Commit Graph

9147 Commits (4e6507248bf58e552f331e26fb3c5cc03fa55745)
 

Author SHA1 Message Date
scrawl 4c0045b418 Bug #1109: Do not reset water level when loading a plugin with no water level record (for real this time) 11 years ago
Marc Zinnschlag 14e64c180f on load check player record for dangling ID references 11 years ago
Marc Zinnschlag 6584a01d01 reset reference to player NPC record during cleanup 11 years ago
mrcheko 969340d61b fixed StartCombat script 11 years ago
scrawl 525ce2f042 Some cleanup - move definitions to implementation file 11 years ago
scrawl c04a8afc8b Make sure onPcEquip is also set for Equip script instruction 11 years ago
scrawl 9653355cf1 Feature #701: Spawn levelled creatures in cells 11 years ago
mrcheko df4df5b094 fixed weapRange for creatures/startcombat script(?) 11 years ago
scrawl 5049f3b134 Fix the group for creature attack animations 11 years ago
mrcheko a11a6b616b Merge remote-tracking branch 'upstream/master' 11 years ago
mrcheko 435bbdd530 one more mismatch fixed 11 years ago
mrcheko 46a4790cb1 final warnings removal 11 years ago
mrcheko 7df8273d71 fix for everybody 11 years ago
scrawl 3dcb292bc1 Do not soul trap creatures without a soul (which apparently exist) 11 years ago
mrcheko 5357f569e6 fix for scrawl 11 years ago
scrawl 149d77dedf Feature #960: Add knockdown and hit recovery for creatures 11 years ago
scrawl 9b32b1403b Feature #960: Implement Creature::hit 11 years ago
scrawl 228254c890 Handle creature attack animations in character controller 11 years ago
scrawl c76a0448a3 Closes #1123: Implement SlowFall magic effect 11 years ago
scrawl 27d0d9c592 Fix exception when clicking on statics when in the inventory window 11 years ago
scrawl 37a59a37c6 Remove cpack (no longer used, according to BrotherBrick) 11 years ago
scrawl 5fc38e7ac4 Don't use blood effects for fatigue damage 11 years ago
scrawl 659d790048 uuid is not used 11 years ago
scrawl c548dcee13 Quick keys menu: make sure selected spell still exists 11 years ago
Marc Zinnschlag 1b7697a4b2 handle missing player specific state during load/save 11 years ago
scrawl 805843d7ff Closes #1086: Implement blood effects 11 years ago
scrawl 240d96a0f1 Renamed AnimationValue to AnimationTime 11 years ago
scrawl 11394d83c5 Feature #1086: Import blood models/textures in MWIniImporter 11 years ago
scrawl ddc432c7ef Fix stealing bug 11 years ago
scrawl e410eb5273 Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance. 11 years ago
scrawl 2836c7c927 Do not set owner when adding items to a container, as opposed to NPC/creatures 11 years ago
scrawl fe66012bcd Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed. 11 years ago
scrawl f070d9966d Implement movement speed formula for creatures. Still moving a bit too slow. 11 years ago
Marc Zinnschlag ce00639d31 added missing birthsign field to player state record 11 years ago
mrcheko f2ad1c18f2 fix merging problem/some logic fixes 11 years ago
Marc Zinnschlag b9869e8519 Merge remote-tracking branch 'ace/patch-1' 11 years ago
Marc Zinnschlag 671d0e46e2 Merge remote-tracking branch 'nobrakal/patch-1' 11 years ago
Alexander "Ace" Olofsson ddf72c06de Update statswindow.cpp
Fixes a build issue on MSVC ('floor' : ambiguous call to overloaded function)
11 years ago
Marc Zinnschlag c300cd9375 loading/saving of some player state (cell/coordinates and some other bits) 11 years ago
Marc Zinnschlag d8d4f1a15e some fixes to record structs 11 years ago
nobrakal e638b8b8cb Update openmw.desktop
Fix bad output of desktop-file-validate for openmw.dektop
11 years ago
nobrakal 278876d6fb Update opencs.desktop
Fix bad output of desktop-file-validate for opencs.dektop
11 years ago
mrcheko d5f794d4fb update to combat ai behaviour 11 years ago
scrawl ea8f60eddf Implement movement speed formula for creatures. Still moving a bit too slow. 11 years ago
scrawl d544551f61 Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
11 years ago
scrawl 7534fc968d Minor acrobatics fixes 11 years ago
scrawl 28a2585106 Unsheath weapon in AiWander 11 years ago
scrawl dff67bb0b6 StopCombat: mark as non-hostile 11 years ago
scrawl da3295d69c Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 11 years ago
scrawl 0a8c61a7fe Bug #1107: Reverted previous fix, which caused problems with some actors not using a box shape as expected. Instead, do not create a bounding box collision shape for hidden nodes. 11 years ago