gugus
d59284a096
first attempt to read the journal
2011-12-29 17:58:58 +01:00
gugus
28bd9ce362
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into journal
2011-12-11 11:21:57 +01:00
gugus
4087ab3cda
correct CMake and add some text formating attempt.
2011-12-01 13:44:34 +01:00
gugus
bc51ba5a38
Add the journal window (J key). It's still not in the right position.
2011-11-28 16:51:11 +01:00
Marc Zinnschlag
39af941d6f
Issue #19 : Moved code from Engine to WindowManager and ScriptManager
2011-10-09 12:05:13 +02:00
Sebastian Wick
317c920e03
everything works, also the readPressedButton function should do the job
2011-07-12 20:05:04 +02:00
Sebastian Wick
23194a932f
creating the buttons on the fly
2011-06-19 19:41:42 +02:00
Sebastian Wick
5db8e8c449
InterMessageBox game mode
2011-06-19 19:10:44 +02:00
Sebastian Wick
a4217f8fb8
Everything should work fine but deleting the existing MessageBox'es.
2011-06-15 22:53:05 +02:00
Sebastian Wick
fc25ccef4e
MW_Dialog set ro right propertys
2011-06-14 22:11:36 +02:00
Sebastian Wick
56dc9ffcf3
now, realy deleted needless code.
2011-06-14 18:29:55 +02:00
Marc Zinnschlag
717b5e1784
fixed a constness problem
2011-04-21 10:49:45 +02:00
Jan-Peter Nilsson
f83c5327f3
Move eventDone to WindowBase and make it tell which window is done
2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
54fc64cb6a
Decrease number of classes that need to know about other components
2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
67b4243a7f
Use one instead of five state variables to keep track of character creation progress
2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
183ccad872
Move ClassPoint struct definition from source to header file
2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
53b85eaaa9
Stat setValue, use the enum values all the way through instead of converting enum->string->same enum
2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
2a53afc2bf
Move StatsWindow class to it's own file.
2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
5342bd77f1
Use one event with a parameters instead of four events to tell with dialog we want to see
2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
a0ee11c51b
Don't care about the widget
2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
03158f4b62
Change indentation to four spaces
2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
6840e2c42f
Fix mising of signed/unsigned types in WindowManager::showClassQuestionDialog
2011-03-07 19:13:24 +01:00
sergoz
53ac8776ec
added box for fps counter and changed font colour to white
2011-02-19 18:55:58 +03:00
sergoz
5132531f73
added fps counter
2011-02-18 17:46:24 +03:00
Marc Zinnschlag
2628b5143c
Merge remote branch 'jpn/dialouge'
2010-12-30 15:11:17 +01:00
Marc Zinnschlag
e404d71e4f
fixes for class selection merge
2010-12-30 14:27:19 +01:00
Jan-Peter Nilsson
be5562cb2c
Added dialouge window
2010-11-06 01:09:37 +01:00
Jan-Peter Nilsson
700e379d56
Fix some compiler warnings
2010-11-06 01:07:48 +01:00
Jan Borsodi
f8b96703e6
Added all questions for the generate class dialogs and implemented calculation of class based on the answers given. There are some combinations which does not yield a class yet, will need to figure out the remaining combinations.
2010-10-24 00:45:21 +02:00
Jan Borsodi
38b434771a
Merge remote branch 'zini/master' into gui-windows
2010-10-23 01:13:11 +02:00
Jan Borsodi
81e83a0813
Player member variables in WindowManager are updated directly when a dialog finishes, needed for review dialog which is shown directly after another closes.
2010-10-23 01:09:33 +02:00
Jan Borsodi
cf9b90386c
Do not set the birth sign ID if it is empty.
2010-10-23 01:01:03 +02:00
Jan Borsodi
a0447bcd95
Made sure review dialog is removed before going to previous dialogs.
2010-10-23 01:00:25 +02:00
Jan Borsodi
1c6b9a9b7b
Activated buttons in review dialog to go to the respective dialogs.
2010-10-23 01:00:07 +02:00
Jan Borsodi
025af1717f
Removed gameWindowSize parameter from all dialogs that had it, instead this is fetched via the environment variable.
2010-10-23 00:17:41 +02:00
Jan Borsodi
12fe9305a6
Further unification of dialog API, all dialogs now have an open() method which updates gui content and makes it visible.
2010-10-23 00:11:54 +02:00
Jan Borsodi
e39f700372
Removed unnecessary methods.
2010-10-23 00:04:00 +02:00
Jan Borsodi
2bf29c17f5
Made sure current player name is shown in name dialog.
2010-10-23 00:00:09 +02:00
Jan Borsodi
aaa80d1eb0
Made sure race and class dialog shows the current player values.
2010-10-22 23:51:53 +02:00
Jan Borsodi
2affe7cf78
Removed earlier workaround code for dialog callbacks, no need to reset them anymore as the dialogs are cleaned up at a later point.
2010-10-22 23:38:36 +02:00
Jan Borsodi
06f226f2d8
Updated WindowManager to use the new removeDialog function.
2010-10-22 23:34:41 +02:00
Jan Borsodi
f756e171cc
Made sure dialog garbage is also cleaned up on destruction.
2010-10-22 23:21:15 +02:00
Jan Borsodi
1f7659cb12
Only set the class and race IDs if they contain a non-empty string.
2010-10-22 23:18:57 +02:00
Jan Borsodi
506f61d254
Added a method to remove a dialog safely, first hides the dialog then schedules for deletion in the garbage list.
2010-10-22 23:14:21 +02:00
Jan Borsodi
16aa13721a
Updated all dialogs to use a garbage list for postponed cleanup, this list is cleared in update() which is called for each frame.
...
Fixed incorrect code in onCreateClassDialogBack, should use set class from pickClassDialog.
Add private method setGuiMode() which calls the input manager, updated all gui-mode changes in WindowManager to use that.
2010-10-22 22:54:15 +02:00
Marc Zinnschlag
493b1ff081
gcc compatibility fix
2010-10-22 10:21:42 +02:00
Jan Borsodi
3e5f278882
Fixed birthsign and skill list in review dialog, they were not properly set.
2010-10-21 09:47:34 +02:00
Jan Borsodi
970a7a3498
Removed hardcoded values from review dialog and added functionality for setting all fields in the dialog. Window manager keeps track of player values set from the outside and passes these to the review dialog.
2010-10-21 09:28:09 +02:00
Jan Borsodi
1c1d33e723
Initial work on the stat review dialog.
2010-10-20 21:40:32 +02:00
Jan Borsodi
0cc8f84393
Finished handling of Create Class dialog, now a new class is created and set in the mechanics manager.
2010-10-10 02:43:44 +02:00