Andrei Kortunov
62c04c6758
Unstack soulgem, added via AddSoulGem console command (bug #4351 )
2018-03-09 21:49:27 +04:00
scrawl
1522bda60b
Fix crash in getDistance when invoked before the game starts
2018-01-11 01:48:05 +00:00
Andrei Kortunov
ba46473038
Do not skip weather transitions from SetPos script command (bug #3603 )
2017-12-13 10:53:23 +04:00
Andrei Kortunov
c908ad2fba
Do not allow to place actors underground via SetPos (bug #3783 )
2017-12-10 14:38:02 +04:00
scrawl
0c6ef17fb5
Add explicit variant of 'OnActivate'
2017-10-23 23:33:06 +00:00
scrawl
64e27c032b
Merge pull request #1481 from scrawl/keyfocus
...
WindowManager overhaul & improved keyboard support
2017-09-28 22:34:05 +00:00
scrawl
2ce79e07a4
Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways.
...
- Fix memory leaks in DialogueWindow
- Fix Link objects being deleted from their own event handler
2017-09-25 23:38:28 +02:00
scrawl
32f9c8058a
Remove redundant RestBed gui mode
2017-09-24 19:08:14 +02:00
scrawl
ad4b91131f
toggleGui renamed to toggleHud, remove unused variable
2017-09-24 19:08:14 +02:00
scrawl
0e648222b8
Merge pull request #1446 from akortunov/takeallfix
...
Do not allow to equip a replacement, when take all items from a dead corpse
2017-09-22 09:14:21 +00:00
Andrei Kortunov
4580024d76
Unequip all items from dead corpse when take all items (bug #4095 )
2017-09-22 12:32:47 +04:00
Andrei Kortunov
65d8e2ff5d
Allow to use GetDetected without a reference (bug #3110 )
2017-09-18 21:46:57 +04:00
Chris Robinson
780e82480d
Make the PlayMode and PlayType enums scoped
...
Also shorten them by putting them in the MWSound namespace
2017-09-15 02:36:59 -07:00
Andrei Kortunov
c6fd75bf42
Take in account elemental shields for GetResist and SetResist script commands (bug #4093 )
2017-09-10 22:05:58 +04:00
Andrei Kortunov
bc7353f100
Check animation state for GetPCRunning and GetPCSneaking
2017-08-16 20:30:47 +04:00
Andrei Kortunov
3b163ce6ce
Disable sound distortion for PlaySound script command
2017-07-15 10:58:19 +04:00
Allofich
42402976e3
Fixes for building in MSVC
2017-06-13 19:38:12 +09:00
Bret Curtis
c781d1f8ed
purge unnecessary imports
...
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
2017-06-09 19:08:53 +02:00
Bret Curtis
d785344fad
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
2017-06-09 19:08:53 +02:00
Allofich
143ee387cc
Add enabled check to animation script commands
...
(Fixes #3793 )
2017-04-21 23:27:24 +09:00
Allofich
ff3e307059
Pass parameters by const reference
2017-04-20 23:47:03 +09:00
Allofich
6e405aed8c
Adjustments to RemoveItem behavior
...
(Fixes #3796 )
2017-04-13 22:33:13 +09:00
Allofich
57aeec59d5
Change bounds behavior of stat script commands
...
Fixes (#3776 )
2017-03-22 15:17:44 +09:00
MiroslavR
af1fe64408
GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor ( Fixes #3781 )
2017-03-07 19:00:09 +01:00
scrawl
29556a1802
More consistent wording of errors/warnings
...
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
...
Added ConstContainerStoreIterator (Task #3092 )
2017-03-02 18:36:21 +01:00
Rafael Moura
6c2ce2b2a1
Porting more ContainerStoreIterator usage to const version #4
...
removed const_cast revision
2017-02-28 19:11:00 +00:00
scrawl
3f27c8cc97
Always print context for script warnings to remove the need for verbose option
...
(Fixes #2813 )
2017-02-21 04:32:59 +01:00
scrawl
05ad0dca34
Use ActionTeleport in COE/COC commands
2017-02-20 20:26:45 +01:00
Rafael Moura
9963601484
Porting code to ConstContainerStoreIterator #1
2017-02-19 15:18:35 +00:00
scrawl
249fe9077b
Handle 'tcb' command as an alias for 'tcg'
2017-02-08 18:51:07 +01:00
scrawl
34deb6e7b1
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00
MiroslavR
d97e9cfe7e
Fix InterpreterContext::updatePtr updating mLocals to the implicit ref's locals when interpreting a targeted global script ( Fixes #3738 )
...
The interpreter context of a targeted global script would point to the target's locals instead of the global script instance's locals when the target changed cell during script execution. Credit to scrawl for the solution.
2017-01-29 13:29:53 +01:00
scrawl
45fb4f04b1
Update reference of the interpreter context when an Activate results in a take action ( Fixes #3727 )
2017-01-18 21:57:50 +01:00
scrawl
70c5f64caa
Fix mLocals not being updated in InterpreterContext::updatePtr
2017-01-18 21:55:58 +01:00
Leon Krieg
739cd5ba45
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
scrawl
e0f613661e
Fix char -> int, fix shadowing warning
2016-10-30 20:10:33 +01:00
Allofich
125e94ef0e
Fix shadowing warnings
2016-10-31 00:39:31 +09:00
Marc Zinnschlag
03a35c38df
add missing item when executing the Equip instruction
2016-09-06 16:33:26 +02:00
Allofich
a381a15b19
Make loopgroup loop correct number of times
2016-08-14 21:57:06 +09:00
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
MiroslavR
dc0bc5b68c
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
scrawl
ab2089bbf3
Throw an exception if placeAt is passed an invalid direction parameter
2016-06-02 21:19:02 +02:00
scrawl
ba3f4f122a
Account for the stack count in HasSoulGem (Bug #3340 )
2016-04-12 21:39:05 +02:00
scrawl
5bd8ef247d
Do not adjust the player position when loading a savegame ( Fixes #2089 )
2016-03-24 17:18:08 +01:00
scrawl
d7c7bb850b
ToggleAI cleanup
2016-03-12 20:32:42 +01:00
scrawl
6df71f6250
Factor out safePlaceObject function
2016-02-29 17:19:22 +01:00
scrawl
11f00e3aa9
Rename safePlaceObject to placeObject
2016-02-29 17:05:18 +01:00
scrawl
be2f20f564
PlaceAt: attempt to select a safe spawn location ( Fixes #2515 , Fixes #1384 , Fixes #2925 )
2016-02-29 16:54:00 +01:00
scrawl
3a2dccad4b
Implement 'Show' script instruction
2016-02-27 13:40:53 +01:00