Petr Mikheev
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4d206d2c67
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Improved preview mode
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2020-07-17 20:35:52 +02:00 |
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Petr Mikheev
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51173ebcf5
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Refactoring. Move all code related to 'view over shoulder' to a separate file.
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2020-07-12 20:51:38 +02:00 |
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psi29a
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b372ac9119
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Merge branch '#5493_better_handle_objects_across_cells' into 'master'
Resolve #5493 by better supporting objects that are placed across cells.
Closes #5493
See merge request OpenMW/openmw!260
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2020-07-11 08:27:27 +00:00 |
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Bret Curtis
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fd61ebf6ab
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remove big white blob of space
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2020-07-10 00:44:54 +02:00 |
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Petr Mikheev
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280862f58b
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New setting "third person camera distance"
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2020-07-10 00:38:18 +02:00 |
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bzzt lost a hitlab login
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4ea018c594
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Should resolve #5493 by better supporting objects that are placed across cells.
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2020-07-09 23:17:01 +02:00 |
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elsid
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40ad87bc4d
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Replace OpenThreads by std types
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2020-06-25 22:16:09 +02:00 |
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Petr Mikheev
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63137a3b5a
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Make vertical offset of "view over shoulder" configurable
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2020-06-24 20:07:41 +02:00 |
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Petr Mikheev
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d3bd67d747
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Advanced third person camera.
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2020-06-22 15:22:34 +02:00 |
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bzzt lost a hitlab login
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4238fbccdf
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view fix
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:28 +02:00 |
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bzzt lost a hitlab login
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b27b76e325
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avoid pagerebuild when reloading a same save
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:28 +02:00 |
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bzzt lost a hitlab login
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89ec6cfea2
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tooltips labels
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:28 +02:00 |
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bzzt lost a hitlab login
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9f0398c021
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intersection by refnum tag + enable paging for acti,door,cont
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:28 +02:00 |
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bzzt lost a hitlab login
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340d626589
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static moving support
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:28 +02:00 |
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bzzt lost a hitlab login
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c7fda6d280
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activegrid paging = 2xfps
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:28 +02:00 |
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bzzt lost a hitlab login
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b4af2ac672
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avoid blocking on pagerebuild
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:28 +02:00 |
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bzzt lost a hitlab login
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17637c6575
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pagerebuild on disable
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:28 +02:00 |
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bzzt lost a hitlab login
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0b4226f3e2
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ico effieciency
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:28 +02:00 |
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bzzt
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c0f128bcb3
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disablesupprort
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:27 +02:00 |
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bzzt
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d684f1a78f
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terrainbased objectpaging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:27 +02:00 |
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Andrei Kortunov
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4afc332a0c
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Add a FogManager
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2020-06-07 15:51:03 +04:00 |
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Andrei Kortunov
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6de97e6bc2
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Remove redundant variables from RenderingManager
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2020-06-06 14:10:24 +04:00 |
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Capostrophic
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89282d14aa
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Fix collision switch node mask (again)
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2020-04-29 17:18:39 +03:00 |
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bzzt
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dc33eeadf1
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tightscenebound is uncessary after water bbfix
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2020-04-27 08:42:46 +02:00 |
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bzzt
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ed20d869b4
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waterculling for both terrain
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2020-04-23 08:53:21 +02:00 |
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David Cernat
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65a669344b
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Merge branch 'magic_numbers' into 'master'
compromise on magic numbers making things easier to follow
See merge request OpenMW/openmw!181
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2020-04-22 19:29:19 +00:00 |
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Bret Curtis
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c359406473
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taking anyoldname3 review comments to heart; typo fixes plus rebase
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2020-04-22 20:29:50 +02:00 |
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bzzt
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1cd4b9ee68
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fixes shadows on savegame screenshot
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2020-04-22 20:18:29 +02:00 |
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Bret Curtis
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6316227594
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hpp not cpp; review
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2020-04-22 15:57:24 +02:00 |
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Bret Curtis
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68549828b4
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create static functions to set/get hidden node mask; compromise on magic numbers to make things easier to understand
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2020-04-22 13:34:19 +02:00 |
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Bret Curtis
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8a8107e837
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
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Alexei Dobrohotov
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e80fbf4786
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Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
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2020-03-17 22:35:10 +03:00 |
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Andrei Kortunov
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02444add2a
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Support for radial fog (feature #4708)
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2020-03-17 23:09:28 +04:00 |
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elsid
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7ae7cb181d
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
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Capostrophic
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6999f1fd28
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Add an option to apply lighting to environment maps
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2020-03-03 20:08:59 +03:00 |
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Capostrophic
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3787625e61
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Fix water ripple cleanup (bug #5246)
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2020-02-19 23:27:45 +03:00 |
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Andrei Kortunov
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84979fa8b7
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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Andrei Kortunov
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1cdd33b434
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Implement additional stringops to avoid Boost functions
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2020-01-09 19:40:22 +04:00 |
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Andrei Kortunov
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24ce242941
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Implement TestCells (feature #5219)
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2019-12-22 11:13:42 +04:00 |
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Andrei Kortunov
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a4d196f33f
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Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168)
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2019-09-19 21:48:43 +04:00 |
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Capostrophic
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0b074f2211
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Rewrite messed up playerlooking switch handling (bug #5078)
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2019-07-29 15:44:17 +03:00 |
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Andrei Kortunov
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fae5843347
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Setup the ICO settings only once instead of every loading (bug #5025)
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2019-05-24 08:04:20 +04:00 |
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Bret Curtis
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f4e113e7c1
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Merge pull request #2277 from akortunov/terrain
Camera-related fixes
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2019-04-12 11:17:20 +02:00 |
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bzzt
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391f6faffb
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Remove unused defaultViewer / defaultViewPoint
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2019-04-07 11:21:09 +04:00 |
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Andrei Kortunov
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a302ec9c65
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
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Bret Curtis
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b819690e82
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Merge pull request #2264 from akortunov/optimize_terrain
Delete composite map layers in the background thread
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2019-03-18 13:52:17 +01:00 |
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bzzt
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aa5a071aef
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Delete composite map layers in the background thread
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2019-03-18 14:00:50 +04:00 |
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Bret Curtis
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d56733149c
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Merge pull request #2201 from akortunov/optimize_terrain
Optimize terrain
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2019-03-18 08:59:10 +01:00 |
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Andrei Kortunov
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c6cb91ce61
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Limit maximum FOV value
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2019-03-18 10:27:30 +04:00 |
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elsid
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614d5243c3
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Make NavMeshCacheItem consistent
Move all logic related to this type into its methods.
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2019-03-10 23:07:36 +03:00 |
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