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796 commits

Author SHA1 Message Date
David Cernat
339a196579 Add OpenMW VR commits up to 4 Jul 2021
# Conflicts:
#   CMakeLists.txt
#   LICENSE
#   README.md
#   apps/openmw/CMakeLists.txt
#   apps/openmw/engine.cpp
#   apps/openmw/mwclass/creature.cpp
#   apps/openmw/mwclass/npc.cpp
#   apps/openmw/mwclass/npc.hpp
#   apps/openmw/mwinput/bindingsmanager.cpp
#   apps/openmw/mwmechanics/combat.cpp
2022-02-15 19:45:10 +02:00
David Cernat
572b16af41 Add OpenMW 0.47 commits to OpenMW VR up to 4 Dec 2021
# Conflicts:
#   .gitlab-ci.yml
#   CI/before_script.msvc.sh
#   CI/install_debian_deps.sh
#   CMakeLists.txt
#   apps/openmw/mwrender/screenshotmanager.cpp
#   files/ui/advancedpage.ui
2021-12-07 21:49:20 +02:00
David Cernat
6bdc2b2b06 [Client] Fix rotation sync 2021-07-26 08:50:19 +02:00
David Cernat
1f0cb09933 Add OpenMW commits up to 1 Jun 2021
# Conflicts:
#   .travis.yml
#   README.md
2021-06-01 17:22:52 +02:00
Evil Eye
b8472e1303 Use modified paralyze magnitude to fall and float 2021-05-28 16:55:54 +02:00
madsbuvi
abee6ca841 Fix #109 also fixes lack of motion controller interaction during main menu and load game. 2021-05-26 21:40:18 +02:00
David Cernat
7a6dfc61ec Add OpenMW commits up to 21 May 2021
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/mwscript/interpretercontext.cpp
#   components/CMakeLists.txt
2021-05-21 16:00:09 +02:00
fredzio
5b63019719 Embed actor velocity inside its class. It makes the code simpler. 2021-05-16 12:42:17 +02:00
Andrei Kortunov
b63f53f5bb Disable shield animation when we launch a torch one (bug #6043) 2021-05-15 11:31:08 +04:00
David Cernat
a3f304107b Add OpenMW commits up to 2 May 2021
# Conflicts:
#   components/CMakeLists.txt
2021-05-02 20:55:49 +02:00
jvoisin
4c96644f8d Use a char instead of a string in find() where possible
This was done via PVS Studio ( https://pvs-studio.com ),
and should provide a super-duper-marginal performance boost \o/
2021-04-25 19:57:09 +02:00
madsbuvi
f4e36f4be5 Merge remote-tracking branch 'remotes/origin/master' into openmw-vr 2021-04-24 21:14:51 +02:00
David Cernat
cedf70f367 Add OpenMW commits up to 13 Apr 2021
# Conflicts:
#   .travis.yml
#   apps/openmw/mwmechanics/actors.cpp
#   apps/openmw/mwmechanics/summoning.cpp
#   apps/openmw/mwphysics/mtphysics.hpp
2021-04-13 23:52:37 +02:00
Andrei Kortunov
59720aea9a Restore old aiming for melee combat 2021-04-07 12:07:03 +04:00
Andrei Kortunov
50352daf90 Rework knockdown and knockout animations fallbacks 2021-03-29 14:45:07 +04:00
madsbuvi
1bee59c2b1 Merge remote-tracking branch 'remotes/origin/master' into openmw-vr 2021-03-26 17:59:23 +01:00
David Cernat
59cb31e0a7 Add OpenMW commits up to 20 Mar 2021
# Conflicts:
#   apps/openmw/CMakeLists.txt
#   apps/openmw/mwmechanics/aipursue.cpp
#   components/CMakeLists.txt
2021-03-20 16:44:11 +02:00
Petr Mikheev
447c3b9489 Fix 5846 2021-03-13 21:54:49 +01:00
David Cernat
e1259fdc41 Add OpenMW commits up to 4 Feb 2021
# Conflicts:
#   apps/openmw/engine.cpp
#   apps/openmw/mwmechanics/npcstats.hpp
#   apps/openmw/mwrender/globalmap.cpp
2021-02-05 02:16:03 +02:00
madsbuvi
6c9df35725 Merge remote-tracking branch 'remotes/origin/master' into openmw-vr 2021-02-01 15:09:00 +01:00
Alexei Dobrohotov
4638fc36b4 Allow all creatures to float to the water surface 2021-01-12 15:46:19 +03:00
psi29a
29fdcb3fa1 Merge branch 'hardlanding' into 'master'
Init mJumpState based on saved fallheight (#5739)

See merge request OpenMW/openmw!532
2021-01-11 20:46:42 +00:00
fredzio
3087ce9c70 Use saved fallheight to determine a character's jump state.
The jump state initial state is "none", and it is set after physics simulation.
If a save is done just above the ground, the character may land before
the first run of the simulation, effectively cancelling the effect of
falling.
2021-01-11 18:38:20 +01:00
Bret Curtis
a735bbe9a5
Merge pull request #3040 from akortunov/pvs
Fix some issues, found by PVS Studio
2021-01-10 12:58:17 +01:00
fredzio
60f66f5e29 Remove never used parameter from CharacterController:update() 2021-01-09 21:28:27 +01:00
Andrei Kortunov
7fc4c9f3f6 Avoid dead code 2021-01-09 13:52:01 +04:00
David Cernat
da3316daf8 Add OpenMW commits up to 4 Jan 2021
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/main.cpp
#   apps/openmw/mwmechanics/npcstats.hpp
#   apps/openmw/mwphysics/actor.cpp
#   apps/openmw/mwphysics/mtphysics.hpp
#   components/CMakeLists.txt
2021-01-05 07:25:31 +02:00
Alexei Dobrohotov
45f4e69a19 Merge branch 'skipanim' into 'master'
Don't move characters if their animation can't move them

Closes #5593

See merge request OpenMW/openmw!490
2020-12-28 01:25:22 +00:00
Alexei Dobrohotov
ad41546648 Merge branch 'fix_swimming' into 'master'
Fix #5743 where NPCs and creatures underwater may rotate to the upwards direction

Closes #5743

See merge request OpenMW/openmw!494
2020-12-25 21:33:35 +00:00
Petr Mikheev
8b3088a9e5 Fix #5743 2020-12-24 11:54:21 +01:00
Petr Mikheev
51d63a4152 Fix minor bug: mSmoothedSpeed is not updating in first person mode, that leads to an incorrect value after switching to first person mode and back.
Additional refactoring: move `setSideMovementAngle` from camera.cpp to character.cpp as this logic shouldn't belong to Camera.
2020-12-24 03:39:59 +01:00
Alexei Dobrohotov
32cc14981e Don't move characters if their animation can't move them 2020-12-22 20:40:52 +03:00
Alexei Dobrohotov
22476281da Fix paralyze for swimming actors 2020-12-22 08:03:51 +03:00
Mads Buvik Sandvei
85033bb647 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr 2020-12-06 15:14:53 +01:00
David Cernat
4620adc662 Add OpenMW commits up to 30 Nov 2020
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/mwphysics/actor.cpp
2020-12-01 01:15:39 +02:00
Mads Buvik Sandvei
49e76fa077 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr 2020-11-27 00:36:10 +01:00
Nelsson Huotari
f78a5d795c Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
David Cernat
7f435ceeac Add OpenMW commits up to 1 Nov 2020
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/main.cpp
#   apps/openmw/mwclass/container.hpp
#   apps/openmw/mwclass/creature.hpp
#   apps/openmw/mwclass/npc.hpp
#   apps/openmw/mwdialogue/dialoguemanagerimp.hpp
#   apps/openmw/mwdialogue/journalimp.hpp
#   apps/openmw/mwgui/container.cpp
#   apps/openmw/mwgui/dialogue.hpp
#   apps/openmw/mwgui/mainmenu.cpp
#   apps/openmw/mwgui/windowmanagerimp.hpp
#   apps/openmw/mwmechanics/aiactivate.hpp
#   apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
#   apps/openmw/mwscript/containerextensions.cpp
#   apps/openmw/mwscript/interpretercontext.hpp
#   components/CMakeLists.txt
2020-11-01 23:17:59 +02:00
Mads Buvik Sandvei
4f8f0cc8ac Merge branch 'master' of https://gitlab.com/madsbuvi/openmw into openxr_vr 2020-10-22 20:39:53 +02:00
Alexei Dobrohotov
7da8479d25 Fix lower body blocking animation priority (bug #5656) 2020-10-21 19:35:01 +03:00
Petr Mikheev
9ec6fce446 Makes the delay of turning while run configurable (part of "smooth movement"). 2020-10-17 16:11:22 +02:00
David Cernat
68837aaf4a Add OpenMW commits up to 15 Oct 2020
# Conflicts:
#   .travis.yml
#   CI/before_script.linux.sh
#   CMakeLists.txt
#   apps/openmw/mwgui/containeritemmodel.cpp
#   apps/openmw/mwgui/tradewindow.cpp
#   apps/openmw/mwphysics/actor.cpp
#   apps/openmw/mwworld/actionteleport.cpp
#   apps/openmw/mwworld/containerstore.cpp
2020-10-15 19:51:39 +02:00
Alexei Dobrohotov
39678c74bf Add many more godmode checks to harmful magic (bug #5633) 2020-10-09 20:36:51 +03:00
David Cernat
0eedf8fd9f Add OpenMW commits up to 30 Sep 2020
# Conflicts:
#   apps/openmw/mwmechanics/aicombat.cpp
#   apps/openmw/mwmechanics/character.cpp
#   apps/openmw/mwmechanics/summoning.cpp
#   components/CMakeLists.txt
2020-09-30 13:32:15 +02:00
Petr Mikheev
ad51a4be2e Changes in head tracking and greetings for "smooth movement". 2020-09-22 22:50:44 +02:00
Petr Mikheev
6a75942907 Fix CharacterController::setAttackTypeBasedOnMovement 2020-09-22 22:50:44 +02:00
Petr Mikheev
bd6b984022 Smoothing speed in CharacterController 2020-09-22 22:50:44 +02:00
Petr Mikheev
874c754b68 Fix #5557 2020-09-15 20:24:16 +02:00
Alexei Dobrohotov
99ab629a03
Merge pull request #2995 from akortunov/arrows
Improve ammo resetting
2020-09-06 13:30:55 +03:00
Andrei Kortunov
f9ca08a984 Do not use swish sound for ranged weapons 2020-09-03 09:48:12 +04:00