James Carty
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4489838ea3
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Fix incorrect function call
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2018-08-17 22:35:04 +01:00 |
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James Carty
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513e99148e
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Fix function with no return value
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2018-08-17 20:18:20 +01:00 |
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James Carty
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43f1c9163c
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Fix issue in which murder wouldn't be reported after paying fine
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2018-08-16 18:58:51 +01:00 |
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James Carty
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4b0a6074e7
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Add comment
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2018-08-16 00:29:14 +01:00 |
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James Carty
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6889432030
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Move code to seperate functions for reusability
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2018-08-16 00:26:02 +01:00 |
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Bret Curtis
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52d4e25314
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Merge pull request #1851 from akortunov/launcherfix
Init SDL2 before Qt4 to avoid crash on Linux
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2018-08-11 18:55:41 +02:00 |
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elsid
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f2a63bcf35
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Add unit tests for BulletNifLoader
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2018-08-11 18:00:52 +03:00 |
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elsid
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6afc1dc3a0
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Support build with coverage for components and test suite
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2018-08-11 17:24:40 +03:00 |
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elsid
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ef631a0961
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Add dependency for GMock
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2018-08-11 16:52:53 +03:00 |
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Marc Zinnschlag
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1cfc1f9bdb
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Merged pull request #1666
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2018-08-10 12:23:17 +02:00 |
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Marc Zinnschlag
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0aedb3aada
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Merged puil request #1808
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2018-08-10 12:22:13 +02:00 |
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Marc Zinnschlag
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24212d58e8
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Merged pull request #1861
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2018-08-10 12:21:05 +02:00 |
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Andrei Kortunov
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cde95979d0
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Fix combat engagement for creatures
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2018-08-10 09:29:01 +04:00 |
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Andrei Kortunov
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780648b584
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Do not reset idle animations if we do not have ammo
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2018-08-09 16:39:46 +04:00 |
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Andrei Kortunov
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df577babe9
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Increase priority of 1st-person weapon animations to avoid issues with animation blending
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2018-08-09 16:39:20 +04:00 |
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Andrei Kortunov
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71bcc11ba5
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Apply only crossbow reload animation to upper body
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2018-08-09 16:37:08 +04:00 |
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Andrei Kortunov
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a0d0e5d2db
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Give jumping animations higher priority than movement ones
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2018-08-09 16:19:03 +04:00 |
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Andrei Kortunov
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6a03aa6fdb
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Reduce jittering during turning animations for player
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2018-08-09 16:19:00 +04:00 |
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Andrei Kortunov
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cd92014533
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Do not touch GUI modes when taking screenshots (bug #4528)
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2018-08-09 16:19:00 +04:00 |
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Marc Zinnschlag
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fe19d8ff35
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Merged pull request #1857
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2018-08-09 13:52:51 +02:00 |
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Marc Zinnschlag
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a2a57cf694
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Merged pull request #1858
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2018-08-09 13:51:31 +02:00 |
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Marc Zinnschlag
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0f510011b3
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Merged pull request #1852
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2018-08-09 13:49:50 +02:00 |
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Andrei Kortunov
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126b2fdd42
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Use the isPlayer variable to do not check if the current actor is player every time
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2018-08-09 11:16:19 +04:00 |
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Andrei Kortunov
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51af729305
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Do not use headtracking in the 1st-person view (bug #4573)
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2018-08-08 23:29:03 +04:00 |
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Andrei Kortunov
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6202b4eca9
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Do not touch GUI modes when taking screenshots (bug #4528)
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2018-08-08 22:10:53 +04:00 |
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Capostrophic
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e9e9c0dd6b
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Fix guild guide fast travelling to exteriors time
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2018-08-08 12:46:36 +03:00 |
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Andrei Kortunov
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b7859b3fa9
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Cap underwater view distance (bug #4565)
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2018-08-08 13:22:40 +04:00 |
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Capostrophic
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bcd9cc4baa
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Check the actor cell instead of the destination cell in fast travel price logic
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2018-08-08 02:07:48 +03:00 |
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Andrei Kortunov
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2b90504558
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Init SDL2 before Qt4 to avoid crash on Linux (bug #4529)
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2018-08-07 22:57:16 +04:00 |
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Marc Zinnschlag
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b75b5d139a
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Merged pull request #1845
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2018-08-05 12:28:38 +02:00 |
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Marc Zinnschlag
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7a93d118d2
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Merged pull request #1846
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2018-08-05 12:26:56 +02:00 |
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Capostrophic
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7087bad580
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Use special behavior for all topics with reserved names (bug #4557)
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2018-08-05 12:39:53 +03:00 |
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Andrei Kortunov
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1f4dd3b393
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Make partial binary search case insensitive, as it supposed to be (bug #4558)
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2018-08-05 13:26:12 +04:00 |
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Andrei Kortunov
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b0f2e00e7f
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Make forcegreeting a non-op for non-actor objects (bug #4553)
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2018-08-05 09:31:45 +04:00 |
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Marc Zinnschlag
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452a706047
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Merged pull request #1837
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2018-08-04 10:26:44 +02:00 |
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Marc Zinnschlag
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b6a919a2d1
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Merged pull request #1838
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2018-08-04 10:26:18 +02:00 |
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Marc Zinnschlag
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99c03d55f0
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Merged pull request #1841
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2018-08-04 10:25:52 +02:00 |
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Marc Zinnschlag
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2a621fedd1
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Merged pull request #1842
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2018-08-04 10:08:11 +02:00 |
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Capostrophic
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d15dcaff68
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Don't adjust weapon rating according to weapon condition twice
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2018-08-03 19:22:58 +03:00 |
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Andrei Kortunov
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e2519226aa
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Move boost include
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2018-08-03 17:04:07 +04:00 |
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Andrei Kortunov
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eeffe2e557
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Check if item model exists inside drag and drop functions
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2018-08-03 16:42:43 +04:00 |
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Andrei Kortunov
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c2a175c2e0
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Move crash catcher wrapper to separate file
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2018-08-03 15:51:17 +04:00 |
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Capostrophic
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725a9323c4
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Merge branch 'master' into sound
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2018-08-03 14:16:51 +03:00 |
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Capostrophic
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4c7f3cf626
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Merge branch 'master' into weaponpriority
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2018-08-03 14:07:11 +03:00 |
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Marc Zinnschlag
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4d280add81
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Merged pull request #1843
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2018-08-03 12:56:17 +02:00 |
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Marc Zinnschlag
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d7718aae9b
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Merged pull request #1840
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2018-08-03 12:54:56 +02:00 |
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Marc Zinnschlag
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eb5f558f6f
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Merged pull request #1839
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2018-08-03 12:53:55 +02:00 |
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Andrei Kortunov
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712c9995db
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Rename mIsScripted variable because its name is ambiguous
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2018-08-03 12:01:31 +04:00 |
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Andrei Kortunov
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c454f1bdad
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Use log file for editor (feature #4012)
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2018-08-03 09:05:08 +04:00 |
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Capostrophic
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9d85b7c2d3
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Use the actual damage for deducting weapon rating
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2018-08-02 15:20:07 +03:00 |
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