elsid
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5168f2059f
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Compare revisions by equality to support overflow
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2020-03-14 09:38:24 +01:00 |
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elsid
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7ae7cb181d
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
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Roman Siromakha
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b1ed7a433e
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Merge pull request #2718 from akortunov/storage
Keep an AiWanderStorage when cloning an actor
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2020-03-11 18:54:22 +01:00 |
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Alexei Dobrohotov
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7e6a533a29
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Merge pull request #2695 from elsid/aiwander_check_destination
Add more destination checks for AiWander without pathgrid
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2020-03-11 20:48:22 +03:00 |
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Bret Curtis
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7096ecdcf2
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Merge pull request #2719 from Capostrophic/capofixes
Fixes of my mistakes
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2020-03-11 09:05:12 +01:00 |
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Bret Curtis
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3502b28045
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Merge pull request #2714 from Capostrophic/bumpmapping
Add bump-mapping support (feature #5304)
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2020-03-11 09:00:42 +01:00 |
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Capostrophic
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aef6cd7006
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Fix handling of empty strings in NIF string tables
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2020-03-10 23:04:20 +03:00 |
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Andrei Kortunov
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9f27a0d095
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Keep an AiWanderStorage when cloning an actor (bug #5267)
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2020-03-10 12:22:21 +04:00 |
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Andrei Kortunov
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8e1e4d6757
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Do not copy global map texture during savegame loading (bug #5308)
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2020-03-08 22:31:38 +04:00 |
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Capostrophic
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4455c978df
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Explain the global shader define default values in editor
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2020-03-04 01:00:09 +03:00 |
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Capostrophic
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6999f1fd28
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Add an option to apply lighting to environment maps
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2020-03-03 20:08:59 +03:00 |
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Bret Curtis
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bbca1f3d1d
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Merge pull request #2712 from Capostrophic/search
Make search fields behave more consistently
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2020-03-03 10:39:06 +01:00 |
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Capostrophic
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54334932d9
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Move user string assignment to layout files
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2020-03-02 02:36:16 +03:00 |
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AnyOldName3
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52fa20fb1c
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Merge branch 'fix-sky' into 'master'
Fix building mwrender/sky with OSG 3.6.5
See merge request OpenMW/openmw!162
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2020-03-01 16:43:13 +00:00 |
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Bret Curtis
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04f2b320b9
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Merge pull request #2673 from Capostrophic/wizard
Make Wizard less shy (bug #4493)
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2020-02-25 21:34:49 +01:00 |
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Capostrophic
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4b17d5da43
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Make search fields behave more consistently
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2020-02-25 18:26:25 +03:00 |
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Capostrophic
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d44dcc3242
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Revert infinite fall failsafe addition
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2020-02-25 16:46:53 +03:00 |
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Alexei Dobrohotov
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22b4629fc6
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Merge pull request #2678 from unelsson/deleteinstanceshotkey
Editor: Delete instances via hotkey
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2020-02-24 22:52:16 +03:00 |
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Capostrophic
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21c49ca1b0
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Make Wizard less shy (bug #4493)
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2020-02-24 22:35:43 +03:00 |
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Alexei Dobrohotov
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3f64d98305
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Merge branch 'inventorysearch' into 'master'
Item search in inventory redux
See merge request OpenMW/openmw!158
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2020-02-24 18:14:40 +00:00 |
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Frederic Chardon
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78d58a344d
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Item search in inventory (feature #4831)
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2020-02-24 18:14:40 +00:00 |
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Capostrophic
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1da4b31047
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Switch torches to shields for hostile NPCs (bug #5300)
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2020-02-24 02:20:08 +03:00 |
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Andrei Kortunov
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a01c44bbdd
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Merge pull request #2707 from Capostrophic/pcskipequip
Make PCSkipEquip and OnPCEquip behavior vanilla-like (bug #4141)
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2020-02-23 14:08:44 +04:00 |
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Capostrophic
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cfa877b109
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Make PCSkipEquip and OnPCEquip behavior vanilla-like (bug #4141)
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2020-02-21 21:18:54 +03:00 |
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Alexander Olofsson
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776c0857fa
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Always use ref_ptr for query geometry
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2020-02-21 07:51:50 +01:00 |
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Capostrophic
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f9f0299c27
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Make ModCurrentFatigue KO the actor when necessary (bug #4523)
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2020-02-21 00:05:13 +03:00 |
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Capostrophic
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3787625e61
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Fix water ripple cleanup (bug #5246)
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2020-02-19 23:27:45 +03:00 |
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Nelsson Huotari
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198a75b8e6
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Delete selected instances with a hotkey
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2020-02-19 11:44:55 +02:00 |
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elsid
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650f429ff5
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Add final modifier to fix warnings
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2020-02-18 10:36:08 -08:00 |
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Bret Curtis
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a0902bb98e
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Merge pull request #2700 from akortunov/masks
Move VisMask to components
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2020-02-17 11:58:53 +01:00 |
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Andrei Kortunov
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84979fa8b7
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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Alexander Olofsson
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5de1e0fb0c
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Use queryGeom for all query geometry accesses
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2020-02-15 03:12:52 +01:00 |
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Capostrophic
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9db0bbf255
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Make infinite failsafe logic more forgiving
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2020-02-14 15:32:50 +03:00 |
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Roman Siromakha
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3ae1a208df
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Merge pull request #2684 from Capostrophic/damagefatigue
Make uncapped Damage Fatigue optional (bug #5264)
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2020-02-13 20:37:50 +01:00 |
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Alexander Olofsson
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7db58a893a
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Ensure osg/Version is included
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2020-02-13 19:32:17 +01:00 |
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Alexander Olofsson
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807f550386
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Fix building mwrender/sky with OSG 3.6.5
OSG commit aff574b completely replaces the method of doing user-defined
query geometry, removing support for modifying the default geometry.
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2020-02-13 19:15:33 +01:00 |
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Bret Curtis
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3bbd32fe98
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Merge pull request #2667 from Capostrophic/infinitefall
Add an infinite fall failsafe (feature 1415)
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2020-02-13 09:23:05 +01:00 |
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Andrei Kortunov
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7d53c6274d
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Merge pull request #2697 from Capostrophic/shield
Don't try to attach absent (empty path) shield models to NPCs
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2020-02-12 21:53:29 +04:00 |
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elsid
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1e4565a15c
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Avoid using temporary vector to get items owned by
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2020-02-11 22:24:18 +01:00 |
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Capostrophic
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61b60c8a94
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Add an infinite fall failsafe (feature 1415)
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2020-02-11 18:26:58 +03:00 |
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Capostrophic
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013953ec7f
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Support Wander movement deceleration
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2020-02-11 13:50:53 +03:00 |
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Capostrophic
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fcbd3b4324
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Don't try to attach absent shield models to NPCs
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2020-02-11 11:58:02 +03:00 |
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elsid
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9404b1dd72
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Stop wandering when destination is hidden or occupied by other actor
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2020-02-10 22:29:54 +01:00 |
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elsid
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4a0c056489
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Do not wander to occupied area by other actor
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2020-02-10 22:29:54 +01:00 |
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elsid
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85414e2353
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Check for line of sight for wander destination
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2020-02-10 22:29:54 +01:00 |
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elsid
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0c92a567af
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Use distance to position since last normal state in obstacle checker
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2020-02-10 22:29:54 +01:00 |
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elsid
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52945921a7
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Print ptr by betacomment
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2020-02-10 22:29:37 +01:00 |
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Capostrophic
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9b4be677f6
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Make Show output format closer to vanilla
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2020-02-09 20:10:24 +03:00 |
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Capostrophic
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aadf13b123
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Make Show fallback to global variables when sensible (bug #5278)
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2020-02-09 15:08:44 +03:00 |
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Capostrophic
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122dffe4c1
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Make uncapped Damage Fatigue optional (bug #5264)
Cap Absorb Fatigue
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2020-02-09 14:41:38 +03:00 |
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