scrawl
a2153a6213
Remove outdated comment
9 years ago
scrawl
5d4f58c828
Fix being unable to activate objects when scripts are disabled
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The if statement was a leftover of the previous activate implementation and is no longer needed.
9 years ago
scrawl
3f1df4caa6
Don't auto-equip ammunition ( Fixes #3401 )
9 years ago
scrawl
b0180cb6b4
Fix current region check (Bug #3391 )
9 years ago
scrawl
fcbcc004a3
Don't use unordered_map
9 years ago
scrawl
59cfcb38e2
Scale the sunlight specular color by weather's GlareView value ( Fixes #3375 )
9 years ago
scrawl
3584e59402
Fix incorrect parameter to changeCell ( Fixes #3388 )
9 years ago
Roman Proskuryakov
d5dfa89060
Rewrite NAME_T into FIXED_STRING.
9 years ago
scrawl
c64b8ab297
Merge pull request #928 from Salgat/bug-1320
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AiWander - Creatures in cells without pathgrids do not wander (Bug #1320 )
9 years ago
Austin Salgat
84179c262f
Update manual wandering to prevent actor from leaving/entering water
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Water creatures will stay in the water, while land creatures will stay on land when wandering.
9 years ago
scrawl
d784a77f4c
Set the default player cell in the StateManager ( Fixes #3269 )
9 years ago
Bret Curtis
2c90b0b78d
fix a few spelling mistakes
9 years ago
scrawl
cf62d860b2
Fix the adjustPlayerPos parameter not being respected in all cases
9 years ago
scrawl
e1dda9675d
Add "preload instances" setting, disabling this may help if you are low on memory.
9 years ago
scrawl
5cda89c15d
Don't attempt to preload more exterior cells than the cache can hold (Bug #3273 )
9 years ago
scrawl
83f1ab6d25
Add a time threshold to the removing of preloaded cells when the maximum cache size is reached (Bug #3273 )
9 years ago
scrawl
4ac276b06c
Update the resource cache every frame (Bug #3273 )
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Not much of a point in limiting this to cell loadings, since the update is done from a background thread and should be fairly cheap anyway if there's nothing to unload.
9 years ago
scrawl
2f8be401cc
Add the unref work items to the front of the workqueue (Bug #3273 )
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Ensures that memory still gets freed even if the workqueue is overloaded.
9 years ago
scrawl
5bd8ef247d
Do not adjust the player position when loading a savegame ( Fixes #2089 )
9 years ago
scrawl
3e6cf17665
Warn about cellrefs with an empty refId (Bug #3238 )
9 years ago
scrawl
d0aba0d9ee
Catch exceptions thrown during reference loading (Bug #3238 )
9 years ago
scrawl
004f0d37d5
Fix the projectile launch position for spells cast from objects ( Fixes #3235 )
9 years ago
scrawl
76b47c6d5d
PlaceAt: don't correct spawn points for non-actors
9 years ago
scrawl
16dca126dd
PlaceAt: don't use actor's X/Y rotation
9 years ago
scrawl
3d6323f13a
Force-enable hasWater() for exterior cells ( Fixes #3222 )
9 years ago
scrawl
2821f46a18
Corpse clearing fix
9 years ago
scrawl
36bb255bc0
Use safePlaceObject in spawnRandomCreature
9 years ago
scrawl
be62ae758a
Fall back to sides first
9 years ago
scrawl
6df71f6250
Factor out safePlaceObject function
9 years ago
scrawl
11f00e3aa9
Rename safePlaceObject to placeObject
9 years ago
scrawl
27577ce765
Add ESM::Land::DEFAULT_HEIGHT
9 years ago
scrawl
fc3de3302e
Create a collision shape for the default terrain
9 years ago
scrawl
f2f601b958
Implement corpse clearing ( Fixes #2363 )
9 years ago
scrawl
c3ef387208
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
9 years ago
scrawl
f99cd15f00
Vanilla-compatible activate / onActivate ( Fixes #1629 )
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See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
9 years ago
scrawl
8bd16e4d5a
Don't compute the world matrix multiple times
9 years ago
scrawl
6fb0022b35
Update preloading settings
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Disable 'preload fast travel' by default.
Add 'min cache size' and 'max cache size' settings.
Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
9 years ago
scrawl
383524c688
Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
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Based on http://gafferongames.com/game-physics/fix-your-timestep/
9 years ago
scrawl
6bfeb118d7
Fix cleanup issue
9 years ago
scrawl
9f729667fb
Remove debug output
9 years ago
scrawl
0865cea211
Preload terrain
9 years ago
scrawl
1457a0de78
Use the UnrefQueue to delete BulletShapeInstances
9 years ago
scrawl
246566cef4
Preload instances in BulletShapeManager
9 years ago
scrawl
e28dc3e72f
Preload instances in SceneManager
9 years ago
scrawl
f6f9eff9a6
Preload levelled creatures
9 years ago
scrawl
6806741d9b
Add settings for disabling the individual preloading types
9 years ago
scrawl
10a3e270a3
Preload fast travel destinations
9 years ago
scrawl
1cda2bf796
Preload sky & water from the main menu
9 years ago
scrawl
f9082502f8
Move construction of WorkQueue to RenderingManager
9 years ago
scrawl
d16450bff2
Fix correctActorModelPath in preloader not being used
9 years ago