scrawl
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c3ef387208
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Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467)
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9 years ago |
scrawl
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d05603c7fe
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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9 years ago |
scrawl
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fb219fea17
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Fix respawning of NPCs/creatures when they were moved to a different cell
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9 years ago |
scrawl
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1b8e82e929
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Preload NPC body parts
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9 years ago |
scrawl
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84dcf59c50
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Fix preloading of equipment parts that don't separate gender
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9 years ago |
scrawl
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effe022bb2
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Move preload model list to MWClass, preload NPC head/hair
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9 years ago |
scrawl
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32d5dece58
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Add count argument to getToolTipInfo
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9 years ago |
scrawl
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0d4729dcd5
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Use the const version of CustomData::as*
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9 years ago |
scrawl
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b0894ea20d
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Accept a ConstPtr in hasToolTip
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9 years ago |
scrawl
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04f7a8f8eb
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Remove redundant getId function
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9 years ago |
scrawl
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303521002d
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Accept a ConstPtr in adjustScale
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9 years ago |
scrawl
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09bdb0ad4b
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Accept a ConstPtr in getServices
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9 years ago |
scrawl
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3c98f8dde3
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Accept a ConstPtr in isPersistent
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9 years ago |
scrawl
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3fe3091275
|
Accept a ConstPtr in isEssential
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9 years ago |
scrawl
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4a47fc32fa
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Accept a ConstPtr in getBloodTexture
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9 years ago |
scrawl
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2bd8d60e9f
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Accept a ConstPtr in getPrimaryFaction, getPrimaryFactionRank
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9 years ago |
scrawl
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2ac92012e8
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Accept a ConstPtr in isClass
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9 years ago |
scrawl
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5b082be79f
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Accept a ConstPtr in getBaseGold
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9 years ago |
scrawl
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da7ebfde99
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Accept a ConstPtr in copyToCell
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9 years ago |
scrawl
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b09bdd6af5
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Accept a ConstPtr in isBipedal
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9 years ago |
scrawl
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92a3acfa56
|
Accept a ConstPtr in getBaseFightRating
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9 years ago |
scrawl
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f258c5c508
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Accept a ConstPtr in getModel
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9 years ago |
scrawl
|
d9bbd83b09
|
Accept a ConstPtr in getToolTipInfo
Accept a ConstPtr in functions used by getToolTipInfo
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9 years ago |
scrawl
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ed3486e816
|
Improve const-correctness in writeAdditionalState
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9 years ago |
scrawl
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b48445dea7
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Accept a ConstPtr in getScript
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9 years ago |
scrawl
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eb51e2838f
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Utilize the mHasCustomData flag in writeAdditionalState
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9 years ago |
scrawl
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271fcb80c6
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Remove container scripts before deleting container
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9 years ago |
scrawl
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bdae572264
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Merge pull request #840 from scrawl/movedrefs
Object movement between cells
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9 years ago |
Chris Robinson
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91cd6be11b
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Use the correct SoundId for NPC "land" sounds
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9 years ago |
scrawl
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fc449233be
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Restore support for inserting objects into a cell
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9 years ago |
scrawl
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0975f60d59
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Stub out CellStore::get<T> accessors in preparation of reference movement between cells
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9 years ago |
scrawl
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cd4a1ffd16
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Fast version of dynamic_cast for MWClass
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9 years ago |
scrawl
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bd9dc58560
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Use the correct scale for actor swim height (Fixes #2833)
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9 years ago |
dteviot
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541d7fb4fb
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Fixed assorted issues
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
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10 years ago |
dteviot
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bb54bbd273
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Pulled duplicated functions into common base class
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10 years ago |
dteviot
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77a1d947cc
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extracted MWMechanics::getPlayer()
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10 years ago |
scrawl
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67bd6cd708
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Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
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10 years ago |
scrawl
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7f66339790
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Remove a redundant function
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10 years ago |
scrawl
|
278a078e9d
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Unify magic effect tick functions
- Removes duplicated code
- Handle some zero-duration instant effects that were not handled before (disintegrate, sun damage, elemental damage)
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10 years ago |
scrawl
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4637750601
|
Savegame loading optimization
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10 years ago |
scrawl
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882e359008
|
Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
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10 years ago |
scrawl
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04010b8a1a
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Set OnPcHitMe even for missed hits
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10 years ago |
scrawl
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7bacb9418d
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Various math code ported to osg
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10 years ago |
scrawl
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de8e5f0db1
|
Restore projectiles
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10 years ago |
scrawl
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152d690a7a
|
Minor cleanup
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10 years ago |
scrawl
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22f01b1232
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
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10 years ago |
scrawl
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85345e663a
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Restore getHitContact
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10 years ago |
scrawl
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375b736e74
|
Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code.
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10 years ago |
scrawl
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5abeab21ed
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Various integer/floating point roll adjustments based on wiki
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10 years ago |
scrawl
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c31b416ba1
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Move physicssystem to a new mwphysics module
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10 years ago |