero-duration spells effects to effect list (bug #3533) 6 years ago
Andrei Kortunov 307e0103dc Use fallbacks for missing weapon animations (bug #4470) 6 years ago
Andrei Kortunov 7d6e3673e0 Implement advanced logging system (feature #4581) 6 years ago
elsid c2b8c7086a
Fix race condition
Values are accessed from main thread and cell preloader threads.
6 years ago
Bret Curtis 52d4e25314
Merge pull request #1851 from akortunov/launcherfix
Init SDL2 before Qt4 to avoid crash on Linux
6 years ago
Bret Curtis 953e3a4eba
Merge pull request #1864 from elsid/nifbullet_tests
Add unit tests for BulletNifLoader
6 years ago
elsid 2de38142e2
Replace raw pointers by unique_ptr 6 years ago
elsid f2a63bcf35
Add unit tests for BulletNifLoader 6 years ago
elsid 6afc1dc3a0
Support build with coverage for components and test suite 6 years ago
elsid ef631a0961
Add dependency for GMock 6 years ago
Capostrophic 3527f3800e Use the correct spell projectile speed GMST in AI aiming 6 years ago
Marc Zinnschlag 1cfc1f9bdb Merged pull request #1666 6 years ago
Marc Zinnschlag 0aedb3aada Merged puil request #1808 6 years ago
Marc Zinnschlag b67b17010d Merged pull request #1826 6 years ago
Marc Zinnschlag 24212d58e8 Merged pull request #1861 6 years ago
Andrei Kortunov ec9a1b0d05 Handle RootCollisionNode, attached to non-root node (bug #4311) 6 years ago
Andrei Kortunov cde95979d0 Fix combat engagement for creatures 6 years ago
Andrei Kortunov 780648b584 Do not reset idle animations if we do not have ammo 6 years ago
Andrei Kortunov df577babe9 Increase priority of 1st-person weapon animations to avoid issues with animation blending 6 years ago
Andrei Kortunov 71bcc11ba5 Apply only crossbow reload animation to upper body 6 years ago
Andrei Kortunov a0d0e5d2db Give jumping animations higher priority than movement ones 6 years ago
Andrei Kortunov 6a03aa6fdb Reduce jittering during turning animations for player 6 years ago