Commit Graph

16 Commits (382ca00dcb15c6b8c684732e7ec3dd1e9a473f0e)

Author SHA1 Message Date
scrawl d3d6dfbde8 Refactored loading screen
- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress
12 years ago
scrawl 6164e5bae6 Restored window resizing 12 years ago
scrawl b16c92c2f5 Better handle SDL_TEXTINPUT events 12 years ago
scrawl 5252ffa104 More cleanup 12 years ago
scrawl f1ff9b69b3 Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches 12 years ago
scrawl 4fb32f7f05 Moved window resize messages to sdlinputwrapper 12 years ago
scrawl 495aeb5d3b Merge branch 'master' into HEAD
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/mwgui/cursorreplace.cpp
	apps/openmw/mwgui/cursorreplace.hpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwgui/windowmanagerimp.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	libs/openengine/ogre/renderer.cpp
12 years ago
Jordan Milne 10a3caa504 more resizing fixes from scrawl, share an SDLWindow between the input wrapper and the engine 12 years ago
Jordan Milne b6ec64485c fix includes for Windows 12 years ago
Jordan Milne eb08f407d3 Oops, remove resource leak in the input wrapper. 12 years ago
Jordan Milne 5a6589af01 extract cursor management to a separate class, have windowmanager communicate with it. Initialize SDL during engine start 12 years ago
Jordan Milne eeacb04fe2 Fully working hardware cursors (if you compile SDL2 with XCursor support) 12 years ago
Jordan Milne f9b064d1bc add preliminary hardware cursor support into sdl4ogre and windowmanagerimp, handle alt-tabbing away from fullscreen gracefully 12 years ago
Jordan Milne 1117105039 fix compile error with boost includes 12 years ago
Jordan Milne 403b6756f5 remove dependency on boost::locale, use system mouse position in in-game menus 12 years ago
Jordan Milne ed644259ce Move SDL helpers to their own package in extern/, allow conversion from sdl to ois keycodes, (maybe) fix unicode handling 12 years ago