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124 commits

Author SHA1 Message Date
Marc Zinnschlag
6cef7fb610 rescale all objects to the range of [0.5, 2] when a cell becomes active 2013-03-10 10:00:20 +01:00
Nathan Jeffords
d3c1f5e7b2 renamed low-level NIF related files and include guards to conform to naming convention 2013-03-02 10:46:12 -08:00
vorenon
f66f67eaa1 Loading text uses now the corresponding GMSTs 2013-02-28 17:54:42 +01:00
vorenon
a6fb58bc59 Using "Loading Exterior" and "Loading Interior" instead of "Loading Cell"
This commit replaces the default "Loading Cell" text with "Loading
Interior" and "Loading Exterior"
2013-02-28 16:31:24 +01:00
vorenon
d4aa33b9a7 Removing the unloading cells part instead of just commenting them. 2013-02-28 15:58:03 +01:00
vorenon
ffd96c7715 Removed "Unloading Cell..." text from loading screen
OpenMW unloads the cell so fast, it's hardly noticable. This commit gets rid of
the "flicker" every time a cell loads.
2013-02-28 13:19:05 +01:00
Chris Robinson
db9a3aeddf Merge remote-tracking branch 'zini/master' into animation2 2013-02-24 03:32:35 -08:00
Nathan Jeffords
44b1c66c4b fixed various warnings about converting size_t to int 2013-02-23 10:23:38 -08:00
Chris Robinson
fe0e6c452d Remove the unneeded playerMove object from PhysicsSystem 2013-02-07 12:11:10 -08:00
Chris Robinson
8d98f3649c Use a separate class to handle activator mechanics 2013-01-28 23:39:11 -08:00
Chris Robinson
1ce8eaf52c Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	apps/openmw/mwrender/actors.cpp
	apps/openmw/mwrender/actors.hpp
2013-01-16 07:36:56 -08:00
Chris Robinson
94e30199d1 Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	components/nifogre/ogre_nif_loader.cpp
2013-01-15 14:59:30 -08:00
Nathan Jeffords
d5ebd6654d cache loaded NIF files to eliminate reloads
Created a NIF file caching mechanism to prevent the system from
reloading a NIF during a startup and cell changes.
2013-01-10 21:47:02 -08:00
Chris Robinson
efca5ded47 Clean up some header includes to reduce nesting 2013-01-05 21:12:08 -08:00
Marc Zinnschlag
918316168f Merge remote-tracking branch 'greye/store' into next
Conflicts:
	apps/openmw/mwclass/light.cpp
	apps/openmw/mwworld/worldimp.cpp
2012-11-07 19:34:28 +01:00
greye
ff8da265ed applying new interface vol.9, inconsistent 2012-11-06 12:36:21 +04:00
emoose
5c1b3fc043 Fixed: scene: adjust rotation/scale when creating objects 2012-11-05 20:45:04 +00:00
greye
d205723a17 resolving m prefix/ESMStore movement 2012-11-05 18:02:47 +04:00
greye
2057f5619e move ESMStore to MWWorld 2012-11-05 17:18:01 +04:00
greye
3c2ce25f5f m prefix for mwworld/cellstore.hpp 2012-11-05 16:07:59 +04:00
emoose
accf8b2f71 Updated Bug fix so it only moves the player now 2012-11-04 23:26:26 +00:00
emoose
cadc753216 Fixed: engine: Bug Stop animations when paused better fix; scene: Bug Teleporting and using loading doors linking within the same cell reloads the cell
Bug  fix only pauses the RenderingManager, and still updates the mOcclusionQuery
Bug  fix is only tested in interiors (ToddTest)
2012-11-03 19:29:55 +00:00
emoose
15f972cc62 fixes: compile: cast error; doors: key id case comparison; character creation: going from CharacterCreation to BirthDialog loses data; character creation: Class/Race/BirthDialog allowing no data; code: clean up a bit
todo: going from CharacterCreation back to CreateClassDialog loses data
2012-11-02 20:33:08 +00:00
greye
7606ebafd6 resolving conflicts, minor update 2012-09-17 11:37:50 +04:00
scrawl
2f0b47fc38 test 2012-09-13 00:21:58 +02:00
scrawl
d5a08e31e7 scene does not disappear anymore during load 2012-09-11 17:36:20 +02:00
scrawl
2b339f6c0f loading screen 2012-09-11 16:37:54 +02:00
Marc Zinnschlag
88e70cb5bd Merge branch 'decouple' 2012-08-12 18:11:17 +02:00
Marc Zinnschlag
6534c2a55a Issue : WindowManager is accessed only through the interface class from now on 2012-08-12 18:11:09 +02:00
Marc Zinnschlag
484cce12a8 Issue : removed redundant getStore function from window manager 2012-08-12 14:36:46 +02:00
Marc Zinnschlag
b68f9d6a28 Issue : MechanicsManager is accessed only through the interface class from now on 2012-08-11 17:30:55 +02:00
greye
45306e4bc3 fixed rotation adjustment 2012-08-11 13:23:54 +04:00
greye
5018db3332 removed some redundant code, added some comments 2012-08-11 12:13:16 +04:00
greye
38b06aee6c resolving conflicts 2012-08-09 21:49:00 +04:00
Marc Zinnschlag
aca08eb4c2 Merge branch 'decouple' into player_control
Conflicts:
	apps/openmw/mwsound/soundmanagerimp.hpp
2012-08-09 16:12:10 +02:00
Marc Zinnschlag
6bd48d12af Issue : SoundManager is accessed only through the interface class from now on 2012-08-09 14:33:21 +02:00
greye
ec9cf4d3c6 rotateObject() added, input system rewritten 2012-08-09 00:15:52 +04:00
greye
b6f7f21bcf fix player cell assertion fail, moveObject(Ptr&, CellStore&, f, f, f) added 2012-08-08 14:51:33 +04:00
greye
f2a2e5f57d remove MWWorld::Player::setPos() 2012-07-31 19:30:24 +04:00
greye
26595f22f6 float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
greye
49b1d5e127 fix object placing 2012-07-25 20:31:39 +04:00
greye
e1c7d1f529 fixed item sinking 2012-07-25 20:31:39 +04:00
greye
61cb012ee7 moving Scene::insertObject to CellStore::insertObject, part 1 2012-07-25 20:31:39 +04:00
greye
b760225179 wrong branch
This reverts commit d36d6aacf4.
2012-07-24 00:00:10 +04:00
greye
d36d6aacf4 move Scene::insertObject to CellStore::insertObject, part 1 2012-07-23 23:56:20 +04:00
greye
9a2690f849 Revert "wrong"
This reverts commit 3aa53fea32.
2012-07-23 23:07:28 +04:00
greye
3aa53fea32 wrong 2012-07-23 23:06:53 +04:00
guidoj
0549e949ba Mostly removal of unnecessary #include's and a little clean up 2012-07-17 09:27:12 +02:00
Marc Zinnschlag
87667ab57e Issue : Ptr related include cleanup 2012-07-03 13:55:53 +02:00
Marc Zinnschlag
4c39fefd1e Issue : World is accessed only through the interface class from now on; some include cleanup 2012-07-03 12:30:50 +02:00