scrawl
92c2a10de4
Fall back to 'warrior' for not found class images ( Fixes #3228 )
9 years ago
scrawl
bd655c20fd
Refactor local map updates
...
We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
9 years ago
scrawl
13c7235b6b
Remove old FPS setting code
9 years ago
scrawl
fd48c1d6f4
Make the Equip script function "use" items (drink potion, use alchemy, etc)
9 years ago
scrawl
c811ac6afe
Port fog of war
...
Not optimized yet, need to work on fog texture's DataVariance.
10 years ago
scrawl
3dcb167066
Map rendering
10 years ago
scrawl
8817f44d63
Remove advanced FPS counter (obsoleted by the OSG stats viewer)
10 years ago
scrawl
82c4d01b37
Add back resource handling workarounds to the gui code
10 years ago
scrawl
223e3a53f5
Move OEngine::Gui::Layout to MWGui
10 years ago
scrawl
7809caf9dc
Dead code removal
10 years ago
scrawl
48ea6286fd
Book/scroll window refactoring
10 years ago
scrawl
37a6d7da76
WindowManager refactoring
10 years ago
Marc Zinnschlag
e9d6e4f6df
Merge remote-tracking branch 'ace/include-cleanup'
10 years ago
Alexander "Ace" Olofsson
f2c5060cc0
Fix cstdint issue on travis GCC build
10 years ago
Alexander "Ace" Olofsson
d3128a12b6
Remove a large include form mwbase/windowmanager.hpp
10 years ago
MiroslavR
1d9e973573
Add training progress bar, implement jail screen, tweak wait dialog ( Fixes #1714 )
10 years ago
scrawl
27dc49a135
Rewrite game settings manager
...
Removes the abhorrent dependency on Ogre for this code and improves the error handling.
10 years ago
scrawl
0c6e2170db
Include cleanup
10 years ago
scrawl
7542fb5cd9
Show map notes on door marker leading to the cell with the note ( Fixes #2284 )
10 years ago
scrawl
c883a73d30
Several warning fixes
10 years ago
scrawl
579f5d232f
Move interactive messageBox to separate function
10 years ago
scrawl
935cccf974
Implement weapon/spell cycling hotkeys ( Fixes #1024 )
10 years ago
MiroslavR
6e1a11f322
Queue screen fade operations invoked by scripts
10 years ago
MiroslavR
8456741eaa
Fix blindness and create a separate fader for it
10 years ago
MiroslavR
0ae604990e
Implement continuous damage indication ( Fixes #1970 )
10 years ago
MiroslavR
de2cb8926a
Feature #1697 : Queue fade operations, implement hit fader & werewolf overlay
10 years ago
scrawl
7d36a202a8
Implement cell loading threshold ( Fixes #1874 )
...
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.
Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
10 years ago
scrawl
ff0b4e0583
Add debug window (F10), displays Bullet's profiler output
10 years ago
scrawl
7252cb63a6
Fix cppcheck issues
10 years ago
scrawl
2b5adb325b
Remove a useless method
10 years ago
scrawl
a18cec7c8e
Use a MyGUI widget to render the screen fader ( Fixes #1741 , Fixes #1719 )
11 years ago
scrawl
9a26cf22e6
Implement toggleMenus
11 years ago
scrawl
3788fb042e
Implement MenuTest script instruction ( Fixes #1454 )
11 years ago
Digmaster
ee7b5fa5c2
Fixed crash when Esc-ing out of Save "are you sure" dialog.
11 years ago
Digmaster
e0356cf89d
Added support to close modal windows with Esc
11 years ago
Digmaster
e3e51324a4
Esc button exits all non-modal GUI windows
11 years ago
scrawl
028e00c98f
Add missing status report for some toggle commands
11 years ago
scrawl
c98bea2a88
Moved local map update to LocalMap::updatePlayer to fix a brief desync on cell transitions due to sFogOfWarSkip
11 years ago
scrawl
6381b1e938
Fixes #1309 : Do not allow saving while dialogs are opened, just like vanilla
...
This limitation could be removed post-1.0 by serializing the state of open windows.
11 years ago
scrawl
17bb8d7f9a
Fixes #1252 : Add item/magic keybindings to savegame
11 years ago
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
...
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
scrawl
e8210c92c6
Fixes #1240 : Don't hardcode drowning time
11 years ago
scrawl
5906d795c0
Refactored video player (now a MyGUI widget)
11 years ago
Emanuel Guevel
8824af30b4
Allow to display message box outside of dialogue window
11 years ago
scrawl
1deb0a7cdf
Savegame dialog: Set key focus to editbox
11 years ago
scrawl
e0de76a6f7
Save/load global map
11 years ago
scrawl
f09328ca84
Clear global map overlay when starting/loading a game
11 years ago
scrawl
d01f89b153
Rewrite some awful code
11 years ago
scrawl
32ff3b530c
Change all instances of skill/attribute values to use an appropriate typedef.
11 years ago
scrawl
a3017e16d4
Don't allow changing the spell that is being cast mid-animation
11 years ago