Koncord
|
3f34d328b8
|
[Browser] use range-based 'for' instead regular 'for'
|
2017-05-07 02:21:52 +08:00 |
|
Koncord
|
96212e96f4
|
[Browser] Fix rules list
|
2017-05-07 02:17:15 +08:00 |
|
Koncord
|
26445355e6
|
[Server] Fix initialization of mclient
|
2017-05-07 02:17:15 +08:00 |
|
Koncord
|
a4a77ddeff
|
[Server] Add SetRuleString and SetRuleValue to script API
|
2017-05-07 02:17:15 +08:00 |
|
Koncord
|
a0b71eda23
|
[Server] FIx deadlock
|
2017-05-07 02:17:15 +08:00 |
|
Koncord
|
c2ce2f2ce7
|
[Server] Use MasterServer update rate from config
|
2017-05-07 02:17:15 +08:00 |
|
David Cernat
|
dcc61a095a
|
[Client] Allow multiple WorldObjects to be added to a WorldEvent
|
2017-05-06 20:44:39 +03:00 |
|
Koncord
|
32284787de
|
[Server] Add OnServerPostInit callback
|
2017-05-07 01:42:01 +08:00 |
|
Koncord
|
9992058942
|
[Browser] Use constant instead magic value in PingRakNetServer
|
2017-05-07 01:06:39 +08:00 |
|
Koncord
|
b7e45f269b
|
[Browser] Detach ping from GUI thread
|
2017-05-07 00:56:50 +08:00 |
|
Koncord
|
db16e45e76
|
[Browser] Add PingUpdater & PingHelper classes for detached ping
|
2017-05-07 00:56:50 +08:00 |
|
Koncord
|
42eaa7a8fd
|
[Browser] Optimize PingRakNetServer() function
|
2017-05-07 00:56:50 +08:00 |
|
David Cernat
|
bdc8b7f863
|
[Client] Send level creatures in ObjectPlace reply to ActorList request
|
2017-05-06 08:40:36 +03:00 |
|
David Cernat
|
9eef867928
|
[Client] Disable regular spawning of leveled creatures
|
2017-05-06 08:37:51 +03:00 |
|
David Cernat
|
3def111ca1
|
[Client] Fix graphical glitches related to DedicatedActor initialization
|
2017-05-06 04:49:49 +03:00 |
|
David Cernat
|
62aa6ed7ea
|
[Client] Send PlayerPosition packets based on a timeout
|
2017-05-06 00:59:54 +03:00 |
|
David Cernat
|
ef12a37d59
|
[Client] Send ActorPosition packets based on a timeout
|
2017-05-06 00:33:48 +03:00 |
|
David Cernat
|
db3859565b
|
[Client] Send ActorStatsDynamic packets only when stats change enough
|
2017-05-05 23:17:15 +03:00 |
|
David Cernat
|
4d81455020
|
[General] Rework and simplify death reasons so they work with NPCs
|
2017-05-05 22:16:31 +03:00 |
|
David Cernat
|
b745a33f18
|
[Client] Resurrect DedicatedActors that aren't supposed to be dead
|
2017-05-05 20:38:28 +03:00 |
|
David Cernat
|
8b4e167efe
|
[Client] Prevent NPC subtitles from being added to open Dialogue window
|
2017-05-05 20:16:20 +03:00 |
|
David Cernat
|
bcdbecf608
|
[Client] Initialize Cell before moving DedicatedActor to it
|
2017-05-05 19:54:20 +03:00 |
|
David Cernat
|
60cf623455
|
[Client] Make DedicatedActors transition into LocalActors when eligible
|
2017-05-05 07:37:09 +03:00 |
|
David Cernat
|
06f3c07116
|
[Server] Only read Actor packets from players who are still authorities
|
2017-05-05 06:13:34 +03:00 |
|
David Cernat
|
206c9cc357
|
[Client] Use CellController pointers to make code easier to read
|
2017-05-05 04:58:44 +03:00 |
|
David Cernat
|
e05adbfe65
|
[Client] Add better debug for Actor cell changes
|
2017-05-05 04:46:40 +03:00 |
|
David Cernat
|
950a8eae3d
|
[Client] Move Actors to Cells rather than reinitialize them from scratch
|
2017-05-05 03:52:41 +03:00 |
|
David Cernat
|
8b8d55e8d3
|
[Client] Set a very high processing range for AI for the time being
|
2017-05-05 03:17:28 +03:00 |
|
David Cernat
|
8d41a0c53b
|
[Client] Make LocalActor initialization include newly spawned Actors
|
2017-05-05 02:46:16 +03:00 |
|
David Cernat
|
79691254a4
|
Merge pull request #210 from OpenMW/master
Add OpenMW commits up to 3 May 2017
|
2017-05-03 17:44:08 +03:00 |
|
Marc Zinnschlag
|
a2e863e7dd
|
Merge remote-tracking branch 'origin/master'
|
2017-05-03 14:31:21 +02:00 |
|
Koncord
|
93edd67681
|
[Client] Use boolean var instead requestQuit or throwing runtime_error
|
2017-05-03 14:52:32 +08:00 |
|
Koncord
|
e0139c33b3
|
[Client] Remove destructor in Cell
|
2017-05-03 14:46:25 +08:00 |
|
Koncord
|
4eb02af8fb
|
[Client] Use __WINDOWS define
|
2017-05-03 14:44:38 +08:00 |
|
Koncord
|
47e6820f97
|
[General] Move printWithWidth and intToHexStr to components
|
2017-05-03 14:38:44 +08:00 |
|
David Cernat
|
34e77c5dae
|
[Client] Initialize Actors based on the guid of an ActorAuthority packet
|
2017-05-03 04:47:04 +03:00 |
|
David Cernat
|
e01cadad23
|
[Server] Send ActorAuthority packets to all players who loaded the cell
|
2017-05-03 04:45:55 +03:00 |
|
David Cernat
|
63dd2d9246
|
[General] Remove code related to ActorAuthority packets that is not used
|
2017-05-03 04:43:59 +03:00 |
|
David Cernat
|
0b40cb8919
|
[Client] When there are more client than server plugins, print them all
|
2017-05-03 03:14:11 +03:00 |
|
David Cernat
|
92e277d75d
|
[Client] Prevent application hang on Windows when plugins don't match
|
2017-05-03 02:17:19 +03:00 |
|
David Cernat
|
0284f18876
|
[Client] Replace plugin load order message with a clearer one at the top
|
2017-05-03 02:15:14 +03:00 |
|
David Cernat
|
1dbe9f0eaa
|
[Client] Print plugin comparison in a better-looking way on Windows
|
2017-05-03 01:51:47 +03:00 |
|
David Cernat
|
f80a16b897
|
[Client] Don't use try/catch when printing missing plugins
Also move load order note to bottom where it fits better.
|
2017-05-03 00:15:43 +03:00 |
|
David Cernat
|
4294508082
|
[Client] Don't print null for missing plugins when comparing with server
|
2017-05-02 23:22:37 +03:00 |
|
David Cernat
|
c3c04bbfc3
|
[General] Make coding style consistent
|
2017-05-02 22:47:58 +03:00 |
|
Koncord
|
afcf5a7fc8
|
[Client] Fix segmentation fault
|
2017-05-03 02:43:58 +08:00 |
|
Koncord
|
ccae9590cc
|
[Client] Fix comparison between signed and unsigned integer expressions
|
2017-05-03 02:43:00 +08:00 |
|
Koncord
|
01bdbfecfb
|
[Client] Fix wrong checksum collection
|
2017-05-03 02:41:36 +08:00 |
|
Koncord
|
7bee82cedb
|
[Client] Add notification about strict order
|
2017-05-02 23:50:36 +08:00 |
|
Koncord
|
f6bea7a114
|
[Client] Read answer about ID_GAME_PREINIT from server
|
2017-05-02 23:37:18 +08:00 |
|