dteviot
|
58f732ebc9
|
Update path following checks each frame in AiCombat.
|
2015-08-04 18:20:05 +12:00 |
|
dteviot
|
ad9bab0b68
|
Removed redundant if.
|
2015-08-04 18:17:08 +12:00 |
|
dteviot
|
4256e151b1
|
Fixed error in deciding type of attack
|
2015-08-04 18:15:58 +12:00 |
|
dteviot
|
21e249cb92
|
pass parameters as const &
|
2015-08-04 18:14:36 +12:00 |
|
scrawl
|
7644a46ded
|
Creatures with no movement should not attempt to start combat (Fixes #2786)
|
2015-07-31 01:26:26 +02:00 |
|
scrawl
|
f326b8e5d2
|
Fix weapon animations playing on the lowerbody when swimming
|
2015-07-31 00:52:34 +02:00 |
|
scrawl
|
e8cbdcfb1e
|
Play swimming animation fallback on the upper body when possible
|
2015-07-31 00:35:41 +02:00 |
|
Marc Zinnschlag
|
26ea3aa1ad
|
Merge remote-tracking branch 'dteviot/refactoringAiWander'
|
2015-07-30 10:26:40 +02:00 |
|
dteviot
|
04aee1fe20
|
extracted function reactionTimeActions().
|
2015-07-26 17:32:29 +12:00 |
|
dteviot
|
c7aacaee70
|
extracted function returnToStartLocation().
|
2015-07-26 17:29:32 +12:00 |
|
dteviot
|
5e519ef550
|
extract function isPackageFinished().
|
2015-07-26 17:29:01 +12:00 |
|
dteviot
|
ad0d807103
|
extracted function reactionTimeActions().
|
2015-07-26 17:28:32 +12:00 |
|
dteviot
|
9c0e3d6c28
|
extracted functions doPerFrameActionsForState() and onChooseActionStatePerFrameActions().
|
2015-07-26 17:25:44 +12:00 |
|
dteviot
|
76f95eafe7
|
extract function onWalkingStatePerFrameActions().
|
2015-07-26 17:25:00 +12:00 |
|
dteviot
|
5ec310dfba
|
extract function onIdleStatePerFrameActions().
|
2015-07-26 17:24:33 +12:00 |
|
dteviot
|
b3d5b47fea
|
extracted function UpdateActorsMovement().
|
2015-07-26 17:23:45 +12:00 |
|
scrawl
|
dff84adf7e
|
Fix weapon animation priority
|
2015-07-26 01:35:36 +02:00 |
|
dteviot
|
aba7225817
|
Removed some duplicated operations.
|
2015-07-26 11:15:21 +12:00 |
|
scrawl
|
41996b0aad
|
Don't play turning animations in first person mode
|
2015-07-25 18:59:16 +02:00 |
|
scrawl
|
e0ee2fc01b
|
Adjust the movement animation speed every frame (Fixes #1921)
|
2015-07-25 18:22:48 +02:00 |
|
scrawl
|
278076e609
|
Include cleanup
|
2015-07-25 04:14:22 +02:00 |
|
scrawl
|
b3f5ac5dbb
|
Include cleanup
|
2015-07-25 02:11:49 +02:00 |
|
scrawl
|
e6b28d84f0
|
Outdated comment fix
|
2015-07-25 00:28:47 +02:00 |
|
scrawl
|
7f66339790
|
Remove a redundant function
|
2015-07-24 20:23:27 +02:00 |
|
scrawl
|
8286dc6c5a
|
Player followers don't report crimes (Fixes #2457)
|
2015-07-23 02:29:09 +02:00 |
|
Marc Zinnschlag
|
f3d3cbc58b
|
Merge remote-tracking branch 'dteviot/refactoringAiWander'
|
2015-07-20 09:57:46 +02:00 |
|
dteviot
|
2a4d35b98c
|
fixed "comma at end of enumerator list" warning.
|
2015-07-20 18:20:57 +12:00 |
|
Marc Zinnschlag
|
9b3d5c958f
|
Merge remote-tracking branch 'scrawl/music'
|
2015-07-19 11:49:00 +02:00 |
|
dteviot
|
00eef585af
|
renamed mPlayedIdle to mIdleAnimation.
|
2015-07-19 18:04:42 +12:00 |
|
dteviot
|
22f49128cc
|
replaced multiple booleans with single state variable.
|
2015-07-19 18:02:13 +12:00 |
|
dteviot
|
1ed6e95c07
|
Got rid of some radians to degrees to radians conversions.
|
2015-07-19 18:01:25 +12:00 |
|
dteviot
|
3ebe9fb34f
|
renamed mRotate to mTurnActorGivingGreetingToFacePlayer
|
2015-07-19 18:00:49 +12:00 |
|
scrawl
|
b01abe4d19
|
Stop title music when the game starts (Fixes #2468)
|
2015-07-19 02:08:24 +02:00 |
|
scrawl
|
278a078e9d
|
Unify magic effect tick functions
- Removes duplicated code
- Handle some zero-duration instant effects that were not handled before (disintegrate, sun damage, elemental damage)
|
2015-07-18 20:39:45 +02:00 |
|
scrawl
|
77f1387da8
|
Include cleanup
|
2015-07-18 20:36:28 +02:00 |
|
scrawl
|
111cf5462b
|
Merge pull request #666 from scrawl/animation
Animation refactoring & fixes
|
2015-07-18 13:33:41 +02:00 |
|
Jiří Kuneš
|
72728b9c01
|
disable cusor when item/container is owned
|
2015-07-17 16:32:35 +02:00 |
|
scrawl
|
660e7f5d89
|
Don't update animation states in skipAnim mode (Fixes #2782)
|
2015-07-17 03:28:17 +02:00 |
|
scrawl
|
cc59493cb2
|
Don't restart the jump animation when equipping a different weapon (Fixes #2286)
|
2015-07-16 20:03:16 +02:00 |
|
scrawl
|
b5c79738f1
|
Fix enchantments casting more than once per button press, broken by a1432b0255
|
2015-07-16 19:56:09 +02:00 |
|
scrawl
|
17ada63fcb
|
Don't play turning animations on the upperbody when in first person mode (Fixes #2287)
|
2015-07-15 16:43:11 +02:00 |
|
scrawl
|
83cceeee72
|
Use the extended animation priority for Block animations, allow starting attacks during a block animation (Fixes #2761)
|
2015-07-15 16:43:11 +02:00 |
|
scrawl
|
cf14d1748c
|
Use the extended animation priority for Hit animations
|
2015-07-15 16:33:10 +02:00 |
|
scrawl
|
50db6ed396
|
Use the extended animation priority for weapon animations
|
2015-07-15 14:40:36 +02:00 |
|
scrawl
|
335ef97cf5
|
Rename Animation::Group to Animation::BlendMask
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
|
2015-07-15 13:49:16 +02:00 |
|
dteviot
|
e294cd95cd
|
extracted function playIdleDialogueRandomly()
|
2015-07-12 17:15:14 +12:00 |
|
dteviot
|
22059d68f6
|
Remove duplicated code.
|
2015-07-12 17:14:48 +12:00 |
|
dteviot
|
0b089a5564
|
extracted function evadeObstacles()
|
2015-07-12 16:38:36 +12:00 |
|
dteviot
|
1ef78b1e56
|
extracted playGreetingIfPlayerGetsTooClose()
|
2015-07-12 16:37:31 +12:00 |
|
dteviot
|
df421fce92
|
extracted function setPathToAnAllowedNode()
|
2015-07-12 16:35:15 +12:00 |
|