Andrei Kortunov
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53ef345680
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Update magic effect particles after building new animation (bug #2254)
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7 years ago |
Grigorii Latyshev
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2abb1a2ec2
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Added checkMagicka parameter
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7 years ago |
MiroslavR
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f15de6d3ca
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ESS-Importer: Convert magic projectiles (Closes #2320)
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7 years ago |
Andrei Kortunov
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3ba0a336b7
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Move spell magicka cost calculation to standalone function
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8 years ago |
scrawl
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7e02bb7348
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Preload summoned creature models before the spell is cast
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8 years ago |
NeveHanter
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811e9ad9f3
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Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
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8 years ago |
Allofich
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6816e935f1
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Fix fortify maximum magicka expiration (Fixes #3648)
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8 years ago |
Allofich
|
0e429ae41d
|
Make water walking mechanics closer to original MW
|
8 years ago |
Allofich
|
f8270f6bd5
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Consolidations and cleanup for multi-effect spells
|
8 years ago |
Allofich
|
f1a18027f2
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Shoot projectiles of spells with multiple effects
|
8 years ago |
Allofich
|
dca7b4beb7
|
Make non-actors also play spell casting sounds
|
9 years ago |
Allofich
|
b1be3596dc
|
Cleanup of #include statements
|
9 years ago |
scrawl
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d05603c7fe
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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9 years ago |
scrawl
|
1e18a73b1c
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Don't play magic effect sounds & visual effects for unsuitable targets (Fixes #2811)
|
10 years ago |
scrawl
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278a078e9d
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Unify magic effect tick functions
- Removes duplicated code
- Handle some zero-duration instant effects that were not handled before (disintegrate, sun damage, elemental damage)
|
10 years ago |
scrawl
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4bb3cbf0fb
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Remove last remains of Ogre
|
10 years ago |
scrawl
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de8e5f0db1
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Restore projectiles
|
10 years ago |
dteviot
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407cd50890
|
fixed warning C4099:
type name first seen using 'class' now seen using 'struct'
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10 years ago |
scrawl
|
f82751422d
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Fix constant effect restore enchantments being applied incorrectly (Fixes #2408)
|
10 years ago |
scrawl
|
378e91545d
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Fix Tribunal/BM summon effects not working
|
10 years ago |
Marc Zinnschlag
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38a413a483
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Merge remote-tracking branch 'scrawl/master'
|
10 years ago |
scrawl
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13c5bd5cc2
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Enchanting: fix skill-based cast cost bonus being applied twice
|
10 years ago |
Internecine
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a87fe71ddf
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Added a helper function to handle dynamic stat changes
|
10 years ago |
scrawl
|
8cb09e89ed
|
Make spells cast by scripts always succeed (Fixes #1993)
|
10 years ago |
Jordan Ayers
|
56db525a93
|
Document the return value of getEffectMultiplier.
|
10 years ago |
MiroslavR
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fc789265e2
|
Spells that always succeed should not increase your skill when you cast them
|
11 years ago |
scrawl
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175cc98e64
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Make magic effects with no corresponding resistance attribute unresistable (Fixes #1727)
|
11 years ago |
scrawl
|
20a0040bdb
|
Apply elemental shield magnitude to element resistance (Closes #1121)
|
11 years ago |
scrawl
|
e95483c40f
|
Fix crash for on target spells cast by non-actors (Fixes #1529)
|
11 years ago |
scrawl
|
fe1e6a2719
|
Make Weakness effects apply to all subsequent effects within the same spell (Fixes #1150)
|
11 years ago |
scrawl
|
2f13a17a39
|
Add some more safety checks to spellcasting
|
11 years ago |
scrawl
|
99b4bc721b
|
Don't attempt to inflict spells on dead actors
|
11 years ago |
Marc Zinnschlag
|
367919200f
|
moved CellRefList into a separate file
|
11 years ago |
scrawl
|
851a7d5014
|
Feature #957: Handle area effects for "on touch" range
|
11 years ago |
scrawl
|
525ce2f042
|
Some cleanup - move definitions to implementation file
|
11 years ago |
scrawl
|
d544551f61
|
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
|
11 years ago |
scrawl
|
15e48107f7
|
Use i1stPersonSneakDelta + some cleanup
|
11 years ago |
scrawl
|
3bf36515d5
|
Implement Trespassing crime
|
11 years ago |
scrawl
|
b42240be6d
|
Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
|
11 years ago |
scrawl
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076cc9230b
|
First try at handling target magic
|
11 years ago |
scrawl
|
c03c82c78a
|
Apply disease resistance manually as according to wiki
|
11 years ago |
scrawl
|
0dc2e829dd
|
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
|
11 years ago |
scrawl
|
b1a29eb27e
|
Implement Resist & Weakness effects
|
11 years ago |