scrawl
|
4eb090a8d0
|
Set the RigGeometry vertex buffer object usage to GL_DYNAMIC_DRAW
|
9 years ago |
scrawl
|
174dd82894
|
Manually apply the osg::Light state
Reduce the amount of virtual function calls. Don't use the osg::Light's lightNum. Don't set spotlight state that we're not using (yet).
|
9 years ago |
scrawl
|
58e0e8bd4e
|
Enable vertex buffer objects in RigGeometry
|
9 years ago |
scrawl
|
0dbf44b414
|
Enable vertex buffer objects in MyGUI RenderManager now that OSG 3.4 is a dependency
|
9 years ago |
scrawl
|
3f08cbff71
|
Share the state attributes for terrain techniques
Reduces the total amount of GL calls / frame by about 14% - 50% depending on the scene.
|
9 years ago |
scrawl
|
84b8da7a09
|
Share the osg::Material on drawables
Reduces the number of GL calls / frame by ~4%.
|
9 years ago |
scrawl
|
abcfe9bcee
|
Don't add empty text key objects
|
9 years ago |
scrawl
|
02d23564dc
|
Include cleanup
|
9 years ago |
scrawl
|
f898bf493f
|
Don't use Geodes
|
9 years ago |
scrawl
|
137dde7cf8
|
Include cleanup
|
9 years ago |
scrawl
|
121bdd3e39
|
Update comment
|
9 years ago |
scrawl
|
3e6cf17665
|
Warn about cellrefs with an empty refId (Bug #3238)
|
9 years ago |
scrawl
|
0df975a4d7
|
Properly detach nodes in CopyRigVisitor (Fixes #3234)
|
9 years ago |
scrawl
|
82b792f808
|
Eliminate dynamic_cast in BillboardCallback
|
9 years ago |
scrawl
|
2eaf96e3bf
|
Make ResourceManager destructor virtual
|
9 years ago |
scrawl
|
dd2fbfc0a2
|
Fix windows build
|
9 years ago |
scrawl
|
3d6323f13a
|
Force-enable hasWater() for exterior cells (Fixes #3222)
|
9 years ago |
scrawl
|
563807ee53
|
Share the StateSet used to invert front face
|
9 years ago |
scrawl
|
6e7c6fdd7e
|
Implement NiTexturingProperty::DecalTexture
|
9 years ago |
scrawl
|
30d06bfe0e
|
Add comment
|
9 years ago |
scrawl
|
64636bd85a
|
Improve error reporting
|
9 years ago |
scrawl
|
2821f46a18
|
Corpse clearing fix
|
9 years ago |
scrawl
|
8791063110
|
Fix "RigGeometry rendering with no skeleton" warnings in rare cases
|
9 years ago |
scrawl
|
1e5b4bea0a
|
Don't create an unnecessary osg::Group when copying over a rig
|
9 years ago |
scrawl
|
27577ce765
|
Add ESM::Land::DEFAULT_HEIGHT
|
9 years ago |
Marc Zinnschlag
|
ebaeabc962
|
Merge remote-tracking branch 'scrawl/respawn'
|
9 years ago |
scrawl
|
3a2dccad4b
|
Implement 'Show' script instruction
|
9 years ago |
scrawl
|
c3ef387208
|
Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467)
|
9 years ago |
scrawl
|
f99cd15f00
|
Vanilla-compatible activate / onActivate (Fixes #1629)
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
|
9 years ago |
scrawl
|
195c3b9967
|
Merge pull request #904 from sandstranger/disable_opengles_anddroid
disable opengl es for Android by default
|
9 years ago |
scrawl
|
cdccf03228
|
Fix mismatched delete
|
9 years ago |
sandstranger
|
a7b78b37f5
|
disable opengles for Android by default
|
9 years ago |
scrawl
|
5f4ace1bc2
|
Implement support for sphere map NiTextureEffects (Fixes #1827)
|
9 years ago |
scrawl
|
062410bd8c
|
Don't incorrectly remove TexEnv state
|
9 years ago |
scrawl
|
90a99991d1
|
Use empty() instead of !size()
|
9 years ago |
scrawl
|
8bd16e4d5a
|
Don't compute the world matrix multiple times
|
9 years ago |
scrawl
|
055d35a2b0
|
Revert "Warn about particle emitters that have multiple parent node paths"
Not working correctly because osg won't ignore camera nodes.
This reverts commit 1667c807be .
|
9 years ago |
scrawl
|
1667c807be
|
Warn about particle emitters that have multiple parent node paths
|
9 years ago |
Marc Zinnschlag
|
f9f91d5386
|
Merge remote-tracking branch 'origin/master'
|
9 years ago |
scrawl
|
cee608e31b
|
Make it work with appveyor's outdated OSG build
|
9 years ago |
scrawl
|
8e826eefe6
|
Add missing initialization
|
9 years ago |
scrawl
|
e25e0a0600
|
ShaderVisitor: assume the first texture unit is the diffuseMap
|
9 years ago |
scrawl
|
e7682e04ae
|
Cleanup
|
9 years ago |
scrawl
|
cdefee3e64
|
Add call to MultiObjectCache::releaseGLObjects
|
9 years ago |
scrawl
|
4ca6e91292
|
Fix in-code default settings so that we don't attempt to use shaders in OpenCS
|
9 years ago |
scrawl
|
8f81df2bd3
|
Cleanup
|
9 years ago |
scrawl
|
0db7163363
|
Add specular mapping for terrain
|
9 years ago |
scrawl
|
171e293641
|
ShaderManager: insert #line directives when including files
|
9 years ago |
scrawl
|
f01e8a6950
|
Add specular mapping for objects
|
9 years ago |
scrawl
|
5cf2441b10
|
ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
|
9 years ago |