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1613 commits

Author SHA1 Message Date
madsbuvi
44a039796a Wrong use of value instead of click for the cosmos controller. 2021-01-17 19:47:14 +01:00
madsbuvi
61e8368e53 VR tab in the launcher. 2021-01-02 22:08:01 +01:00
madsbuvi
11a3961d65 Merge remote-tracking branch 'remotes/origin/directx_swapchains' into openxr_vr_geometryshader_feature_branch 2021-01-01 19:50:52 +01:00
madsbuvi
6ed89f9141 Support for DirectX swapchains. 2020-12-31 21:08:24 +01:00
Mads Buvik Sandvei
3e82cae500 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr_geometryshader_feature_branch 2020-12-18 20:50:58 +01:00
psi29a
11eff02a1d Merge branch 'Show-more-information-about-level-on-menu' into 'master'
Show more information about level on menu

See merge request OpenMW/openmw!437
2020-12-11 12:04:15 +00:00
Mads Buvik Sandvei
7c9d2a8095 Fix bad check for frame number. Fixed accidentally duplicated stereo settings section. 2020-12-10 21:27:54 +01:00
Evil Eye
525292b184 Add graphic herbalism to the launcher 2020-12-10 19:02:38 +01:00
Mads Buvik Sandvei
b98b4db4c1 Merge remote-tracking branch 'remotes/origin/multiview_test_branch' into openxr_vr_geometryshader_feature_branch 2020-12-09 21:11:53 +01:00
Mads Buvik Sandvei
c974e1dde3 Merge remote tracking branch multiview_test_branch 2020-12-09 19:42:15 +01:00
Mads Buvik Sandvei
1bebe51c29 Make use of shared shadow maps in the brute force method 2020-12-08 21:37:27 +01:00
Mads Buvik Sandvei
5beb0bc799 Merge remote-tracking branch 'remotes/origin/shared_shadow_maps' into multiview_test_branch 2020-12-08 20:50:27 +01:00
Mads Buvik Sandvei
7a023e33ef Revert pointless shader version bump. 2020-12-08 20:13:42 +01:00
Evil Eye
275b9aea4d rename setting 2020-12-07 21:56:41 +01:00
Evil Eye
e62fff5f2e Add a setting to disable graphical herbalism 2020-12-07 19:04:32 +01:00
CedricMocquillon
6bfdf0e57f Add more information on mouse over level 2020-12-07 14:57:25 +01:00
Mads Buvik Sandvei
c870749c39 Merge remote-tracking branch 'remotes/origin/master' into multiview_test_branch 2020-12-06 15:24:12 +01:00
Mads Buvik Sandvei
85033bb647 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr 2020-12-06 15:14:53 +01:00
Mads Buvik Sandvei
3008062955 Added the quick keys menu to the meta menu and added the option to assign it to your controller if you wish. 2020-12-04 22:41:49 +01:00
psi29a
6f0b90e606 documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes 2020-12-02 23:03:10 +00:00
Mads Buvik Sandvei
e42dada208 Load interaction profile suggestions from xml instead of hardcoding them. 2020-12-02 21:49:00 +01:00
Mads Buvik Sandvei
e56d74518d VR tab in the settings menu. 2020-11-29 13:14:00 +01:00
Mads Buvik Sandvei
fde3ae1403 wrist option 2020-11-28 19:41:09 +01:00
Mads Buvik Sandvei
49e76fa077 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr 2020-11-27 00:36:10 +01:00
uramer
ce455e7aaa Nicer VR meta menu 2020-11-17 23:20:32 +01:00
Mads Buvik Sandvei
3e581571f4 QWERTY implementation of a virtual keyboard. 2020-11-14 19:20:36 +01:00
Alexei Dobrohotov
7e63afdecf Allow loading arbitrary NIF files 2020-11-08 13:23:18 +03:00
Alexei Dobrohotov
9859565f8d Improve grammar in [Physics] category of the default settings 2020-11-07 02:18:36 +03:00
Alexei Dobrohotov
f49bf028b9 Put a stretch menu background checkbox into the launcher (#5672) 2020-11-01 02:14:25 +03:00
Mads Buvik Sandvei
c1e6b05555 Wrote a meta menu for accessibility on VR controllers with few keys. 2020-10-27 20:45:41 +01:00
Mads Buvik Sandvei
4f8f0cc8ac Merge branch 'master' of https://gitlab.com/madsbuvi/openmw into openxr_vr 2020-10-22 20:39:53 +02:00
Alexei Dobrohotov
de6d4ab44d Make messageboxes overlap tooltips (bug #5639) 2020-10-19 22:44:14 +03:00
Mads Buvik Sandvei
ea9303e1c6 Deleted deprecated setting 'use steady clock'. Moved debug related settings to a separate [VR Debug] category. 2020-10-19 18:21:05 +02:00
Mads Buvik Sandvei
6425749b7e More accurate interpretation of openxr session states 2020-10-18 14:22:03 +02:00
psi29a
f513ee1f1d Merge branch 'configurable_turning_delay' into 'master'
Makes the delay of turning while run configurable (part of "smooth movement")

See merge request OpenMW/openmw!349
2020-10-17 20:21:02 +00:00
psi29a
9d350ec824 Merge branch 'head_bobbing' into 'master'
Add head bobbing in first person mode

Closes #5043

See merge request OpenMW/openmw!320
2020-10-17 19:54:34 +00:00
Mads Buvik Sandvei
cf20faff21 Option to make use of XR_EXT_debug_utils if available 2020-10-17 21:11:31 +02:00
Petr Mikheev
9ec6fce446 Makes the delay of turning while run configurable (part of "smooth movement"). 2020-10-17 16:11:22 +02:00
fredzio
ae3306c019 Document async physics settings
Add an option to the launcher
Update changelog
2020-10-15 06:41:41 +02:00
fredzio
3c2504b442 Process movement queue in one or several background threads
Before movement calculation, the main thread prepare a
vector of ActorFrameData, which contains all data necessary to perform
the simulation, and feed it to the solver. At the same time it fetches
the result from the previous background simulation, which in turn is
used by the game mechanics.
Other functions of the physics system (weapon hit for instance)
interrupt the background simulation, with some exceptions described
below.

The number of threads is controlled by the numeric setting

[Physics]
async num threads

In case 'async num threads' > 1 and Bullet doesn't support multiple threads,
1 async thread will be used. 0 means synchronous solver.
Additional settings (will be silently switched off if async num threads = 0)

[Physics]
defer aabb update

Update AABBs of actors and objects in the background thread(s). It is not an especially
costly operation, but it needs exclusive access to the collision world, which blocks
other operations. Since AABB needs to be updated for collision detection, one can queue
them to defer update before start of the movement solver. Extensive tests on as much
as one installation (mine) show no drawback having that switched on.

[Physics]
lineofsight keep inactive cache

Control for how long (how many frames) the line of sight (LOS) request will be kept updated.
When a request for LOS is made for the first time, the background threads are stopped to
service it. From now on, the LOS will be refreshed preemptively as part of the background
routine until it is not required for lineofsight keep inactive cache frames. This mean
that subsequent request will not interrupt the background computation.
2020-10-15 06:41:35 +02:00
Mads Buvik Sandvei
70e8e818b6 Merge branch 'master' of https://gitlab.com/madsbuvi/openmw into multiview_test_branch 2020-10-08 19:28:51 +02:00
Petr Mikheev
be27b51279 Add head bobbing in first person mode 2020-10-08 00:22:01 +02:00
Mads Buvik Sandvei
d4d899a56b Separate geometry template to file. Explicitly size geometry shader input arrays. 2020-10-07 21:48:15 +02:00
Alexei Dobrohotov
5ab29f26e9 Put the main menu below other windows (bug #5622) 2020-10-01 20:31:45 +03:00
Petr Mikheev
a17fb14b8a Add "smooth movement" and "NPCs avoid collisions" settings to openmw-launcher and to the docs; update CHANGELOG.md. 2020-09-22 22:50:44 +02:00
Petr Mikheev
b838782557 Avoid collisions between actors. 2020-09-22 22:50:44 +02:00
Petr Mikheev
71ba94a89a Smooth turning; smooth stopping; combat headtracking 2020-09-22 22:50:44 +02:00
Mads Buvik Sandvei
8a6738469e Merge branch 'master' of https://gitlab.com/madsbuvi/openmw into multiview_test_branch 2020-09-19 20:58:07 +02:00
Mads Buvik Sandvei
2952463112 Configurability. Brute force option. 2020-09-19 20:55:06 +02:00
Mads Buvik Sandvei
943fe06173 Cleaned up update callbacks. Rescued floating point accuracy of gl_Position 2020-09-14 23:09:44 +02:00