psi29a
ae66afb219
Merge branch 'less_verbose' into 'master'
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Make the code less verbose.
See merge request OpenMW/openmw!874
2021-05-18 08:30:50 +00:00
Frederic Chardon
62c7adc87b
Merge branch 'no_at_boundaries' into 'master'
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Don't use at() instead [] when length is checked/known
See merge request OpenMW/openmw!866
2021-05-16 11:58:14 +00:00
fredzio
c55db790f3
Make the code less verbose / more readable using for range loop and
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structured binding.
No functional changes.
2021-05-16 12:42:16 +02:00
elsid
f2188d2533
Reduce temporary allocations on ESM loading
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By moving objects instead of copying when possible.
2021-05-15 18:45:21 +02:00
jvoisin
690d85d0e9
Don't use at() instead [] when length is checked/known
2021-05-15 15:38:17 +02:00
fredzio
fb344d27e0
Use insert_or_assign() instead of hand rolled version.
2021-05-14 23:38:39 +02:00
fredzio
e99b61d362
Simplify the code
2021-05-06 06:15:00 +02:00
fredzio
00de540a31
Remove unused function.
2021-05-05 20:27:22 +02:00
Evil Eye
5e1960a76a
Disallow inserting containers, creatures, and npcs from the save game not present in content files
2021-03-22 22:29:10 +01:00
Andrei Kortunov
8084a336b5
Replace zeroes and nulls by nullptrs
2020-11-29 11:14:07 +04:00
Andrei Kortunov
065ed5138e
Use emplace_back instead of push_back
2020-10-18 10:27:35 +04:00
bzzt lost a hitlab login
26ab176389
profiling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt
d684f1a78f
terrainbased objectpaging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
Andrei Kortunov
24ce242941
Implement TestCells (feature #5219 )
2019-12-22 11:13:42 +04:00
Evil Eye
3d3ffdfcd8
override eraseStatic for dialogue
2019-09-21 16:24:05 +02:00
Andrei Kortunov
ab03b9ac1c
Do not sort the Land store every savegame load - it is static anyway (bug #4844 )
2019-05-24 08:04:20 +04:00
Andrei Kortunov
943279abbb
Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736 )
2019-03-11 20:19:19 +04:00
Andrei Kortunov
d23a0ce2ae
Use C++11-style loops in the game world instead of iterators
2019-03-07 12:39:57 +04:00
Andrei Kortunov
0937f02598
Get rid of unnecessary string streams
2019-01-07 21:08:16 +04:00
Capostrophic
27eb64c7f0
Clean up fallback record creation again
2019-01-02 13:49:04 +03:00
Capostrophic
7155e787b4
Clean up fallback record creation
2018-12-28 01:22:24 +03:00
Capostrophic
c59513c30c
Revert unnecessary case changes for fallback records
2018-12-01 17:12:27 +03:00
Capostrophic
4efe1bc892
Add prison marker record fallback definition (bug #4701 )
2018-11-05 19:37:46 +03:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
Andrei Kortunov
17222eb821
Get rid of unnecessary find
2018-05-06 16:42:05 +04:00
Andrei Kortunov
1dd36329a3
Load default markers definitions (bug #4410 )
2018-05-05 17:14:33 +04:00
Thunderforge
dfcd243150
Remove the word "interior" from cell not found message
2018-03-07 19:57:54 -06:00
scrawl
a708ac488e
Don't call Store::setUp() unnecessarily
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Fixes a threading issue with ESM::Land store caused by calling setUp() while it's being used.
2018-02-13 00:38:55 +00:00
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
scrawl
25ca89b560
Avoid redundant allocations in Store::search
2017-02-23 23:28:50 +01:00
scrawl
a495b9b884
Fix wasteful allocations in Store<Land>::search
2017-02-14 07:58:16 +01:00
scrawl
325bf66653
Return const Land in ESMStore
2017-02-14 07:58:16 +01:00
MiroslavR
dafe184220
Fix moved references disappearing when modified by a plugin
2016-07-22 02:12:03 +02:00
MiroslavR
d790747389
Implement deletion of moved references (Bug #3471 )
2016-07-22 01:59:02 +02:00
scrawl
f549b5fb7a
Add missing include
2016-06-17 04:34:31 +02:00
scrawl
c18de84798
Fix a crash that could occur when two or more plugins move a deleted ref to another cell ( Fixes #3446 )
2016-06-17 02:27:49 +02:00
scrawl
07b064f616
Rename to lowerCaseInPlace
2015-12-07 22:49:15 +01:00
scrawl
4687c4baad
Do not assert() for invalid land data in plugins (Bug #3037 )
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The resizing of LTEX store to the correct number of plugins was done in the load() method, but the load method won't be called if a plugin contains LAND records but doesn't contain LTEX records. For such plugins the Store<ESM::LandTexture>::search() function would then fail an assertion.
2015-11-27 21:57:15 +01:00
scrawl
b8e11cf197
Merge commit 'pull/upstream/678' into HEAD
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Conflicts:
apps/esmtool/record.cpp
apps/opencs/model/doc/savingstages.cpp
apps/opencs/model/world/land.cpp
apps/opencs/model/world/land.hpp
apps/opencs/model/world/landtexture.cpp
apps/openmw/mwworld/store.cpp
components/esm/loadland.cpp
components/esm/loadland.hpp
2015-11-13 01:34:36 +01:00
Alexander "Ace" Olofsson
caa119f13c
Fix instantiation on non-Visual Studio
2015-09-24 15:55:38 +02:00
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
Stanislav Bas
d13766cb3c
Remove redundant template specializations
2015-07-30 16:08:22 +03:00
Stanislav Bas
f15adb4e4f
Store::load() overwrites loaded records with the same IDs
2015-07-30 15:38:07 +03:00
scrawl
4f6e5345cc
Include cleanup
2015-07-24 23:28:36 +02:00
Stanislav Bas
daaff1284e
Remove unused includes
2015-07-22 22:18:26 +03:00
Stanislav Bas
67c8f95c4e
Load/read methods (for ESM records) accept a deleted flag in OpenMW
2015-07-22 22:15:37 +03:00
Stanislav Bas
5fd48efd28
Some refactoring. Remove unused code
2015-07-19 14:58:14 +03:00
Stanislav Bas
c8c79dc1ef
Move ID loading into a separate method for Dialogue and DialInfo records
2015-07-13 11:26:23 +03:00
Stanislav Bas
c266315a35
Load/read methods in MWWorld::Store return a pair (record ID, deleted flag)
2015-07-12 15:20:22 +03:00