AnyOldName3
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06d1e70aac
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Make Bullet DebugDrawer's default state match the physics system
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2020-11-18 15:34:21 +00:00 |
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fredzio
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435b2e37f8
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Allow to display collision points in the debug viewer
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2020-10-26 13:42:46 +01:00 |
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Bret Curtis
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8a8107e837
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
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Andrei Kortunov
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84979fa8b7
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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Andrei Kortunov
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e06f0b797a
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
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Andrei Kortunov
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5a4d0cec3a
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Use new logging system for game itself
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2018-08-14 23:05:43 +04:00 |
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scrawl
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f898bf493f
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
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scrawl
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61314e1db1
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Fix bounding box of bullet debug drawer
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2015-11-20 03:04:03 +01:00 |
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scrawl
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1f00174c02
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Use a btCollisionWorld instead of btDiscreteDynamicsWorld
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
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2015-05-27 23:09:38 +02:00 |
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scrawl
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fe439e53ff
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Bullet include cleanup
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2015-05-27 22:32:11 +02:00 |
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scrawl
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1fd9fba7a3
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Fix debug drawer crash
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2015-05-24 04:28:34 +02:00 |
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scrawl
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1943110170
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Add bullet debug drawer
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2015-05-03 00:39:01 +02:00 |
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