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26 commits

Author SHA1 Message Date
madsbuvi
f9c13f3163 More useful error messages for typical init failures 2021-02-07 00:07:14 +01:00
madsbuvi
8671611ed5 Improved swapchain format handling. 2021-01-25 22:46:08 +01:00
madsbuvi
6ed89f9141 Support for DirectX swapchains. 2020-12-31 21:08:24 +01:00
madsbuvi
ddc30fe6f4 rethrow exceptions during openxr initialization. 2020-12-30 11:02:12 +01:00
Mads Buvik Sandvei
6425749b7e More accurate interpretation of openxr session states 2020-10-18 14:22:03 +02:00
Mads Buvik Sandvei
cf20faff21 Option to make use of XR_EXT_debug_utils if available 2020-10-17 21:11:31 +02:00
Mads Buvik Sandvei
c136ae682e SteamVR compatibility (Lack of depth formats). Cleanup of deprecated oculus workarounds in vrsession.cpp. 2020-08-02 12:34:46 +02:00
Mads Buvik Sandvei
9e16e592e8 steady clock prediction was not quite right 2020-07-25 12:28:52 +02:00
Mads Buvik Sandvei
5e729a0e82 Improved XR event processing logic. Particularly, handling session stop/start in a more predictable, less crashy manner. Added disabling of rendering when XR session is not running. 2020-07-21 12:28:39 +02:00
Mads Buvik Sandvei
47b7837d7c Make use of the layer depth extension 2020-07-15 23:17:16 +02:00
Mads Buvik Sandvei
45656f1d06 Comments etc 2020-06-28 11:33:01 +02:00
Mads Buvik Sandvei
91de6392ca More refactoring / cleanup. Code policies. 2020-06-26 23:02:48 +02:00
Mads Buvik Sandvei
df45ee1690 More refactoring/cleanup 2020-06-24 21:26:11 +02:00
Mads Buvik Sandvei
1cf97fd7ad lots of refactoring and some commenting 2020-06-21 23:40:07 +02:00
Mads Buvik Sandvei
9ad910a8e7 Comparison operator for Pose, View, and co. 2020-06-02 21:45:18 +02:00
Mads Buvik Sandvei
4361f4191d Predictions were off due to count of frames in flight off by 1. 2020-05-31 13:19:26 +02:00
Mads Buvik Sandvei
480ce82217 Fixed performance issues related to xr synchronization as well as osg pipelining. Some code refactoring / cleanup. 2020-05-24 18:00:42 +02:00
Mads Buvik Sandvei
57e48cfc03 Separate rendering of window menus. It's still awkward. Needs polishing. 2020-05-01 21:37:01 +02:00
Mads Buvik Sandvei
893b75d767 Realistic combat, first draft 2020-03-15 15:31:38 +01:00
Mads Buvik Sandvei
da03e8bf41 Some refactoring 2020-02-29 23:53:56 +01:00
Mads Buvik Sandvei
49e0c6f17b Basic hand tracking. 2020-02-14 22:11:19 +01:00
Mads Buvik Sandvei
14039e5e25 Predictions work perfectly with this. Committing that and clean up later. 2020-02-02 13:12:53 +01:00
Mads Buvik Sandvei
951879240c Simplified render timing by separating rendering from the openxr swapchain, and instead blitting and submitting separately 2020-01-26 20:06:47 +01:00
Mads Buvik Sandvei
51125d4f3e Improved frame pose prediction by barriering slave access as well. Slaves were updating on either the old frame timing or new by chance, causing jittery tracking. Accounted for morrowind's unit length (1 unit = 64 yards) 2020-01-25 14:27:13 +01:00
Mads Buvik Sandvei
2accdc4441 Split view into worldview and menu, for ease of layer management. Basic pose management. 2020-01-24 00:14:23 +01:00
Mads Buvik Sandvei
2778775070 First commit. Wrote an osgviewer, achieved display. 2020-01-10 00:10:09 +01:00