Petr Mikheev
65c92b6488
Add alignment="Qt::AlignTop" to files/ui/graphicspage.ui
2020-07-27 00:24:15 +02:00
Capostrophic
03f0bd3df6
Make a horrible simple water hack less horrible
2020-07-27 00:32:24 +03:00
Bret Curtis
a74f7bbcbe
Merge pull request #2975 from Capostrophic/pickpocket
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Fix pickpocketing sneaking stance check
2020-07-26 23:01:03 +02:00
Bret Curtis
b0c4336577
update DejaVuFontLicense entry
2020-07-26 22:53:46 +02:00
David Cernat
2cb16e778c
[General] Use clearer method name for tracking InterpreterContext type
2020-07-26 20:03:33 +02:00
David Cernat
63480a0012
[Client] Use DetourNavigator for local actors, working around c1ebd9474b
2020-07-26 17:58:59 +02:00
Capostrophic
9c930e38fa
Add option to always allow stealing from KO'd actors (feature #5545 )
2020-07-26 13:10:44 +03:00
Bret Curtis
aa094b568e
Merge pull request #2974 from Capostrophic/documentation
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Update documentation
2020-07-26 12:05:13 +02:00
Bret Curtis
584fcd4716
Merge branch 'master' of github.com:OpenMW/openmw
2020-07-26 11:54:51 +02:00
Capostrophic
cc6e4ad215
Fix pickpocketing sneaking stance check
2020-07-26 12:20:17 +03:00
Evil Eye
040a92c373
implement additem/removeitem for non-unique actors
2020-07-26 11:07:18 +02:00
David Cernat
57734c172b
[Client] Retain AiPursue for guards ignoring player because of dialogue
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In OpenMW, guards starting combat with the player cause other guards with an AiPursue package to also join the combat in MechanicsManager::startCombat(). Previously, however, TES3MP was discarding AiPursue packages for the guards who hadn't started the arrest dialogue with the player by returning the wrong boolean in AiPursue::execute(), leading to just one-on-one combat with the arresting guard.
2020-07-26 11:06:11 +02:00
Capostrophic
c4eb50d17f
Update documentation
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Document distant fog
Make colored topic functionality documentation clearer
Update the status of screenshot format tweakability
2020-07-26 11:56:52 +03:00
Capostrophic
46825e8a4d
Move NIF record index back to a separate user object
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This makes sure it's never erroneously optimized out. NodeIndexHolders don't need to be cloned as their record index is never supposed to be changed.
2020-07-26 09:57:43 +03:00
Capostrophic
f93655e803
Encapsulate NIF transform changes in NifOsg::MatrixTransform
2020-07-26 09:57:43 +03:00
Capostrophic
ad87289d59
Fix NifOsg::MatrixTransform constructor inheritance
2020-07-26 09:57:43 +03:00
Capostrophic
cc791af0f5
Serialization fixes
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Make sure NifOsg::MatrixTransform serialization behaves as intended
Add a dummy serializer for NifOsg::UVController
2020-07-26 09:57:43 +03:00
Capostrophic
3b55d657e5
CopyRigVisitor: Log the number of parents in multiple parents error
2020-07-26 09:57:43 +03:00
Capostrophic
a61267f57d
Replace NodeUserData with a custom transform node
2020-07-26 09:57:43 +03:00
Capostrophic
4c9cefefdd
Get rid of NifOsg::CollisionSwitch
2020-07-26 09:57:43 +03:00
psi29a
899966f0d3
Merge branch 'Launcher-CodePatch-Tab' into 'master'
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Add a new tab in the launcher app to handle code patch options. #5519
See merge request OpenMW/openmw!258
2020-07-26 00:05:55 +00:00
Bret Curtis
224923d6c8
update appdata license and dejavufont license file
2020-07-26 01:56:55 +02:00
David Cernat
71b00da289
Update AUTHORS with project leader history & special mention for scrawl
2020-07-25 21:33:52 +03:00
David Cernat
ff10aa816b
Add OpenMW commits up to 25 Jul 2020
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# Conflicts:
# .travis.yml
2020-07-25 19:44:01 +02:00
CedricMocquillon
1ff2256bc1
Update changelog
2020-07-25 17:42:31 +02:00
CedricMocquillon
1f4f10c723
Add a tab level in advanced settings
2020-07-25 17:42:31 +02:00
psi29a
fc7266d4ee
Merge branch 'Improve-cell-name-autocompleter-implementation' into 'master'
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#5520 Improve cell name autocompleter implementation
See merge request OpenMW/openmw!267
2020-07-25 13:58:42 +00:00
Cédric Mocquillon
2e27de027e
Add members in AdvancedPage class to avoid memory leak when the list of cells names is updated as we recreated a completer at each notification event
2020-07-25 13:58:42 +00:00
Bret Curtis
21ee1ed317
Merge pull request #2973 from akortunov/refactoring
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Use more C++11 loops in game mechanics code
2020-07-25 15:43:42 +02:00
psi29a
e4de306d5b
Merge branch 'settings_vector' into 'master'
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Support vectors in settings.cfg
See merge request OpenMW/openmw!268
2020-07-25 12:34:36 +00:00
Andrei Kortunov
e6036e13b9
Use more C++11 loops in game mechanics code
2020-07-25 15:54:49 +04:00
Petr Mikheev
8cdc7031f5
Support vectors in settings.cfg
2020-07-24 21:47:49 +02:00
Nikolay Kasyanov
3be1cdef33
[macOS, CI] Use Xcode 11.6 ( #2970 )
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* [macOS, CI] Use Xcode 11.6
* [macOS, CI] Enable OpenCs build and see how it goes
* [macOS, CI] Re-enable package build and check
2020-07-22 21:54:18 +02:00
Mads Buvik Sandvei
90c3089370
Update sdlvideowrapper.cpp
2020-07-22 12:17:03 +00:00
elsid
49b78ef463
Merge branch 'preview_mode2' into 'master'
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Improved preview and vanity mode
See merge request OpenMW/openmw!261
2020-07-21 17:46:23 +00:00
Petr Mikheev
62c8ea373b
Fix not completely correct camera transition when switching from 1st person to 3rd person if armed.
2020-07-19 22:12:17 +02:00
Petr Mikheev
d78b227670
Fix inverted preview rotation when using controller
2020-07-19 18:21:40 +02:00
Petr Mikheev
2e6aa155a3
New settings 'preview if stand still' and 'deferred preview rotation'.
2020-07-19 18:21:40 +02:00
Petr Mikheev
9f850b6ffc
Move deferred rotation logic from renderingmanager.cpp to camera.cpp
2020-07-19 18:21:40 +02:00
Petr Mikheev
63cab4052d
Refactoring in mwrender::Camera. enum for normal/preview/vanity mode.
2020-07-19 18:21:40 +02:00
David Cernat
58d8367cb0
[Client] Handle input from server-sent custom messageboxes less hackily
2020-07-18 01:36:13 +02:00
Petr Mikheev
8ac7ffc32b
Remove 'separate preview camera' and make the new behavior the default one.
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Also minor refactoring in camera.cpp
2020-07-17 22:59:44 +02:00
David Cernat
eb1641dd86
[Client] Fix crashes caused by current modals with invalid widgets
2020-07-17 21:07:09 +02:00
Petr Mikheev
4d206d2c67
Improved preview mode
2020-07-17 20:35:52 +02:00
elsid
c3b581131d
Merge branch 'third_person_fix' into 'master'
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Minor fixes for 'view over shoulder'
See merge request OpenMW/openmw!265
2020-07-17 18:11:35 +00:00
psi29a
f824965fca
Merge branch 'camera_smooth_zoom_out' into 'master'
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Camera can pull out after clearing obstruction instead of instant snapback.
See merge request OpenMW/openmw!264
2020-07-17 16:22:09 +00:00
Bret Curtis
e40b309d83
move project/cmake to top; set OpenGL_GL_PREFERENCE to LEGACY since we use GL2 and GLNVD is for GL3 and up ( https://github.com/openscenegraph/OpenSceneGraph/issues/639 ); set our RTD to point to stable and not master, stable follows our latest stable release
2020-07-17 16:23:12 +02:00
Petr Mikheev
8ac143c983
Camera can pull out after clearing obstruction instead of instant snapback.
2020-07-17 10:19:46 +02:00
Petr Mikheev
68148f5ec7
1. Skip smooth camera transition after changing cell; 2. Fix 'zoom out when move' for extremely high speed;
2020-07-16 22:21:50 +02:00
Bret Curtis
a890c951bc
Merge pull request #2966 from elsid/sound_init
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Refactor sound initialization
2020-07-16 09:06:34 +02:00