scrawl
cf62d860b2
Fix the adjustPlayerPos parameter not being respected in all cases
9 years ago
scrawl
e1dda9675d
Add "preload instances" setting, disabling this may help if you are low on memory.
9 years ago
scrawl
5cda89c15d
Don't attempt to preload more exterior cells than the cache can hold (Bug #3273 )
9 years ago
scrawl
4ac276b06c
Update the resource cache every frame (Bug #3273 )
...
Not much of a point in limiting this to cell loadings, since the update is done from a background thread and should be fairly cheap anyway if there's nothing to unload.
9 years ago
scrawl
5bd8ef247d
Do not adjust the player position when loading a savegame ( Fixes #2089 )
9 years ago
scrawl
27577ce765
Add ESM::Land::DEFAULT_HEIGHT
9 years ago
scrawl
fc3de3302e
Create a collision shape for the default terrain
9 years ago
scrawl
c3ef387208
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
9 years ago
scrawl
6fb0022b35
Update preloading settings
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Disable 'preload fast travel' by default.
Add 'min cache size' and 'max cache size' settings.
Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
9 years ago
scrawl
9f729667fb
Remove debug output
9 years ago
scrawl
0865cea211
Preload terrain
9 years ago
scrawl
1457a0de78
Use the UnrefQueue to delete BulletShapeInstances
9 years ago
scrawl
e28dc3e72f
Preload instances in SceneManager
9 years ago
scrawl
f6f9eff9a6
Preload levelled creatures
9 years ago
scrawl
6806741d9b
Add settings for disabling the individual preloading types
9 years ago
scrawl
10a3e270a3
Preload fast travel destinations
9 years ago
scrawl
f9082502f8
Move construction of WorkQueue to RenderingManager
9 years ago
scrawl
c8054424c9
Preload items equipped by NPCs
9 years ago
scrawl
a81b10b415
Make the cache expiryDelay configurable
9 years ago
scrawl
5efaa9817c
Add preloading settings
9 years ago
scrawl
610257cd3a
Preload the exterior cell grid
9 years ago
scrawl
8592166eeb
Preload surrounding cells when preloading an exterior cell destination
9 years ago
scrawl
023c87b215
Preload cell when the player goes near a teleport door. It works!
9 years ago
scrawl
d855a13b44
Clear the resource cache from the worker thread
9 years ago
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
...
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
9 years ago
scrawl
c9a67ab423
Do not add scripts from levelled creatures twice (Bug #2806 )
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Do not insert objects from within a CellStore visitor
9 years ago
scrawl
bd655c20fd
Refactor local map updates
...
We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
9 years ago
scrawl
04f7a8f8eb
Remove redundant getId function
9 years ago
scrawl
5e99a3eda6
Rename CellStore Functor to Visitor
9 years ago
scrawl
3aa53f3cb4
Object cell movement tracker works. Savegame handling is still missing and some game functionality is still stubbed out.
9 years ago
scrawl
d0c6b407b4
Fix isUnderwater checks being off by one for exterior cells
9 years ago
scrawl
3d12b2ca9d
Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.
9 years ago
scrawl
27617468c8
Fix the collision shape not updating when scaling an object via script
9 years ago
scrawl
3647af8d73
Rotations: use different rotation order when object is rotated via script ( Fixes #2062 )
9 years ago
scrawl
b4ce73f179
Rotations: remove LocalRotation
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This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
9 years ago
scrawl
666fbba1e0
Rotations: World::rotateObject takes radians instead of degrees
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Cuts down on the amount of redundant degree<->radians conversions in the codebase.
9 years ago
scrawl
bd9dc58560
Use the correct scale for actor swim height ( Fixes #2833 )
9 years ago
Marc Zinnschlag
69b9eadb52
refactored loading of land data
9 years ago
scrawl
7ba399fc92
Change a message to upper case spelling
...
More consistent with other loading messages
10 years ago
Marc Zinnschlag
bafa86d3e9
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
4f6e5345cc
Include cleanup
10 years ago
Pawel Kubik
47922f6c35
Changed a settings variable responsible for number of loaded exterior cells.
10 years ago
Alexander "Ace" Olofsson
b3b55a5842
Explicitly instantiate MWWorld::Store
10 years ago
scrawl
3da8f6e62e
Water ripples
10 years ago
scrawl
2476cd4f9a
Error message fix
10 years ago
scrawl
4bb3cbf0fb
Remove last remains of Ogre
10 years ago
scrawl
b70383d127
Remove last remains of Ogre math
10 years ago
scrawl
01944c33f5
Basic water rendering
10 years ago
scrawl
b2fe21dd3b
Minor cleanup
10 years ago
scrawl
3dcb167066
Map rendering
10 years ago