Commit Graph

298 Commits (520e65f82205480a6286d6c51129c0715ec13149)

Author SHA1 Message Date
Miloslav Číž 477e1437d2 Resolve conflicts 7 years ago
Miloslav Číž d629c30fdb
Merge branch 'master' into screenshot360 7 years ago
Miloslav Číž c3d7ee5a9e Resolve merge conflicts 7 years ago
Miloslav Číž db8aaa74d6 Start cell border debug drawing 7 years ago
Andrei Kortunov 24863f620b RotateWorld: rotate around world axis (bug #4426) 7 years ago
scrawl cfdf99f601
Revert "Merged pull request #1573"
This reverts commit 7324bd368f, reversing
changes made to 810e4416f6.
7 years ago
scrawl 99ffaafe30
Revert "Merge pull request #1701 from akortunov/standfix"
This reverts commit da47fc79f5, reversing
changes made to 7324bd368f.
7 years ago
Bret Curtis da47fc79f5
Merge pull request #1701 from akortunov/standfix
Do not apply queue movement for standing actors
7 years ago
Andrei Kortunov 3636cf2015 Do not apply queue movement for standing actors 7 years ago
Andrei Kortunov 22fb1f3403 Play spellcasting effects from objects 7 years ago
scrawl c02920bcd1
Merge pull request #1634
Conflicts:
	apps/openmw/mwworld/worldimp.hpp
7 years ago
Andrei Kortunov 53ef345680 Update magic effect particles after building new animation (bug #2254) 7 years ago
Andrei Kortunov a0a30cdbf5 AI: hide torches during bad weather (bug #4334) 7 years ago
Miloslav Číž 4fc532d873 reference screenshot settings only from one place 7 years ago
Miloslav Číž 319ed2f9b8 disable 360 screenshots in vanity/preview mode 7 years ago
Miloslav Číž d4fd08a63f save 360 screenshots in the configured directory 7 years ago
Miloslav Číž 7feba7e498 basic setup for 360 screenshots 7 years ago
MiroslavR f15de6d3ca ESS-Importer: Convert magic projectiles (Closes #2320) 7 years ago
scrawl a629d48df6 Update the facedObject after the camera is updated 8 years ago
Andrei Kortunov 3190f28710 Spell priority: make AI do not cast target spells under water 8 years ago
scrawl 57b585570a Preload magic effect visuals of the player's selected weapon/spell 8 years ago
Allofich 6b53541571 Prevent AI actors from hitting unintended targets
(Fixes #3254)
8 years ago
scrawl 066aa2e60e Always run preloadCommonAssets even when the menu is skipped
Move to before the content files are loaded so we can do preloading in parallel with content file loading
8 years ago
scrawl 34deb6e7b1 Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
NeveHanter 811e9ad9f3 Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
8 years ago
scrawl 16a913c549 Add emission of water ripple particles for water-walking actors (Fixes #3608) 8 years ago
MiroslavR 5e46121046 Implement fleeing AI (Closes #1118) 8 years ago
Allofich df03b32205 Coverity fixes 8 years ago
Allofich f8270f6bd5 Consolidations and cleanup for multi-effect spells 8 years ago
Allofich 37f07f7435 Combine into one multi-effect magic projectile 8 years ago
Allofich 10842462c7 Send lists of models and sounds to launchMagicBolt 8 years ago
Allofich a6216d883f Don't allow casting Water Walking in deep water 8 years ago
Allofich 4e54338ce0 Implement and use getDistanceToFacedObject() 9 years ago
Austin Salgat 84179c262f Update manual wandering to prevent actor from leaving/entering water
Water creatures will stay in the water, while land creatures will stay on land when wandering.
9 years ago
scrawl 5bd8ef247d Do not adjust the player position when loading a savegame (Fixes #2089) 9 years ago
scrawl 6df71f6250 Factor out safePlaceObject function 9 years ago
scrawl 11f00e3aa9 Rename safePlaceObject to placeObject 9 years ago
scrawl c3ef387208 Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 9 years ago
scrawl 383524c688 Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
Based on http://gafferongames.com/game-physics/fix-your-timestep/
9 years ago
scrawl 1cda2bf796 Preload sky & water from the main menu 9 years ago
scrawl 300379617e Accept a const CellStore in findInteriorPositionInWorldSpace 9 years ago
scrawl 41ebf62fb1 Accept a const CellStore in getNorthVector 9 years ago
scrawl 41c571d4f4 Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
Conflicts:
	apps/opencs/view/render/instancemode.cpp
9 years ago
scrawl 4e6a60672d When a spell explodes on an actor do not apply it to that actor twice (Fixes #3142) 9 years ago
scrawl 6546c05428 Move Fallback map to components/ 9 years ago
scrawl 4f8f166f69 Fix GetPcInJail to work as in the original engine 9 years ago
scrawl f052c05018 Move werewolf functions from World to MechanicsManager 9 years ago
scrawl 29d0f448b4 Add const version of World::getAnimation 9 years ago
scrawl a0fb31e3b1 Accept a ConstPtr in getLOS 9 years ago
scrawl 029d467ea5 Accept a ConstPtr in getItemsOwnedBy, getContainersOwnedBy 9 years ago