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55 commits

Author SHA1 Message Date
David Cernat
9350e1d484 [General] Split up Attack packets into Attack and Cast ones
Create an entirely new PlayerCast packet for that purpose, but rename the already existing but unused ActorInteraction into ActorCast.
2019-08-25 09:35:23 +03:00
David Cernat
353e7d530a Add OpenMW commits up to 18 Aug 2019
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/character.cpp
#	apps/openmw/mwmechanics/spellcasting.cpp
#	apps/openmw/mwworld/worldimp.hpp
2019-08-22 22:44:00 +03:00
David Cernat
0339958e21 [General] Rename Log class into TimedLog 2019-08-19 21:39:33 +03:00
David Cernat
db9c1b9882 [Client] Add MechanicsHelper::getItem() for getting mwmp::Item from Ptr 2019-01-11 12:53:26 +02:00
David Cernat
d83160523f [Client] Add items required for item magic casting when they are missing 2018-12-31 06:55:35 +02:00
David Cernat
e834a4ec74 [Client] Find closest enchantmentCharge in getItemPtrFromStore()
Enchanted inventory items continuously recharge their enchantment charges, which getItemPtrFromStore() should account for.

Additionally, prevent framelistener errors caused by PlayerItemUse packets about non-existent items.
2018-11-13 20:36:31 +02:00
David Cernat
e402a17757 [Client] Don't cast non-weapons to weapons in isUsingRangedWeapon()
This makes lockpicks and probes work again.
2018-10-09 09:54:13 +03:00
David Cernat
f100a660d4 [General] Fix ranged attack sync when using last throwing weapon or ammo 2018-09-24 11:30:53 +03:00
David Cernat
995d20348f [General] Always use correct ranged weapon & ammo for ranged attack sync
Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.

Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
2018-09-23 02:30:31 +03:00
David Cernat
490303dc0b [Client] Clean up MechanicsHelper::processAttack() slightly
The debug is now more descriptive and some code is now skipped for non-ranged attacks.
2018-09-15 04:11:43 +03:00
David Cernat
af49f711ca [Client] Add isUsingRangedWeapon() method to MechanicsHelper 2018-09-14 13:21:45 +03:00
David Cernat
9d2cf6629b [Client] Fix logic for hand-to-hand attack sync 2018-09-11 15:07:44 +03:00
David Cernat
fcd31bf4a6 [General] Fix problems with the synchronization of ranged attacks
Projectile hits now send Attack packets with RANGED attacks, and their success or failure is now synchronized.

Strike enchantments no longer require a valid victim to be synchronized.

Additional debug messages have been added for attacks.
2018-09-11 11:56:45 +03:00
David Cernat
31a9b77f34 [Client] Reset hitPosition in MechanicsHelper::resetAttack() 2018-09-10 12:34:33 +03:00
David Cernat
8012d0d7b7 [General] Include hit position in PlayerAttack and ActorAttack packets 2018-09-08 05:29:49 +03:00
David Cernat
338efdb705 [General] Fix issues with MechanicsHelper::getItemPtrFromStore() 2018-08-11 19:00:02 +03:00
David Cernat
8df08c7d10 [General] Implement PlayerItemUse packet
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
2018-08-09 18:25:20 +03:00
David Cernat
36ac2d9de4 [Client] Set packetOrigin for all ObjectList packets sent 2018-07-23 01:39:43 +03:00
David Cernat
20e0100706 [General] Rework Attack packets and add synchronization for item magic 2018-07-21 14:41:27 +03:00
David Cernat
b6324e3532 [Client] Clean up debug for spell usage 2018-07-21 09:41:36 +03:00
David Cernat
09da24f1ea [General] Rename all instances of refNumIndex into refNum
This creates symmetry with mpNum and should cause less confusion in the future.
2018-07-13 04:12:03 +03:00
David Cernat
509882b5f6 [Client] Rework MechanicsHelper::getTarget() to avoid crashes 2018-07-07 11:43:57 +03:00
David Cernat
4eb72eecb1 [Client] Fix crash for invalid CellRefs in MechanicsHelper::getTarget() 2018-07-06 18:39:14 +03:00
David Cernat
f02492a593 [General] Temporarily include target names in mwmp::Target
These will be removed once the server can get the names matching refIds by reading content files.
2018-07-05 19:40:28 +03:00
David Cernat
130a32ebb0 [Client] Add new methods for handling mwmp::Target in MechanicsHelper 2018-07-05 16:36:52 +03:00
David Cernat
78234f9071 [General] Rename Event into ObjectList & WorldObject into BaseObject 2018-05-13 00:42:24 +03:00
David Cernat
34be9383e5 [General] Add isPlayer boolean to targets in packets 2018-04-05 12:48:53 +03:00
David Cernat
a86c68c5a1 [General] Add sync for ranged weapon & projectile strike enchantments 2018-04-03 14:12:27 +03:00
David Cernat
3f8d94b030 [General] Synchronize strike enchantments in combat 2018-04-03 10:27:02 +03:00
David Cernat
d19d8b0a34 [Client] Add and use enchantmentType argument for unequipItemsByEffect() 2018-01-27 19:37:16 +02:00
David Cernat
c6a85ee8f9 [Client] Add doesEffectListContainEffect() method to MechanicsHelper 2018-01-26 03:18:01 +02:00
David Cernat
aa392ebf20 [Client] Unequip items if necessary when attr/skill modifier is set to 0 2018-01-26 00:45:39 +02:00
David Cernat
4db64e1721 [Client] Synchronize spellcasting for non-bipedal creatures 2017-07-28 20:49:26 +03:00
Koncord
5b2cab4c6b [General] Change NULL to nullptr 2017-06-27 22:49:28 +08:00
Koncord
0ed0d2417b [Client] Make foreach style consistent with other 2017-06-27 22:27:02 +08:00
Koncord
6222c20e82 [Client] Convert MechanicsHelper to namespace 2017-06-27 16:43:53 +08:00
David Cernat
e5f5b047bc [Client] Don't send empty ObjectSpawn packets for cells with no leveled creatures 2017-06-10 11:04:17 +03:00
David Cernat
f4cdedd8cb [General] Synchronize summoned creatures 2017-05-30 10:11:01 +03:00
David Cernat
4e5c8873e0 [General] Use ObjectSpawn instead of ObjectPlace for actors 2017-05-29 06:59:05 +03:00
David Cernat
7177d56cfb [Client] Only require refNumIndex & mpNum for CellStore::searchExact() 2017-05-27 16:59:23 +03:00
David Cernat
7c87ac80ee [Client] Ensure correct drawState when receiving an ActorAttack packet 2017-05-27 04:19:28 +03:00
David Cernat
dcc61a095a [Client] Allow multiple WorldObjects to be added to a WorldEvent 2017-05-06 20:44:39 +03:00
David Cernat
bdc8b7f863 [Client] Send level creatures in ObjectPlace reply to ActorList request 2017-05-06 08:40:36 +03:00
David Cernat
809b4d78ba [Client] Split off DedicatedPlayer and PlayerList into different files 2017-04-30 14:57:43 +03:00
David Cernat
ea7c3f2dc7 [Client] Make tes3mp combat code work with Creatures, not just NPCs 2017-04-24 21:06:23 +03:00
David Cernat
2e8714afaa [Client] Rethink and restructure tes3mp combat code so it works for NPCs 2017-04-19 22:06:04 +03:00
David Cernat
6c2bbd6608 [Client] Fix assignAttackTarget() not assigning LocalPlayer as target 2017-04-19 20:51:31 +03:00
David Cernat
0ef9e014eb [Client] Add resetAttack() and getSpellSuccess() to MechanicsHelper 2017-04-19 17:09:35 +03:00
David Cernat
c3375ba86f [Client] Add MechanicsHelper::assignAttackTarget() 2017-04-19 11:05:13 +03:00
David Cernat
17c4b6d4de [Client] Add MechanicsHelper methods for easily getting Attacks from Ptr 2017-04-19 10:36:23 +03:00