madsbuvi
d598923421
Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
2021-03-02 14:32:34 +01:00
Nelsson Huotari
3194520dcd
Move base_anim settings to settings-default.cfg
2021-01-27 13:41:02 +02:00
Mads Buvik Sandvei
3e82cae500
Merge remote-tracking branch 'remotes/origin/master' into openxr_vr_geometryshader_feature_branch
2020-12-18 20:50:58 +01:00
Nelsson Huotari
8b2bf12e8f
Use bip01 for root bone name
2020-12-15 13:51:49 +02:00
Mads Buvik Sandvei
85033bb647
Merge remote-tracking branch 'remotes/origin/master' into openxr_vr
2020-12-06 15:14:53 +01:00
Mads Buvik Sandvei
49e76fa077
Merge remote-tracking branch 'remotes/origin/master' into openxr_vr
2020-11-27 00:36:10 +01:00
Nelsson Huotari
6e77ad1f6a
OSG-Collada animation support
2020-11-19 01:11:56 +02:00
Nelsson Huotari
f78a5d795c
Separate keyframes logic to provide basis for osgAnimation integration.
2020-11-18 22:48:47 +02:00
AnyOldName3
1e0df23d14
Merge branch 'shadows-bin' into 'master'
...
Use a custom renderbin to avoid pointless OpenGL state switches
See merge request OpenMW/openmw!402
2020-11-13 16:29:41 +00:00
AnyOldName3
72f7e6a702
Handle all shadow alpha uniforms in shadowsbin
2020-11-12 00:26:30 +00:00
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
...
Use emplace_back instead of push_back
2020-11-01 01:58:56 +03:00
Mads Buvik Sandvei
4f8f0cc8ac
Merge branch 'master' of https://gitlab.com/madsbuvi/openmw into openxr_vr
2020-10-22 20:39:53 +02:00
Andrei Kortunov
065ed5138e
Use emplace_back instead of push_back
2020-10-18 10:27:35 +04:00
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
Mads Buvik Sandvei
c9e761eb88
Merge remote-tracking branch 'remotes/origin/master' into openxr_vr
2020-07-21 13:58:52 +02:00
psi29a
46db69a349
Merge branch 'swimming' into 'master'
...
Swimming-related fixes
See merge request OpenMW/openmw!247
(cherry picked from commit 8be328ef80f29e9692e29d24beefa8ced16537a7)
738c71fd Extend the "turn to movement direction" mode for swimming up and down.
10d3e82b New setting "swim upward coef"
2020-07-09 20:05:59 +00:00
Mads Buvik Sandvei
69b4a4741f
Formatting errors
2020-07-05 12:18:54 +02:00
Bret Curtis
d3c24a6ea4
Should resolve the original cause of #5509 and prevent mesh from growing while switching back and for from 3rd and 1st person view
2020-07-02 22:01:42 +02:00
Bret Curtis
e9126fae54
Resolve #5509 where culling did not take invisiblity into accont
2020-07-02 12:36:25 +02:00
Mads Buvik Sandvei
58d73e14e6
Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
...
# Conflicts:
# apps/openmw/mwbase/environment.cpp
# apps/openmw/mwbase/environment.hpp
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwinput/inputmanagerimp.hpp
# apps/openmw/mwrender/animation.cpp
# apps/openmw/mwrender/camera.cpp
# apps/openmw/mwrender/camera.hpp
# apps/openmw/mwrender/renderingmanager.cpp
# apps/openmw/mwrender/renderingmanager.hpp
2020-06-28 11:59:07 +02:00
Mads Buvik Sandvei
91de6392ca
More refactoring / cleanup. Code policies.
2020-06-26 23:02:48 +02:00
Petr Mikheev
b4c699348f
Improved strafe movement
2020-06-22 15:22:34 +02:00
bzzt lost a hitlab login
26ab176389
profiling
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
f12879a04c
allow statesetupdater as cullcallback = faster + works in paging
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
Mads Buvik Sandvei
7f3930c312
Override bow animations to give all races consistent aim
2020-06-08 23:54:24 +02:00
Mads Buvik Sandvei
9bd676f5be
Some bugfixes, more experimenting with timing of frame sync calls.
2020-06-07 20:02:03 +02:00
Capostrophic
904b245d30
Re-enable non-biped creature headtracking (bug #5424 )
2020-05-22 14:45:28 +03:00
Bret Curtis
357a845d00
Merge pull request #2862 from elsid/optimize_has_animation
...
Optimize MWRender::Animation::hasAnimation
2020-05-22 10:33:37 +02:00
elsid
9326111f4c
Use vector for Animation::mActiveControllers
...
Container is only used to add elements, iterate over all of them and
clear. Multimap adds overhead for all of these operations without any
benefits. Reduce Animation::resetActiveGroups CPU time usage by 50%.
2020-05-21 17:32:25 +02:00
elsid
a59e25e093
Optimize MWRender::Animation::hasAnimation
...
Use a set to check for group start existence.
Reduce time taken from 2.6% to 0.08% and
MWMechanics::MechanicsManager::update from 7% to 5%
in relative CPU time usage for a scene with ~100 actors.
2020-05-21 16:21:11 +02:00
Mads Buvik Sandvei
288530510d
Some cleanup. Fixed problems arising from latest merge (refactoring).
2020-05-21 01:01:15 +02:00
Mads Buvik Sandvei
cbbc82f053
Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/engine.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwinput/inputmanagerimp.hpp
# apps/openmw/mwphysics/physicssystem.cpp
# apps/openmw/mwrender/water.cpp
# apps/openmw/mwrender/water.hpp
# apps/openmw/mwworld/worldimp.cpp
2020-05-17 23:47:28 +02:00
Mads Buvik Sandvei
6474d703ae
GUI fixes. Animation fixes, i now understand movement accumulation better and was able to clean up some of the hacks with a better result. Lockpicks and probes now work. Haptics. Ready to be playtested.
2020-05-17 16:25:51 +02:00
Mads Buvik Sandvei
6f9c405afd
Tentatively completed VR GUI
2020-05-12 22:13:01 +02:00
psi29a
b72720f357
Merge branch 'shadow-transparency-rework' into 'master'
...
Only alpha-test shadows when necessary
See merge request OpenMW/openmw!170
2020-05-08 21:32:16 +00:00
AnyOldName3
a3b032bf2b
Fix chameleon shadows
2020-04-27 23:49:48 +01:00
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
Mads Buvik Sandvei
14bb0f0208
Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
...
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2020-03-30 01:37:29 +02:00
Mads Buvik Sandvei
68c75f66eb
Improvements on combat
2020-03-23 23:32:47 +01:00
Andrei Kortunov
84979fa8b7
Move VisMask to components
2020-02-16 16:03:35 +04:00
elsid
8083df4567
Avoid virtual call in Animation dtor
2019-11-17 18:50:11 +01:00
elsid
cf01df31be
Remove unused variable initialization
...
/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: warning: Value stored to 'material' during its initialization is never read [clang-analyzer-deadcode.DeadStores]
osg::Material* material = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
^
/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: note: Value stored to 'material' during its initialization is never read
2019-11-17 18:50:11 +01:00
Andrei Kortunov
fe71ce9cb2
Optimize custom bones search visitor
2019-08-18 10:30:21 +04:00
Andrei Kortunov
6156ab45de
[Regression] inject bones for NPC's with custom animation models
2019-08-17 12:17:13 +04:00
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
...
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
Andrei Kortunov
8557346fbd
Use glow for enchanted arrows (feature #5122 )
2019-08-07 12:58:14 +04:00
Andrei Kortunov
4c92f0c4e1
Move getEnchantmentColor() from Animation to Class
2019-08-07 08:51:46 +04:00
Alexei Dobrohotov
e4ef7e8d3f
Merge pull request #2355 from akortunov/transparency
...
Use the StateSetUpdater to modify alpha for Animation objects
2019-05-04 20:24:01 +03:00
Andrei Kortunov
c01153569d
Add missing Organic flag check for herbalism
2019-05-04 12:36:58 +04:00
Andrei Kortunov
5876a417c3
Use the StateSetUpdater to modify alpha for Animation objects (bug #5001 )
2019-05-03 08:18:52 +04:00