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738 commits

Author SHA1 Message Date
Petr Mikheev
4d206d2c67 Improved preview mode 2020-07-17 20:35:52 +02:00
Petr Mikheev
51173ebcf5 Refactoring. Move all code related to 'view over shoulder' to a separate file. 2020-07-12 20:51:38 +02:00
psi29a
b372ac9119 Merge branch '#5493_better_handle_objects_across_cells' into 'master'
Resolve #5493 by better supporting objects that are placed across cells.

Closes #5493

See merge request OpenMW/openmw!260
2020-07-11 08:27:27 +00:00
Bret Curtis
fd61ebf6ab remove big white blob of space 2020-07-10 00:44:54 +02:00
Petr Mikheev
280862f58b New setting "third person camera distance" 2020-07-10 00:38:18 +02:00
bzzt lost a hitlab login
4ea018c594 Should resolve #5493 by better supporting objects that are placed across cells. 2020-07-09 23:17:01 +02:00
elsid
40ad87bc4d
Replace OpenThreads by std types 2020-06-25 22:16:09 +02:00
Petr Mikheev
63137a3b5a Make vertical offset of "view over shoulder" configurable 2020-06-24 20:07:41 +02:00
Petr Mikheev
d3bd67d747 Advanced third person camera. 2020-06-22 15:22:34 +02:00
bzzt lost a hitlab login
4238fbccdf view fix
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b27b76e325 avoid pagerebuild when reloading a same save
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
89ec6cfea2 tooltips labels
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
9f0398c021 intersection by refnum tag + enable paging for acti,door,cont
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
340d626589 static moving support
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
c7fda6d280 activegrid paging = 2xfps
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b4af2ac672 avoid blocking on pagerebuild
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
17637c6575 pagerebuild on disable
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
0b4226f3e2 ico effieciency
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt
c0f128bcb3 disablesupprort
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt
d684f1a78f terrainbased objectpaging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
Andrei Kortunov
4afc332a0c Add a FogManager 2020-06-07 15:51:03 +04:00
Andrei Kortunov
6de97e6bc2 Remove redundant variables from RenderingManager 2020-06-06 14:10:24 +04:00
Capostrophic
89282d14aa Fix collision switch node mask (again) 2020-04-29 17:18:39 +03:00
bzzt
dc33eeadf1 tightscenebound is uncessary after water bbfix 2020-04-27 08:42:46 +02:00
bzzt
ed20d869b4 waterculling for both terrain 2020-04-23 08:53:21 +02:00
David Cernat
65a669344b Merge branch 'magic_numbers' into 'master'
compromise on magic numbers making things easier to follow

See merge request OpenMW/openmw!181
2020-04-22 19:29:19 +00:00
Bret Curtis
c359406473 taking anyoldname3 review comments to heart; typo fixes plus rebase 2020-04-22 20:29:50 +02:00
bzzt
1cd4b9ee68 fixes shadows on savegame screenshot 2020-04-22 20:18:29 +02:00
Bret Curtis
6316227594 hpp not cpp; review 2020-04-22 15:57:24 +02:00
Bret Curtis
68549828b4 create static functions to set/get hidden node mask; compromise on magic numbers to make things easier to understand 2020-04-22 13:34:19 +02:00
Bret Curtis
8a8107e837 as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
2020-03-17 22:35:10 +03:00
Andrei Kortunov
02444add2a Support for radial fog (feature #4708) 2020-03-17 23:09:28 +04:00
elsid
7ae7cb181d
Support recast mesh rendering 2020-03-14 09:38:24 +01:00
Capostrophic
6999f1fd28 Add an option to apply lighting to environment maps 2020-03-03 20:08:59 +03:00
Capostrophic
3787625e61 Fix water ripple cleanup (bug #5246) 2020-02-19 23:27:45 +03:00
Andrei Kortunov
84979fa8b7 Move VisMask to components 2020-02-16 16:03:35 +04:00
Andrei Kortunov
1cdd33b434 Implement additional stringops to avoid Boost functions 2020-01-09 19:40:22 +04:00
Andrei Kortunov
24ce242941 Implement TestCells (feature #5219) 2019-12-22 11:13:42 +04:00
Andrei Kortunov
a4d196f33f Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168) 2019-09-19 21:48:43 +04:00
Capostrophic
0b074f2211 Rewrite messed up playerlooking switch handling (bug #5078) 2019-07-29 15:44:17 +03:00
Andrei Kortunov
fae5843347 Setup the ICO settings only once instead of every loading (bug #5025) 2019-05-24 08:04:20 +04:00
Bret Curtis
f4e113e7c1
Merge pull request #2277 from akortunov/terrain
Camera-related fixes
2019-04-12 11:17:20 +02:00
bzzt
391f6faffb Remove unused defaultViewer / defaultViewPoint 2019-04-07 11:21:09 +04:00
Andrei Kortunov
a302ec9c65 Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
Bret Curtis
b819690e82
Merge pull request #2264 from akortunov/optimize_terrain
Delete composite map layers in the background thread
2019-03-18 13:52:17 +01:00
bzzt
aa5a071aef Delete composite map layers in the background thread 2019-03-18 14:00:50 +04:00
Bret Curtis
d56733149c
Merge pull request #2201 from akortunov/optimize_terrain
Optimize terrain
2019-03-18 08:59:10 +01:00
Andrei Kortunov
c6cb91ce61 Limit maximum FOV value 2019-03-18 10:27:30 +04:00
elsid
614d5243c3
Make NavMeshCacheItem consistent
Move all logic related to this type into its methods.
2019-03-10 23:07:36 +03:00