Commit Graph

7 Commits (520e65f82205480a6286d6c51129c0715ec13149)

Author SHA1 Message Date
scrawl f2d4f290cc traceDown fix 8 years ago
scrawl b3d5c2bd7f Use the actor's collision shape in findGround()
The cylinder base is no longer appropriate as of the change to capsules.

This also works around a bug when tracing a small cylinder/box shape apparently introduced with bullet 2.86.
8 years ago
logzero 00f3bfba27 Use tracer hit height to skip stepping up in movement solver. 8 years ago
scrawl c085e503c6 Pass the btCollisionObject as const 9 years ago
scrawl 1f00174c02 Use a btCollisionWorld instead of btDiscreteDynamicsWorld
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
10 years ago
scrawl fe439e53ff Bullet include cleanup 10 years ago
scrawl 47758c11cd Readded collision objects and movement physics 10 years ago