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									 scrawl | 3e86dd7df0 | Apply runtime changes to field of view & view distance | 2015-05-14 18:46:28 +02:00 |  | 
				
					
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									 scrawl | b7258c8d23 | Readded Objects::updatePtr | 2015-05-14 17:34:55 +02:00 |  | 
				
					
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									 scrawl | bc237ee1fe | Actor placement fix | 2015-05-14 17:14:49 +02:00 |  | 
				
					
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									 scrawl | 4ad0b83aa5 | Eliminate string lookups in AnimationTime | 2015-05-14 16:33:41 +02:00 |  | 
				
					
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									 scrawl | b6cb73e6e8 | Fix deep copying of controllers This fixes the cell loading crash. | 2015-05-14 15:07:58 +02:00 |  | 
				
					
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									 scrawl | e3b1707bbd | Pause simulationTime when the GUI is up | 2015-05-14 02:26:19 +02:00 |  | 
				
					
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									 scrawl | 4dd96f3318 | Fix missing tiling in skin | 2015-05-14 01:32:46 +02:00 |  | 
				
					
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									 scrawl | a18663c8b3 | Improve MyGUI texture updates | 2015-05-14 01:26:10 +02:00 |  | 
				
					
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									 scrawl | fd3d49c171 | Fix typo in settings layout | 2015-05-14 01:18:24 +02:00 |  | 
				
					
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									 scrawl | 5dd1b2ae86 | Readded HW cursor rotation | 2015-05-14 01:06:33 +02:00 |  | 
				
					
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									 scrawl | c775cbbbaa | Silence an annoying message | 2015-05-14 00:40:51 +02:00 |  | 
				
					
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									 scrawl | 9ea416b852 | Readded HW cursor manager (no image rotation yet) | 2015-05-13 18:56:14 +02:00 |  | 
				
					
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									 scrawl | 4825744a03 | Fix inconsistent health bar skin | 2015-05-13 17:25:54 +02:00 |  | 
				
					
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									 scrawl | 39fb46601a | Readded input & event handling | 2015-05-13 16:50:47 +02:00 |  | 
				
					
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									 scrawl | 298b3ed2ef | Create the GraphicsWindowSDL2 directly | 2015-05-13 15:08:47 +02:00 |  | 
				
					
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									 scrawl | 0498e6e5f0 | Readded window icon | 2015-05-13 15:03:21 +02:00 |  | 
				
					
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									 scrawl | 36e0cfbc9d | Cleanup | 2015-05-13 03:36:20 +02:00 |  | 
				
					
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									 scrawl | 375b736e74 | Use SDL to create the window No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code. | 2015-05-13 02:53:09 +02:00 |  | 
				
					
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									 scrawl | 7a3bc69df7 | Readded sound listener | 2015-05-12 19:02:56 +02:00 |  | 
				
					
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									 scrawl | ccab8cc9a1 | Register Player in the PhysicsSystem | 2015-05-12 17:40:42 +02:00 |  | 
				
					
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									 scrawl | 56ff280230 | Mention the RefId in "error during rendering: " errors | 2015-05-12 16:50:43 +02:00 |  | 
				
					
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									 scrawl | 4036978718 | Empty model exception fix | 2015-05-12 16:50:31 +02:00 |  | 
				
					
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									 scrawl | e8ec4387d6 | Creature collision fix | 2015-05-12 16:50:11 +02:00 |  | 
				
					
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									 scrawl | 82316105de | BulletShapeManager kf loading fix | 2015-05-12 16:49:53 +02:00 |  | 
				
					
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									 scrawl | 2bc95df265 | Actor collision object placement fix | 2015-05-12 16:49:28 +02:00 |  | 
				
					
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									 scrawl | 65f0195c71 | Readded animated collision shape support | 2015-05-12 16:26:11 +02:00 |  | 
				
					
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									 scrawl | 19988d5e45 | Remove RefData::getHandle | 2015-05-12 04:04:54 +02:00 |  | 
				
					
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									 scrawl | 47758c11cd | Readded collision objects and movement physics | 2015-05-12 03:02:15 +02:00 |  | 
				
					
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									 scrawl | 54c1f19c18 | Readded height fields | 2015-05-10 02:08:25 +02:00 |  | 
				
					
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									 scrawl | c31b416ba1 | Move physicssystem to a new mwphysics module | 2015-05-10 01:09:00 +02:00 |  | 
				
					
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									 scrawl | fe15f31f3e | Remove strings.h wrapper | 2015-05-10 00:36:04 +02:00 |  | 
				
					
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									 scrawl | c843cfc8e2 | Physics stub in preparation for rewrite | 2015-05-10 00:28:51 +02:00 |  | 
				
					
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									 scrawl | 48ffeab191 | Remove old BulletShapeManager | 2015-05-09 01:06:55 +02:00 |  | 
				
					
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									 scrawl | 0da1e0e905 | Add comment | 2015-05-09 00:17:08 +02:00 |  | 
				
					
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									 scrawl | d432a3ed08 | Fix MyGUI rendering not taking DataVariance of textures into account | 2015-05-09 00:13:22 +02:00 |  | 
				
					
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									 scrawl | 52a4456cf7 | LoadingScreen update | 2015-05-09 00:02:38 +02:00 |  | 
				
					
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									 scrawl | af7cbb2e3b | Leak fix | 2015-05-08 17:52:35 +02:00 |  | 
				
					
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									 scrawl | 7a2a7633d5 | Fix videoplayer destruction issue that valgrind complained about | 2015-05-08 17:11:40 +02:00 |  | 
				
					
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									 scrawl | c8eb77c557 | Move StatsHandler construction to allow profiling of loading screen | 2015-05-08 16:22:42 +02:00 |  | 
				
					
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									 scrawl | 5db0639983 | IncrementalCompileOperation tweak | 2015-05-08 16:20:40 +02:00 |  | 
				
					
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									 scrawl | cf0fc43004 | GUI shutdown fix | 2015-05-08 15:10:17 +02:00 |  | 
				
					
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									 scrawl | 483dc9de45 | Stop viewer threading before changing MyGUI textures | 2015-05-07 23:17:47 +02:00 |  | 
				
					
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									 scrawl | 00f4f78717 | Give a name to video streams for logging purposes | 2015-05-07 23:08:52 +02:00 |  | 
				
					
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									 scrawl | 77f733362c | Add stats graphs for Script, Mechanics and Physics timings | 2015-05-07 21:57:02 +02:00 |  | 
				
					
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									 scrawl | 604580d75d | Move toMatrix to Nif::Node | 2015-05-07 21:17:15 +02:00 |  | 
				
					
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									 scrawl | f760aebc92 | Disable MyGUI VBOs due to crashes (will look into proper fix) | 2015-05-05 17:55:38 +02:00 |  | 
				
					
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									 scrawl | 100d6e5fff | Render MyGUI in background thread, i.e. refactor to get rid of DYNAMIC DataVariance | 2015-05-05 02:38:59 +02:00 |  | 
				
					
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									 scrawl | ee60df1e27 | Split MyGUI rendering into Update, Cull and Draw stages | 2015-05-04 22:17:28 +02:00 |  | 
				
					
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									 scrawl | e191f0e044 | Rename MWRender::Debugging to MWRender::Pathgrid | 2015-05-04 17:41:30 +02:00 |  | 
				
					
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									 scrawl | c1edc30ad7 | Dead code removal | 2015-05-04 03:29:12 +02:00 |  |