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25143 commits

Author SHA1 Message Date
Alexei Dobrohotov
264a6e0269 Merge branch 'unbreak_actors_loading' into 'master'
Unbreak floating corpses and spawn

Closes #5735

See merge request OpenMW/openmw!457
2020-12-12 18:00:05 +00:00
fredzio
a314f196eb Unconditionally call actor->resetPosition in adjustPosition.
Revert broken change that would force adjust all actors in cell upon
loading. That break floating corpses (and probably others things).
2020-12-12 18:17:26 +01:00
psi29a
daf6c9f88f Merge branch 'collisionbox' into 'master'
Make actor collision box components a struct

See merge request OpenMW/openmw!454
2020-12-11 22:09:06 +00:00
Mads Buvik Sandvei
d03f55bc2d Basic functions in place. Still bad handling of GUI 2020-12-11 18:37:50 +01:00
Alexei Dobrohotov
15291f15d3 Make actor collision box components a struct 2020-12-11 20:07:59 +03:00
psi29a
11eff02a1d Merge branch 'Show-more-information-about-level-on-menu' into 'master'
Show more information about level on menu

See merge request OpenMW/openmw!437
2020-12-11 12:04:15 +00:00
psi29a
9a35c5815e Merge branch 'nofallfloor' into 'master'
Update physics object position after spawning.

See merge request OpenMW/openmw!449
2020-12-11 11:28:29 +00:00
psi29a
789d034432 Merge branch 'skirts' into 'master'
Editor: Properly reserve body parts for skirts (bug #5731)

Closes #5731

See merge request OpenMW/openmw!452
2020-12-11 11:09:32 +00:00
psi29a
acd5109897 Merge branch 'dontcopysimulationresults' into 'master'
explicitely use a reference for physics simulation results to avoid a copy

See merge request OpenMW/openmw!450
2020-12-11 11:08:46 +00:00
Frederic Chardon
460e5abb55 Update physics object position after spawning. 2020-12-11 08:57:08 +01:00
Frederic Chardon
899b8422fa explicitely use a reference, auto can't infer it and make a copy 2020-12-11 08:56:54 +01:00
Alexei Dobrohotov
32601e0ae4 Properly reserve body parts for skirts (bug #5731) 2020-12-11 10:39:57 +03:00
Alexei Dobrohotov
1d03b46422 Merge branch 'cleanup-improve-scene-colors' into 'master'
[OpenMW-CS][FIX] Clean up PR !442

See merge request OpenMW/openmw!451
2020-12-11 02:19:26 +00:00
Coleman Smith
3b9db41346 removing unneeded variable 2020-12-10 17:03:10 -08:00
Bret Curtis
d35715e5dc add olcoal to authors and feature 5199 to changelog 2020-12-10 22:39:54 +01:00
psi29a
d77f122289 Merge branch 'gl-5199-improve-scene-colors' into 'master'
[OpenMW-CS] Issue #5199: Improve Scene Colors

See merge request OpenMW/openmw!442
2020-12-10 21:36:46 +00:00
Coleman Smith
842ea9d6ed simplifying a bit
- attaching gradient camera directly to the main camera
- using Vec4ub
2020-12-10 21:36:46 +00:00
psi29a
c8fa8cfe74 Merge branch 'herbalmenu' into 'master'
Add graphic herbalism to the launcher

Closes #5730

See merge request OpenMW/openmw!448
2020-12-10 21:31:53 +00:00
psi29a
cfd04fcaec Merge branch 'recast_test_fix_c17' into 'master'
be explicit about narrowing to resolve: error: type 'btScalar *' (aka 'float...

See merge request OpenMW/openmw!447
2020-12-10 21:30:05 +00:00
psi29a
7156b11dbc be explicit about narrowing to resolve: error: type 'btScalar *' (aka 'float *') cannot be narrowed to 'bool' in initializer list [-Wc++11-narrowing] 2020-12-10 21:30:05 +00:00
Mads Buvik Sandvei
d125464533 Uninitialized data bugs. 2020-12-10 21:30:54 +01:00
Mads Buvik Sandvei
76fc1a8f84 Stereo now initializes before anything is drawn. Added option to add initial/pre/post draw callbacks to stereo. 2020-12-10 21:29:56 +01:00
Mads Buvik Sandvei
d3d81a98e5 Make VRGUI use shaders 2020-12-10 21:28:20 +01:00
Mads Buvik Sandvei
7c9d2a8095 Fix bad check for frame number. Fixed accidentally duplicated stereo settings section. 2020-12-10 21:27:54 +01:00
Evil Eye
525292b184 Add graphic herbalism to the launcher 2020-12-10 19:02:38 +01:00
psi29a
686692519c Merge branch 'fix-tests' into 'master'
Use correct variable types when loading config for tests

See merge request OpenMW/openmw!446
2020-12-09 21:25:30 +00:00
Mads Buvik Sandvei
b98b4db4c1 Merge remote-tracking branch 'remotes/origin/multiview_test_branch' into openxr_vr_geometryshader_feature_branch 2020-12-09 21:11:53 +01:00
Mads Buvik Sandvei
c974e1dde3 Merge remote tracking branch multiview_test_branch 2020-12-09 19:42:15 +01:00
AnyOldName3
15f03ae375 Merge branch 'logging2' into 'master'
Print '--version' and '--help' messages without timestamps

Closes #2686

See merge request OpenMW/openmw!444
2020-12-09 16:27:54 +00:00
psi29a
0e5af74a2f Merge branch 'masterindexloadfix' into 'master'
[OpenMW-CS] Load master index from refId to mContentFile

See merge request OpenMW/openmw!445
2020-12-09 10:12:10 +00:00
AnyOldName3
fd4a62ce35 Use correct variable types when loading config for tests 2020-12-09 00:32:01 +00:00
Petr Mikheev
49c6e50c31 Print '--version' and '--help' messages without timestamps 2020-12-08 23:14:49 +01:00
Nelsson Huotari
61a4a0807b Load master index in refId to mContentFile, keep master index also in mIndex 2020-12-09 00:10:58 +02:00
Mads Buvik Sandvei
1bebe51c29 Make use of shared shadow maps in the brute force method 2020-12-08 21:37:27 +01:00
Mads Buvik Sandvei
5beb0bc799 Merge remote-tracking branch 'remotes/origin/shared_shadow_maps' into multiview_test_branch 2020-12-08 20:50:27 +01:00
Mads Buvik Sandvei
059861f517 Merge remote-tracking branch 'remotes/origin/master' into shared_shadow_maps 2020-12-08 20:49:35 +01:00
Mads Buvik Sandvei
09ed3850af Merge branch 'multiview_test_branch' of https://gitlab.com/madsbuvi/openmw into multiview_test_branch 2020-12-08 20:14:02 +01:00
Mads Buvik Sandvei
7a023e33ef Revert pointless shader version bump. 2020-12-08 20:13:42 +01:00
psi29a
afaacedf67 Merge branch 'placeatmecrash' into 'master'
Don't crash the game when placing a non-actor

See merge request OpenMW/openmw!443
2020-12-08 17:37:01 +00:00
Evil Eye
39ac0cbb4a Don't crash the game when placing a non-actor 2020-12-08 17:47:25 +01:00
Chris Djali
21de3fa7e8
Merge pull request #3033 from akortunov/main_messages
Use a logging system instead of cout for a couple of missing messages
2020-12-08 15:49:19 +00:00
psi29a
fd64aacf7d Merge branch 'cliherbalism' into 'master'
Add a setting to disable graphical herbalism

See merge request OpenMW/openmw!440
2020-12-08 10:02:15 +00:00
psi29a
8d8a4a890c Merge branch 'projectiles_collisions_mk2' into 'master'
Projectiles collisions

See merge request OpenMW/openmw!369
2020-12-08 09:24:36 +00:00
fredzio
4fbe1ed12c Ignore caster collision shape. Sometimes the magic bolt get launched
inside too near its caster.
2020-12-08 09:06:34 +01:00
fredzio
7e85235220 Projectile to projectile collision 2020-12-08 09:06:34 +01:00
fredzio
66fe3b0d38 Modify projectile collision to work with async physics 2020-12-08 09:06:33 +01:00
Andrei Kortunov
dc7b48e92e Generate physics collisions for projectiles (bug #3372)
Remove redundant now mHit field
2020-12-08 09:05:38 +01:00
Andrei Kortunov
242dd8d496 Use a logging system instead of cout for a couple of missing messages 2020-12-08 11:06:30 +04:00
Evil Eye
275b9aea4d rename setting 2020-12-07 21:56:41 +01:00
Evil Eye
e62fff5f2e Add a setting to disable graphical herbalism 2020-12-07 19:04:32 +01:00