scrawl
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407640322d
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Merge pull request #1439 from akortunov/resistfix
Take in account elemental shields for GetResist and SetResist script commands
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2017-09-11 10:27:47 +00:00 |
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Marc Zinnschlag
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9a8a4c744f
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Merge remote-tracking branch 'capostrophic/controlplus'
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2017-09-11 10:46:34 +02:00 |
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scrawl
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7688696765
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Merge pull request #1437 from Capostrophic/nodemapfix
Use constant nodeMap during part updating in creature animation
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2017-09-10 18:15:20 +00:00 |
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Andrei Kortunov
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c6fd75bf42
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Take in account elemental shields for GetResist and SetResist script commands (bug #4093)
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2017-09-10 22:05:58 +04:00 |
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Capostrophic
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97ff24b8d6
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Change ctl to ctrl in OpenMW-CS shortcut manager
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2017-09-10 20:48:09 +03:00 |
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scrawl
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618ec6dcdd
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Merge pull request #1440 from akortunov/guardfix
Allow guards to attack fighting creatures only in fAlarmRadius range
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2017-09-10 17:06:14 +00:00 |
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Andrei Kortunov
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661232222f
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Allow guards to attack fighting creatures only in fAlarmRadius range
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2017-09-10 15:26:48 +04:00 |
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Capostrophic
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9503d61866
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Use const nodeMap in creature animation
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2017-09-09 23:22:16 +03:00 |
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MiroslavR
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1e585ac71a
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Log a warning in case of missing bookart instead of showing a pink rectangle (Fixes #3826)
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2017-09-08 22:50:07 +02:00 |
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Andrei Kortunov
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ac2f20f983
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Update a disposition bar when a dialogue widget is disabled, but visible
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2017-09-08 19:42:06 +04:00 |
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scrawl
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8f1c8759e4
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Merge pull request #1432 from akortunov/alchemyfix
Update alchemy effects after every created potion (#4079)
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2017-09-07 20:51:42 +00:00 |
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Andrei Kortunov
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dc0313a36f
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Use base skill value when calculating rank requirements
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2017-09-07 21:06:10 +04:00 |
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Andrei Kortunov
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7559d25317
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Update alchemy effects after every created potion (#4079)
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2017-09-06 15:11:47 +04:00 |
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Thunderforge
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e0ffc94f3e
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Fix OpenMW-CS internal name
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2017-09-02 18:07:12 -05:00 |
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scrawl
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4c5992a0d5
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Warn if removing a node fails
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2017-09-01 21:42:35 +00:00 |
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scrawl
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132ac6001b
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Fix bug of Animation::mSkeleton not being assigned
This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
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2017-09-01 21:42:34 +00:00 |
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scrawl
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7a79ebb713
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Merge pull request #1428 from akortunov/stancechangefixes
[Feedback needed] Stance switching changes, part II
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2017-09-01 21:42:08 +00:00 |
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Andrei Kortunov
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7f5f5458d4
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Reset player attack animation when unequip weapon or tool
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2017-09-01 18:03:23 +04:00 |
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Andrei Kortunov
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a5b01fefec
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Allow to interrupt an attack, if attack button is held
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2017-09-01 14:28:21 +04:00 |
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Andrei Kortunov
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0d7279ea2a
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Fixes a regression with bound weapons equipping (bug #4050)
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2017-09-01 08:59:05 +04:00 |
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scrawl
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a8005c33d9
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Revert unintended change to mOnGround variable that was somehow introduced with 38a2de3c51
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2017-08-31 21:58:12 +00:00 |
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Andrei Kortunov
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1aaa8a76c5
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Allow to play only one copy of given sound at time (bug #3647)
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2017-08-31 16:14:48 +04:00 |
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Andrei Kortunov
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91dcd5bc6e
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Do not allow to unequip weapon from inventory during attack
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2017-08-31 13:28:09 +04:00 |
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Andrei Kortunov
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6f22d819c5
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Do not allow to switch weapon to probe or lockpick during attack
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2017-08-31 12:36:54 +04:00 |
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scrawl
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8c6a8ca48d
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Respect the framelimit in all cases (Fixes #3531)
Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized.
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2017-08-30 21:26:30 +00:00 |
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scrawl
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dc53573de4
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Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
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2017-08-29 23:11:23 +00:00 |
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scrawl
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43fda6cf07
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Merge pull request #1423 from akortunov/spellpriority
Combat AI: use effective cast cost when rate enchanted weapon
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2017-08-29 22:38:36 +00:00 |
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Andrei Kortunov
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73d5efabee
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Display negative values on fatigue progress bar
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2017-08-29 18:53:21 +04:00 |
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Andrei Kortunov
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8003dbee12
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Combat AI: use effective cast cost when rate enchanted weapon
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2017-08-29 16:40:55 +04:00 |
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Andrei Kortunov
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fb45995a41
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Do not allow player to change weapon/spell during attack or spellcasting (bug #2445)
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2017-08-29 15:53:23 +04:00 |
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scrawl
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4fba157d3b
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Implement releaseGLObjects for cached resources
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2017-08-26 19:29:12 +00:00 |
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Harry
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86ae2ae395
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Improved shuffle (#1412)
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2017-08-25 20:08:49 +00:00 |
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AnyOldName3
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1578fcbec7
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Escape content file names before sending them to the GUI
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2017-08-25 10:05:56 +00:00 |
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Marc Zinnschlag
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91f674bb6f
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Merge remote-tracking branch 'aesylwinn/master'
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2017-08-25 10:24:17 +02:00 |
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Kyle Cooley
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a8576d78ad
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Change default topic info values
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2017-08-24 13:51:53 -04:00 |
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Kyle Cooley
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42b948dffe
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Fix pathgrid segfault
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2017-08-23 11:35:26 -04:00 |
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Marc Zinnschlag
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f4110a72cc
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Merge remote-tracking branch 'aesylwinn/fixvideotable'
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2017-08-23 11:24:51 +02:00 |
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Kyle Cooley
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157ecb166c
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Fix wrong folder name
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2017-08-23 00:02:02 -04:00 |
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scrawl
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30665b743d
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Merge pull request #1416 from akortunov/guifixes
Display large journal entries correctly
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2017-08-22 20:37:46 +00:00 |
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scrawl
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aa95cb3d91
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Merge pull request #1406 from Aesylwinn/reloadassets
Editor: Asset Reloading
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2017-08-22 20:17:30 +00:00 |
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Andrei Kortunov
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0177fe6602
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Display large entries in journal correctly
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2017-08-22 23:26:06 +04:00 |
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Kyle Cooley
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d3d04171f9
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Fix seg fault, undo changes BsaArchive
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2017-08-22 15:06:56 -04:00 |
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Andrei Kortunov
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e799cbdb51
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Combat AI: allow only one summoned creature at time
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2017-08-22 09:18:49 +04:00 |
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Kyle Cooley
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8c4b12a603
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VFS changes, one VFS and resource system per document.
Added ability to reset a VFS::Manager.
Removed ability to rebuild the index for a VFS::Manager.
Moved VFS creation to CSM::Data.
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2017-08-21 22:31:19 -04:00 |
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Kyle Cooley
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979b0d7211
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Code cleanup and more cache clearing
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2017-08-21 18:58:38 -04:00 |
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Kyle Cooley
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3b9326d238
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Clear terrain cache and reload terrain
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2017-08-20 22:34:41 -04:00 |
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Kyle Cooley
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d4a722067d
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Reload water
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2017-08-20 20:55:56 -04:00 |
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Kyle Cooley
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d7744e8b16
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A bit of cleanup
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2017-08-20 19:07:23 -04:00 |
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scrawl
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f0dea8b8e6
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Revert "Implement a Fisher-Yates shuffle on background music"
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2017-08-20 20:20:27 +00:00 |
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Kyle Cooley
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5950b26912
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Update scene assets
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2017-08-19 19:36:45 -04:00 |
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