Atahualpa
d500507dec
Resolved merge conflicts with changelog (cont.)
2021-05-18 15:05:19 +02:00
Atahualpa
425f745d53
Resolved merge conflicts with changelog.
2021-05-18 15:03:56 +02:00
Andrei Kortunov
c11774f278
Do not trigger in-game bindings via mouse buttons when controls are disabled (bug #6047 )
2021-05-17 12:23:56 +04:00
Andrei Kortunov
e38063dcdb
Discard button press events during save loading (bug #5619 )
2021-05-16 16:04:28 +04:00
Andrei Kortunov
b63f53f5bb
Disable shield animation when we launch a torch one (bug #6043 )
2021-05-15 11:31:08 +04:00
glassmancody.info
4bbbbb00f6
use particle data for particle system quota
2021-05-14 10:52:19 -07:00
psi29a
fd89582e0c
Merge branch 'navmesh_wait' into 'master'
...
Wait until navmesh is generated within given distance around player (#5500 )
Closes #5500
See merge request OpenMW/openmw!819
2021-05-13 16:56:39 +00:00
psi29a
5cd4dc2840
Merge branch 'catchy_video' into 'master'
...
Catch exceptions in VideoThread
Closes #6007
See merge request OpenMW/openmw!835
2021-05-13 16:48:01 +00:00
elsid
6e19e3a9bb
Add changelog entries for navigator features
2021-05-12 09:51:41 +02:00
Evil Eye
de37ca8e2c
Catch exceptions in VideoThread
2021-05-10 17:47:57 +02:00
Evil Eye
c5aa3d4f77
Don't stop and turn to the player while sneaking or jumping
2021-05-09 19:55:27 +02:00
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
...
Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
2021-05-05 19:44:16 +02:00
psi29a
d547d0dc60
Add #5800 to changelog
2021-05-05 07:32:08 +00:00
Evil Eye
bd45449f9d
Allow activation of inventory items
2021-05-01 14:07:29 +02:00
Dobrohotov Alexei
24f4bf9c28
Fix NiUVController UV offset calculations (bug #5995 )
2021-04-30 14:38:16 +03:00
Andrei Kortunov
b7b85bb713
Disable controllers for found sheath meshes (bug #5975 )
2021-04-20 16:01:01 +04:00
elsid
3e67f5ffa5
Detect and ignore updates for oscillating objects
...
To avoid triggering NavMesh update when RecastMesh change should not change
NavMesh.
Based on the following assumption:
Given a set of transformations and a bounding shape for all these
tranformations, a new object transformation that does not change this
bounding shape also should not change navmesh if for all of this object
transformations resulting navmesh tiles are equivalent
The idea is to report back to RecastMeshManager all changes of NavMesh if there
are any assiciated with RecastMesh version. So we know the last time when
RecastMesh change resulted into the NavMesh change. When later report shows
that there was no NavMesh change for a new RecastMesh version we can assume
that any object transformation within the same bounding box should not change
NavMesh.
2021-04-18 23:00:13 +02:00
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:52 -07:00
glassmancody.info
157717693a
Changelog entry
2021-04-13 11:09:35 -07:00
Evil Eye
56ede535b5
Don't perform a hit test outside the page's bounds
2021-04-12 08:31:45 +02:00
psi29a
484c46cb58
Merge branch 'hrtf-setting' into 'master'
...
Add Audio settings to openmw-launcher
See merge request OpenMW/openmw!692
2021-04-09 19:28:08 +00:00
Simon Meulenbeek
75b4871bab
Add Audio settings to openmw-launcher
2021-04-09 19:28:08 +00:00
psi29a
fe2a97ee39
Merge branch 'wizard-link' into 'master'
...
Implement #3983 - Add page to the wizard with links to buy morrowind
Closes #3983
See merge request OpenMW/openmw!693
2021-04-08 20:57:50 +00:00
tess
6f7e8d9f59
Implement #3983 - Add page to the wizard with links to buy morrowind
2021-04-08 20:57:50 +00:00
CedricMocquillon
9a6f0691b6
Update changelog
2021-04-08 20:13:50 +02:00
Evil Eye
ecde3932e2
Make AddItem's quantity overflow on negative numbers
2021-04-05 09:43:37 +02:00
Andrei Kortunov
b61337643e
Merge branch 'issue-5680' into 'master'
...
change aim calculation
See merge request OpenMW/openmw!685
2021-03-26 11:43:20 +00:00
Max
dc09616e59
change bugfix name to be same as ticket name
2021-03-24 14:54:47 -07:00
Max
2cd96e56d5
create constant and use constant in other parts of the code base
2021-03-24 14:54:46 -07:00
elsid
e8c2cd15f0
Add #5914 to the changelog
2021-03-24 00:08:52 +01:00
Evil Eye
8e9bd5c0bd
Don't throw an exception when equipping a bound item fails
2021-03-22 20:44:13 +01:00
wareya
63f01d8c5f
Prevent physics death spiral by falling back to true delta time when needed
2021-03-21 20:45:46 +00:00
AnyOldName3
3ad1040271
Update changelog
2021-03-17 02:00:21 +00:00
Dobrohotov Alexei
952b31ac5c
NiZBufferProperty: handle depth test flag (bug #5902 )
2021-03-15 13:40:02 +03:00
glassmancody.info
6255b0492b
Resolve crashes on exit with visible MyGUI widgets
2021-03-13 15:43:46 -08:00
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
...
Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
2021-03-13 08:13:19 +00:00
Andrei Kortunov
63958c6d61
Changelog fixes
2021-03-11 10:00:11 +04:00
Chris Djali
9bfe941d4b
Merge pull request #3050 from akortunov/master
...
Double-buffer shader water stateset
2021-03-10 15:56:40 +00:00
Andrei Kortunov
d805886de7
Double-buffer shader water stateset (bug #5026 )
2021-03-08 10:58:51 +04:00
Gleb Mazovetskiy
7f6339c61f
AV: Add changelog entry
2021-03-08 04:16:33 +00:00
Evil Eye
c9d3da498a
Merge branch 'pursue' into 'master'
...
AIPursue: Pursue the player until LOS is established (#5869 )
Closes #5869
See merge request OpenMW/openmw!634
2021-03-05 16:45:47 +00:00
Dobrohotov Alexei
fc329050b3
AIPursue: Pursue the player until LOS is established ( #5869 )
2021-03-03 22:06:58 +03:00
Alexei Dobrohotov
5e91af230d
Reset effect icon transparency when they're hidden ( #5877 )
2021-03-03 21:17:59 +03:00
Evil Eye
1a423860b5
Add changelog entry
2021-02-25 21:45:15 +01:00
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2021-02-14 22:42:55 +00:00
Evil Eye
2e73d2c145
Fallback to default cell name for door destination
2021-02-10 22:13:04 +01:00
AnyOldName3
034a7a9dbc
Add changelog entry
2021-02-07 23:45:53 +00:00
psi29a
7a9eb34403
Merge branch 'master' into 'freeunrealestate'
...
# Conflicts:
# CHANGELOG.md
2021-02-07 21:03:51 +00:00
psi29a
21a6922caa
Merge branch 'shieldispain' into 'master'
...
Play damage sound when hurt by elemental shields
Closes #5840
See merge request OpenMW/openmw!594
2021-02-07 20:34:36 +00:00
Evil Eye
af0f94f03e
Play damage sound when hurt by elemental shields
2021-02-07 12:55:10 +01:00