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19046 commits

Author SHA1 Message Date
Alexander Stillich
93e9df15c9 Fixed parameter naming 2017-11-11 22:58:02 +00:00
Alexander Stillich
52b3507a2b Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all 2017-11-11 22:58:02 +00:00
Alexander Stillich
09aac22782 Added StringUtil::replaceAll() 2017-11-11 22:58:01 +00:00
Alexander Stillich
92aaff3b78 Fixed escaping @ in boost program options filter 2017-11-11 22:57:59 +00:00
scrawl
a7fd27f413
Merge pull request #1544 from rexelion/archerrangefix
use fProjectileMaxSpeed for ranged weapons distance (fixes #4192)
2017-11-11 22:30:59 +00:00
scrawl
98b4f9c596
Merge pull request #1549 from akortunov/itemmodels
Item models reworking
2017-11-11 22:12:07 +00:00
scrawl
ae9f79c192
Merge pull request #1550 from akortunov/trackingfix
Do not track a nearest actor during combat and pursue
2017-11-11 22:10:33 +00:00
scrawl
dc016059c3 Disable Activate key when textinput is active (Bug #4151) 2017-11-11 22:00:18 +00:00
scrawl
3b9e1e8c1b Make movement keys not function in text input mode 2017-11-11 22:00:09 +00:00
scrawl
b7eda61f7a Fix overlapping widgets in trade window layout (Fixes #4205) 2017-11-11 21:59:21 +00:00
Andrei Kortunov
8c0dcd8b2b Do not track a nearest actor during combat and pursue (bug #4179) 2017-11-11 19:46:59 +04:00
rexelion
f0649849b8 changed variable name to be more descriptive 2017-11-11 12:00:23 +00:00
Andrei Kortunov
9943bd4d74 AiWander fast forwarding improvements (bug #3638) 2017-11-11 15:31:06 +04:00
Andrei Kortunov
03f129b53c remove redundant allowedToInsertItems() function from ItemModel 2017-11-11 11:58:22 +04:00
Andrei Kortunov
99517d83ea Bound items detection refactoring 2017-11-11 11:58:22 +04:00
Andrei Kortunov
a02124f884 Handle item owners during pickpocketing 2017-11-11 11:58:18 +04:00
scrawl
a5ba1caed1
Merge pull request #1541 from astillich/4189
Fixed escaping @ in boost program options filter
2017-11-10 23:08:54 +00:00
scrawl
f1aeb416ec Disable Activate key when textinput is active (Bug #4151) 2017-11-10 22:54:53 +00:00
scrawl
a5adc5b018 Add NPC base skeleton files to the optimizer blacklist (Fixes #4159) 2017-11-10 22:51:32 +00:00
scrawl
b06512a60d Fix error message that referred to the wrong file (Bug #4159) 2017-11-10 22:51:32 +00:00
scrawl
1afbf99f74 Make movement keys not function in text input mode 2017-11-10 22:51:31 +00:00
scrawl
b9baee51d5 Fix overlapping widgets in trade window layout (Fixes #4205) 2017-11-10 22:51:29 +00:00
rexelion
69a56eaea3 don't initialise rangeAttackOfTarget 2017-11-10 10:44:53 +00:00
Kyle Cooley
1cd539bad2 Fix render order for markers 2017-11-10 02:06:06 -05:00
Andrei Kortunov
3694b6ec90 Move onClose() check to item models 2017-11-10 10:58:43 +04:00
Andrei Kortunov
ac33ff9482 Move onDropItem() check to item models 2017-11-10 10:58:43 +04:00
Andrei Kortunov
3604b73d60 Move onTakeItem() to item models 2017-11-10 10:58:40 +04:00
Kyle Cooley
556117f6e6 Update marker transparency when changed. 2017-11-10 01:56:06 -05:00
AnyOldName3
590531595b Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp 2017-11-10 02:02:27 +00:00
Kyle Cooley
de214db8d4 Use configured transparency. 2017-11-09 13:45:32 -05:00
Kyle Cooley
197ea95646 Prevent arrows for move/scale markers from intersecting. 2017-11-09 13:04:46 -05:00
rexelion
983c33c4c8 don't use a pointer for ActionWeapon 2017-11-09 14:23:26 +00:00
AnyOldName3
548c42b5fd Disable over-zealous shadows in the character preview. 2017-11-08 13:38:30 +00:00
AnyOldName3
64d5d0fd66 Prevent the local map from being considered to be shadowed. 2017-11-08 13:30:13 +00:00
AnyOldName3
6e0b61d084 Add missing libraries to components target 2017-11-08 04:09:14 +00:00
AnyOldName3
e201e359a9 Move Shadow to Components 2017-11-08 01:44:49 +00:00
AnyOldName3
1a30a917af Merge upstream/master 2017-11-08 01:31:38 +00:00
AnyOldName3
2e7951c83f Remove unused mask 2017-11-08 01:28:10 +00:00
AnyOldName3
aa31cbba4f Attempt (and fail) to make the local map show without unwanted shadow 2017-11-08 01:20:52 +00:00
scrawl
41ecbdbe6c Add missing WaitDialog::clear() (Fixes #4196) 2017-11-08 00:56:05 +00:00
AnyOldName3
c3616ca78b Merge branch 'osgshadow-test-vdsm-sky-method-two' into osgshadow-test-vdsm 2017-11-08 00:35:54 +00:00
scrawl
9ecdcc187f Clarify a warning message refers to inventory objects 2017-11-08 00:26:09 +00:00
scrawl
95b3c1181a Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190) 2017-11-08 00:24:52 +00:00
scrawl
e42bd71081 Add missing WaitDialog::clear() (Fixes #4196) 2017-11-08 00:24:04 +00:00
scrawl
244cc5b861 Reduce error spam 2017-11-08 00:24:03 +00:00
scrawl
7b4add2ae4 Fall back to non-shader material if creating the shader fails
Also fixes an uncaught exception that will break the whole game.
2017-11-08 00:24:03 +00:00
Alexander Stillich
43b5c2e36b Fixed parameter naming 2017-11-07 23:20:10 +01:00
Alexander Stillich
70d578d050 Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all 2017-11-07 23:10:58 +01:00
AnyOldName3
25432146f7 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2017-11-07 22:08:21 +00:00
Alexander Stillich
af3e1f92ec Added StringUtil::replaceAll() 2017-11-07 23:06:23 +01:00