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16480 commits

Author SHA1 Message Date
elsid
0594b7d1a0
Put logic for the next region sound selection into a separate class 2020-06-30 23:23:37 +02:00
Alexei Dobrohotov
c53516a4b7
Merge pull request #2940 from akortunov/deadzone
Make joysticks dead zone configurable
2020-06-30 01:15:58 +03:00
Andrei Kortunov
230e06dec7 Make joysticks dead zone configurable (bug #5502) 2020-06-28 13:12:12 +04:00
Petr Mikheev
a455b99ed6 Fix incorrect speed for creatures, that is caused by https://gitlab.com/OpenMW/openmw/-/merge_requests/245/diffs?commit_id=eebbacd8b4ab22b3e824538df2d7faec0038c1a1 2020-06-27 23:56:48 +02:00
Bret Curtis
355996c2ff supress -> suppress 2020-06-27 01:20:57 +02:00
psi29a
e83fb8c3fd Merge branch 'fix_turn_to_movement' into 'master'
Bugfix for "turn to movement direction"

Fix for #5457.

Users complain that movement is not smooth enough when the character turns from "straight right" to "straight right and a bit backward" movement.

This MR fixes it.

The problem was mostly caused by the logic that at first changes animation speed to match movement speed, and then adjusts the movement speed to match the animation. IMHO it is a doubtful logic because then the real movement speed may be not consistent with the result of getSpeed.

Also I've removed the setting "turn to movement direction speed coef" because:
1) It was added as a workaround for this "non smooth movement" problem. After the fix it is not needed.
2) Users mistakenly think that it is somehow related to movement speed for diagonal movement.

See merge request OpenMW/openmw!245
2020-06-26 20:04:02 +00:00
Petr Mikheev
63f828fea8 Bugfix for "turn to movement direction" 2020-06-26 20:04:02 +00:00
Alexei Dobrohotov
c94d6336b5
Merge pull request #2936 from akortunov/refactoring
Use more C++11 in the physics code
2020-06-26 19:44:16 +03:00
Bret Curtis
c4453322e5
Merge pull request #2931 from Capostrophic/intimidate
Increase disposition on marginal Intimidate wins (#5485)
2020-06-26 13:47:35 +02:00
Andrei Kortunov
4a5fce8ca5 Use more C++11 in the physics code 2020-06-26 14:22:00 +04:00
Andrei Kortunov
d0fe15b095 Use meaningful names instead of mSkill1 and mSkill2 2020-06-26 11:47:59 +04:00
Andrei Kortunov
fde0f20a6f Fix faction requirement calculations (bug #5499) 2020-06-26 11:14:38 +04:00
Andrei Kortunov
3dc3fe06e2
Merge pull request #2934 from akortunov/master
Fix MSVC warning about variable re-declaration
2020-06-26 09:55:30 +04:00
Andrei Kortunov
30b63270ce Fix MSVC warning about variable re-declaration 2020-06-26 09:49:26 +04:00
Capostrophic
b592fa826c Increase disposition on marginal Intimidate wins (#5485) 2020-06-25 20:28:55 +03:00
Bret Curtis
585755a502
Merge branch 'master' into shieldlocation 2020-06-25 14:58:45 +02:00
Capostrophic
2b2f9a8714 Redistribute hits to carried left slot when possible (#5490) 2020-06-25 15:44:40 +03:00
Capostrophic
c7aea20657 Don't offer a price of 1 gold for zero value items (#5484) 2020-06-25 14:56:20 +03:00
Petr Mikheev
63137a3b5a Make vertical offset of "view over shoulder" configurable 2020-06-24 20:07:41 +02:00
psi29a
abc77075b9 Merge branch 'doc-formattopics' into 'master'
Follow up to MR 126 - make it more obvious for end users how to set colors

See merge request OpenMW/openmw!234
2020-06-24 11:26:22 +00:00
Andrei Kortunov
19e95afc42 Avoid reverse iteration on QHash 2020-06-23 13:33:38 +04:00
Andrei Kortunov
0bb9322a69 Use default constructor for ItemFlags 2020-06-23 10:01:36 +04:00
Bret Curtis
8b02263341
Merge pull request #2919 from akortunov/warnfix
Avoid to use some deprecated Qt API
2020-06-23 07:42:11 +02:00
fredzio
6d4d53fc7c Add a setting to the launcher to enable/disable the dialogue topic
formatting stuff.
2020-06-22 23:21:03 +02:00
Andrei Kortunov
c8d5d421d9 Do not use deprecated mouse wheel movement angle 2020-06-22 18:46:45 +04:00
Andrei Kortunov
98bb73ffb7 Do not use deprecated QTextStream::endl 2020-06-22 18:46:45 +04:00
Andrei Kortunov
2b4274bca8 Use modern Qt flag declarations 2020-06-22 18:46:45 +04:00
Petr Mikheev
b4c699348f Improved strafe movement 2020-06-22 15:22:34 +02:00
Petr Mikheev
d3bd67d747 Advanced third person camera. 2020-06-22 15:22:34 +02:00
Bret Curtis
8f9c3e28d9 Handle typo 2020-06-22 13:48:35 +02:00
Bret Curtis
61a5c6125d #5480: Drop Qt4 support and require Qt 5.12 or later. 2020-06-22 12:17:06 +02:00
fredzio
ae27ad6bcd Follow up to MR 126
Fill settings-default.cfg with default values as RGBA values are not intuitive for end users.
Add a boolean setting to enable the formatting (disabled by default).
2020-06-22 04:31:12 +02:00
psi29a
981184109e Merge branch 'formattopics' into 'master'
Change color of keywords in the dialogue window (#2159)

See merge request OpenMW/openmw!126
2020-06-21 07:58:02 +00:00
Andrei Kortunov
142a9e772b Merge branch '5468_progress_caption_overlapping' into 'master'
Issue #5468: Apparently this was always a problem but OP made "nested loading"...

See merge request OpenMW/openmw!228
2020-06-18 16:27:06 +00:00
Andrei Kortunov
1541c7e5eb Fix ordering warning 2020-06-18 19:19:57 +04:00
Bret Curtis
c3dc0e62e8 OP profiling regression fix; Billboards such as those from Westly's tree mod should work again. 2020-06-18 16:16:16 +02:00
Bret Curtis
9446cece62 Issue #5468: Apparently this was always a problem but OP made "nested loading" more visible. This should resolve nested loading correctly. 2020-06-18 13:23:39 +02:00
Andrei Kortunov
808c905e1f Initialize fields to avoid undefined behaviour 2020-06-18 14:50:06 +04:00
Bret Curtis
c944acf26b
Merge pull request #2913 from akortunov/warnfix
Get rid of ECLD and dependencies
2020-06-17 15:00:57 +02:00
Bret Curtis
51136a75f2
Merge pull request #2915 from akortunov/guifixes
Reset selected slot when closing savegame dialogue
2020-06-17 14:09:31 +02:00
Bret Curtis
b18028b125
Merge pull request #2905 from elsid/ai_package_type
Store package type id as enum except ESM
2020-06-17 13:03:31 +02:00
Andrei Kortunov
d1a3cc98ff Get rid of ECLD and dependencies 2020-06-17 13:09:16 +04:00
Bret Curtis
1db58575c8
Fixed missed AiPackageTypeId::Wander 'fix' 2020-06-17 09:58:18 +02:00
Andrei Kortunov
3e396a904e Reset selected slot when close savegame dialogue to avoid accidental saving/loading 2020-06-17 11:09:17 +04:00
psi29a
66b5cf9f1d Merge branch 'master' into 'near_far_mode_in_launcher'
# Conflicts:
#   files/settings-default.cfg
2020-06-16 23:05:07 +00:00
Alexei Dobrohotov
2d23dad2bc
Merge branch 'master' into ai_package_type 2020-06-17 01:47:23 +03:00
psi29a
0dc7715c35 Merge branch 'object_paging_retry' into 'master'
Object Paging

See merge request OpenMW/openmw!209
2020-06-16 08:21:54 +00:00
elsid
00197e1cd9
Optimize recast mesh size by vertex deduplication 2020-06-16 00:51:36 +02:00
elsid
b095ca6c86
Use actor speed to define area cost for pathfinding 2020-06-13 02:24:52 +02:00
elsid
374b85a00d
Add Class methods to get walk, run, swim speed 2020-06-13 02:24:51 +02:00