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8265 commits

Author SHA1 Message Date
dteviot
573a14993a Moved isActorNearInactiveCell() logic to own function.
Also, triggers when actor is near edge of cell, not when less than 1/2 way to edge.
2015-09-10 21:53:31 +12:00
dteviot
e9c796166a Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
scrawl
cd0f8e556b Merge pull request #753 from slothlife/thunderstorm-support
Improve thunderstorm support.
2015-09-09 14:44:36 +02:00
slothlife
29d74f0249 Improve thunderstorm support.
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
2015-09-08 22:05:33 -05:00
Marc Zinnschlag
353d6973e2 Merge remote-tracking branch 'origin/master' 2015-09-08 08:27:00 +02:00
scrawl
0442bc98f3 Update sleep interruption formula according to wiki, thanks Hrnchamd 2015-09-07 22:31:11 +02:00
scrawl
5aa33fde43 Include cleanup 2015-09-07 22:16:15 +02:00
scrawl
e5d54fb539 Check for actor being the player in various actions 2015-09-07 22:15:17 +02:00
scrawl
fd48c1d6f4 Make the Equip script function "use" items (drink potion, use alchemy, etc) 2015-09-07 22:09:08 +02:00
scrawl
481f23d955 Implement framerate limit setting
The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
2015-09-07 16:05:51 +02:00
dteviot
96e3933ee9 Fixed bug in smoothTurn()
Now correctly handles changing direction from 178 to -178 degrees.
2015-09-06 17:39:48 +12:00
scrawl
acbea2461b Fix a typo 2015-09-04 23:27:33 +02:00
scrawl
d11952c48a Stop rendering when the window is minimized 2015-09-04 03:44:14 +02:00
Marc Zinnschlag
7a96a04b75 Merge remote-tracking branch 'origin/master' 2015-08-31 09:22:19 +02:00
Marc Zinnschlag
a8bee25757 Merge remote-tracking branch 'dteviot/FixStuckDraft' 2015-08-31 09:18:36 +02:00
Marc Zinnschlag
4b7a034cf9 Merge remote-tracking branch 'slothlife/weather-transition-fix' 2015-08-31 09:03:04 +02:00
scrawl
8aaba0af6f Fix journal page navigation bug introduced by 7dd09dd637 (Fixes #2899) 2015-08-30 17:38:21 +02:00
dteviot
1dfe438a5d reduce "reset if stuck" AiWander timeout.
Now is about 14 seconds, instead of 300.
2015-08-30 16:43:35 +12:00
dteviot
39c2ba8efe Pathfinding bugfix.
Observed at Ebonheart (coe 1, -13).  Especially at the western tower. Guards try to walk though tower door.
Cause: buildPath() adds destination (even when unreachable) when only using single node from pathgrid.
2015-08-30 16:12:51 +12:00
dteviot
f2c9b9351f Try going right and left to "unstick" actor. 2015-08-30 10:06:09 +12:00
dteviot
31d82b6b0c Unifiy evadeObstacles() logic between AiWander and AiPackage
Can't use same code, but logic is now same.
2015-08-30 08:32:47 +12:00
dteviot
f59e918a3b removed useless code.
zTurn ignores turns < 0.0087 radians.
2015-08-29 17:34:33 +12:00
dteviot
0677799839 movement logic in AiPackage uses ObstacleCheck. 2015-08-29 17:21:18 +12:00
slothlife
2b48a20b76 Fix weather transition bugs 2015-08-28 23:12:39 -05:00
slothlife
d9a7986b3a Remove redundant fast forward check 2015-08-28 18:04:22 -05:00
Marc Zinnschlag
45e7522aa6 Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft' 2015-08-28 16:09:18 +02:00
dteviot
300c48329d Creature::isFlagBitSet() changed to free function. 2015-08-28 18:38:05 +12:00
slothlife
4fd00a75d5 Merge advanceTime and advanceTimeByFrame 2015-08-27 14:53:52 -05:00
slothlife
cd8ec5c11e Improve checking for older weather records 2015-08-27 13:44:06 -05:00
slothlife
7817c52cbb Discard old save game weather records 2015-08-27 09:57:32 -05:00
dteviot
95d2d82abf extracted isFlagBitSet() 2015-08-27 18:36:46 +12:00
slothlife
c907ed517d Remove C++11 explicit on conversion operator 2015-08-26 23:34:15 -05:00
slothlife
54fa5273dc Refactor weather transitions to act more like MW
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
2015-08-26 22:59:21 -05:00
Marc Zinnschlag
a9f9a8d58e Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft' 2015-08-26 15:59:28 +02:00
dteviot
541d7fb4fb Fixed assorted issues
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
2015-08-25 18:19:16 +12:00
Marc Zinnschlag
8f7f29943a Merge remote-tracking branch 'jordan-ayers/topic/dead-code' 2015-08-24 15:13:53 +02:00
Jordan Ayers
cd5bef958f Remove dead code from alchemywindow.
Also align some braces.
2015-08-24 07:43:30 -05:00
dteviot
bb54bbd273 Pulled duplicated functions into common base class 2015-08-24 19:54:02 +12:00
scrawl
b509a18065 Remove code setting PcRace (Fixes #2886)
This is already handled by the RaceCheck script.
2015-08-23 14:30:23 +02:00
Marc Zinnschlag
a52b947efe Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 2015-08-23 12:11:30 +02:00
scrawl
542c648e69 Fix incorrect assignment of PcRace, need to sort race IDs (Fixes #2884) 2015-08-22 22:53:06 +02:00
Marc Zinnschlag
50ec8b10f5 Merge remote-tracking branch 'dteviot/Bug2871' 2015-08-22 10:37:43 +02:00
scrawl
ba8e4c22aa Avoid using loops to wrap angle values (Fixes #2882) 2015-08-21 20:17:42 +02:00
scrawl
52d8bc555c Add missing checks to see if spell still exists when loading a savegame (Bug #2883) 2015-08-21 14:24:49 +02:00
dteviot
5dd0ad6841 Fixed rest of travis errors. 2015-08-21 22:41:31 +12:00
dteviot
3fa5c6a0e7 fixed travis build failure 2015-08-21 22:00:08 +12:00
dteviot
77a1d947cc extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
dteviot
85bc41dedb replaced FLT_MAX with numeric_limits. 2015-08-21 19:34:28 +12:00
scrawl
af3b0cd883 Improve some error messages 2015-08-21 00:31:43 +02:00
dteviot
3b231b85bb removed incorrect optimization.
Now it fixes #2871
2015-08-21 06:55:54 +12:00