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4200 commits

Author SHA1 Message Date
Roman Siromakha
4e5aec5c30
Merge pull request #2539 from Capostrophic/scripting
Try to parse strings as number literals (bug #5097)
2019-10-24 22:12:50 +02:00
Bret Curtis
2040ca5637
Merge pull request #2555 from akortunov/encoding
Encode ID's in all places to UTF-8
2019-10-24 00:48:12 +02:00
elsid
275f552fcf
Do not modify settings on save 2019-10-21 22:47:24 +02:00
elsid
a7930073e8
Move settings parser declaration to separate header 2019-10-21 22:47:24 +02:00
Bret Curtis
f666d796e9
Merge pull request #2547 from Capostrophic/nif2
More minor NIF improvements
2019-10-21 21:49:07 +02:00
elsid
045ceeac11
Replace foreach macro by for-loop 2019-10-20 20:08:16 +02:00
Capostrophic
7c4743fdd1 Convert recordptr typedefs to using directives 2019-10-16 01:36:43 +03:00
Capostrophic
8056107c6e More minor NIF improvements 2019-10-16 01:36:43 +03:00
Andrei Kortunov
2fc819cdae Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
unelsson
3deebf0247
Merge branch 'master' into wnamfix 2019-10-07 01:40:23 +03:00
Nelsson Huotari
2fdaacf23c remove for array, just std::swap 2019-10-06 23:50:16 +03:00
Nelsson Huotari
e35ed960ee for -> std::copy 2019-10-06 21:57:10 +03:00
Nelsson Huotari
7f030fc3ee copy mWnam record in copy constructor and custom assignment operator 2019-10-06 21:50:40 +03:00
Capostrophic
bde4a38181 Cast Random result to float (bug #5175) 2019-10-03 23:20:25 +03:00
elsid
751accad0f
Remove unused field QuadTreeBuilder::mLodFactor 2019-09-28 14:26:52 +02:00
Capostrophic
138a7ac434 Expression parser: Try to parse strings as number literals (bug #5097) 2019-09-26 02:54:17 +03:00
Alexei Dobrohotov
822b20ef46
Fix invalid strips-based collision shape transformation 2019-09-23 20:38:42 +03:00
Alexei Dobrohotov
0a97dd8e84
[Regression] Fix horribly broken fallback loading 2019-09-21 15:05:12 +03:00
Andrei Kortunov
1f3f3dd1a5
Merge pull request #2526 from Capostrophic/config
openmw.cfg-related fixes (incl. bug 2976)
2019-09-20 09:09:38 +04:00
Andrei Kortunov
e6b79d100a
Merge pull request #2503 from Capostrophic/keyword
Allow usage of more keywords as string arguments (bug #5087)
2019-09-20 07:38:57 +04:00
Capostrophic
3a912485ca openmw.cfg-related fixes
Make sure the defaults exist in local openmw.cfg too
Make sure constant attenuation settings are defined now that they are implemented
Fix config file loading order once and for all (bug #2976)
2019-09-17 21:26:06 +03:00
Capostrophic
83f61d1636 Support target color in NiMaterialColorController (bug #5159) 2019-09-16 22:31:18 +03:00
Capostrophic
8baddefdbd Refactor extra data and particle modifier handling
Objects no longer inherit from extra data class
"Controlled" harmful abstraction no longer exists
Introduced NiParticleModifier/NiParticleCollider abstractions
Extra data size reading moved into the base read() method
2019-09-13 20:26:22 +03:00
capostrophic
8f2ed884a5 Allow usage of more keywords as string arguments (bug #5087) 2019-09-06 19:12:08 +03:00
Capostrophic
c0438a0c6b Avoid using getPtr on empty geometry data 2019-08-26 23:01:58 +03:00
Alexei Dobrohotov
64fde2d7c2
Fix crash when NiGeometry lacks NiGeometryData 2019-08-24 22:34:56 +03:00
capostrophic
9c7474f88c Implement NiPalette support (feature #4882) 2019-08-16 20:21:09 +03:00
capostrophic
efa463af8f Fix non-tiling textures clamp mode (bug #5137) 2019-08-16 16:26:11 +03:00
Andrei Kortunov
d4a8023e1a
Merge pull request #2485 from Capostrophic/lighting
Add support for QuadraticMethod/LinearMethod setup (bug #4965, continuation)
2019-08-11 22:17:40 +04:00
capostrophic
62fd2d47a5 Rewrite flickering/pulsing to work more like vanilla (bug #4952) 2019-08-11 20:33:13 +03:00
Alexei Dobrohotov
3668473d6d
Fix comment 2019-08-10 19:22:46 +03:00
Alexei Dobrohotov
eaedf34975
Fix ventriloquism 2019-08-10 19:21:36 +03:00
capostrophic
c0d5cbdc8b Add support for QuadraticMethod/LinearMethod setup (bug #4965) 2019-08-10 13:25:49 +03:00
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
Refactor weapon types behaviour
2019-08-09 20:02:10 +03:00
Andrei Kortunov
f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
capostrophic
9e93c9ecd2 Fix multiple-strip NiTriStrips loading 2019-08-08 22:48:24 +03:00
capostrophic
93f73fe87b Fix comparison 2019-08-08 20:41:46 +03:00
capostrophic
7fc3153f62 Reduce code duplication further 2019-08-08 20:29:45 +03:00
capostrophic
91efdf18a9 Reduce Bullet part code duplication 2019-08-08 19:02:08 +03:00
capostrophic
ed154f0e2c Fix typo and replace failsave with an assert 2019-08-08 18:42:58 +03:00
capostrophic
7cc70ffb50 Reduce skinned shape code duplication 2019-08-08 18:37:42 +03:00
capostrophic
bd6c455fd4 Reduce code duplication for non-skinned shapes 2019-08-08 18:12:46 +03:00
capostrophic
b4f54651f8 Make sure strips have valid size 2019-08-08 17:15:33 +03:00
capostrophic
6599a28ecf Generate collision shape based on NiTriStrips 2019-08-08 17:15:33 +03:00
capostrophic
adb06913f7 Add basic NiTriStrips rendering (no physics yet) 2019-08-08 17:09:06 +03:00
capostrophic
8efbdeaa57 Load NiTriStrips/NiTriStripsData (don't do anything yet) 2019-08-08 17:09:06 +03:00
capostrophic
7b6af4a893 Make sure local path includes trailing slash
Launcher assumes it does
2019-08-08 17:06:27 +03:00
Andrei Kortunov
8557346fbd Use glow for enchanted arrows (feature #5122) 2019-08-07 12:58:14 +04:00
capostrophic
6928adcee1 Prevent front() and operator[] from causing undefined behavior 2019-08-04 14:47:33 +03:00
capostrophic
168e5050bb Ignore an extra number argument in ModRegion (bug #5110) 2019-08-01 20:48:58 +03:00