scrawl
bbcba57495
Disable hitAttemptActorId saving code for now
8 years ago
Allofich
5d2090684a
Store mHitAttemptActorId in save files
8 years ago
scrawl
197e81206a
Assume mDeathAnimationFinished is true for older save files
9 years ago
scrawl
a825882c6b
Process death events at the end of the death animation ( Fixes #1873 )
9 years ago
scrawl
3749821809
Choose a random death animation for actors that start the game as dead ( Fixes #3397 )
9 years ago
scrawl
2821f46a18
Corpse clearing fix
9 years ago
scrawl
c3ef387208
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
9 years ago
Alexander "Ace" Olofsson
3655ef16af
Explicitly instantiate ESM::StatState
10 years ago
scrawl
a1432b0255
Move attackingOrSpell flag to the CharacterController
10 years ago
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
...
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl
b9acf437fd
Remove friendly hits from the save file
...
The vanilla engine does not store friendly hits in the save file. Since there's no other mechanism that ever resets the friendly hits (at least not to my knowledge) this should be regarded a feature rather than a bug.
10 years ago
scrawl
db64ff6645
Fix actorId initialization
10 years ago
scrawl
08ad4d73bb
ESSImport: player is placed in correct cell, npc cellrefs work
10 years ago
scrawl
f267497c03
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
10 years ago
scrawl
886903d70e
Implement HitAttemptOnMe function (Bug #2078 )
10 years ago
scrawl
360c7f863c
Store magic effect Base values in savegame ( Fixes #1489 )
11 years ago
scrawl
4773d754c6
Remove redundant isHostile flag ( Fixes #1652 )
11 years ago
scrawl
876af8f529
Fix not saved Attacked flag ( Fixes #1657 )
11 years ago
scrawl
2477456f99
Implement Murder crimes and OnMurder instruction ( Fixes #1315 )
11 years ago
scrawl
ee2b81763e
Savegame: Store AiSettings and summoned creatures
...
CreatureStats state is now completely stored (Closes #1174 )
Also play VFX_Summon_Start and VFX_Summon_End visual effects.
11 years ago
scrawl
a54ac579a5
Savegame: Store AiSequence
11 years ago
scrawl
0966755a0c
Store death animation index in CreatureStats
11 years ago
scrawl
9052cc4a57
Savegame: store ActiveSpells
11 years ago
scrawl
61187c2fef
Savegame: store actorIds
11 years ago
scrawl
6cc691115b
Savegame: store most of CreatureStats
11 years ago
Marc Zinnschlag
9788bbcab9
partially store creature state in saved game files (only attributes and dynamics for now)
11 years ago